As I explained last week, the Ares Section of Dragon was an absolute favorite of mine during the period when I subscribed to the magazine. Consequently, many of the articles I remember most vividly from those years appeared within it. That should come as no surprise to anyone who knows me, since science fiction is my true love and, until the advent of the Ares Section, sci-fi articles in Dragon were comparatively rare. Now, I had several of them every month and I couldn't have been happier.
Issue #85 (May 1984) contained a good example of the kind of article that stuck with me for years afterward. Entitled "Preventing Complacency in Traveller Gaming," it was written by Roger E. Moore. Though only two full pages long, it packs a lot of great ideas and advice into it. Moore's premise is that it's easy, after years of playing Traveller, to start seeing the universe it depicts solely through the lens of its world generation tables. For seasoned players, the shorthand of the Universal World Profile (UWP) is both strangely comforting and something of a straitjacket.That's why Moore issued a friendly but firm warning in this article to veteran referees and players alike: don’t let those numbers lull you into a false sense of understanding. The UWP might provide a useful framework, but the real work of building compelling science fiction locales lies in what you do with that framework. In fact, he argues, the surface-level rigidity of Traveller’s world generation system presents a terrific springboard for the imagination, if you’re willing to embrace ambiguity, interpretation, and the joys of contradiction.
The article is thus something of a manifesto for imaginative refereeing. Moore gleefully dismantles the idea that a world with a size code of 0 must be "just an asteroid colony," instead proposing alternate interpretations. Perhaps, he suggests, it’s a massive orbital station or a rogue moon or even a city-sized relic orbiting a dead star. A tainted atmosphere might not just mean smog; it could signal hallucinogenic pollen, post-volcanic ash clouds, or trace gases that cause skin to fluoresce. Hydrographics might imply steaming oceans or acidic lakes or frozen continents skated across by iceships. His point is not to throw away the UWP, but to complicate it and to turn it into a prompt rather than a constraint.
What Moore suggests here is, of course, accepted wisdom among longtime Traveller referees nowadays, but, at the time, I don't recall its being so. Consequently, I found the article almost revelatory in the clever way it reminded the reader that the numbers of the UWP are just the beginning. The real act of world building comes from asking, “What else could this mean?” A participatory democracy on a low-tech world? Maybe it’s a direct voting system controlled by a sentient AI with its own motives. A law level of 9? That could mean total disarmament – or an arms-free society hiding behind widespread telepathic enforcement or ritualized violence. The possibilities are endless.
Perhaps Moore’s greatest gift in the article is his encouragement to take nothing for granted. He delights in the idea that official UWP data could be wrong, misleading, or faked. He points out that tech level is a poor predictor of what’s available, let alone what’s culturally important. He reminds us that a government can call itself one thing and behave like another. He also notes that rapid change, chaos, and revolution are just as true to a science fiction setting as any neat planetary entry in a subsector catalog.
What I found especially useful when I read the article forty(!) years ago is that Moore doesn’t reject the UWP system or advocate abandoning this distinctive aspect of Traveller. Rather, he shows how to deepen and expand it. His is not a call for gonzo chaos or narrative fiat, but for interpretive richness and contextual layering. This is particularly useful in slower-paced campaigns, where the referee has time to imbue each world with history, nuance, and surprise. A jump-2 merchant route then becomes a journey through half a dozen genuinely unique cultures, each shaped as much by what's not revealed by the UWP as by what is.
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