Heads-up: over the coming weeks and months, you'll be seeing a lot of posts about articles that appeared in the Ares Section of Dragon. To some extent, that's just a function of my own personal preference for science fiction over other genres. However, it's also a function of just how good so many of the articles that appeared in that section were or at least how strong my memory of reading them still is decades later.
A good – but also peculiar – example of what I'm talking about appeared in issue #89 (September 1984). The article in question is "Luna, The Empire and the Stars" by Niall C. Shapero. As its title suggests, it's another entry in the series detailing the state of Earth's Moon in various SF RPGs, such as Gamma World and Traveller. I was a big fan of these articles, all of which were intriguing in one way or another. This one was no different.
However, what did separate "Luna, The Empire and the Stars" from the others in the series is that it was about a science fiction roleplaying game that I had never read, let alone played – Other Suns. I knew of the game, of course. Its publisher, Fantasy Games Unlimited, ran regular advertisements for it in the pages of Dragon throughout 1983 and into 1984. Based on the fact that FGU had already published Space Opera, a kitchen sink SF RPG with a notoriously incomprehensible ruleset, I assumed that Other Suns would be more of the same.
While this assumption on my part would ultimately prove to be wildly incorrect, I plead that this article – by the game's designer no less! – played a huge role in leading me astray. "Luna, The Empire and the Stars" describes the future history of the Moon, starting with the establishment of Colony One near Copernicus Crater in in 51 AE (1996). The use of the Atomic Era dating system from H. Beam Piper's stories was the first of many things that gave me a false impression about Other Suns. Piper proposed an alternative dating system that used the detonation of the first atomic bomb in 1945 as its starting point. It's a little silly in some respects, but, from the perspective of a sci-fi author writing in the aftermath of the Second World War, it's somewhat understandable, given all the popular talk of "the Atomic Age" and the like.
Besides being wildly optimistic about the prospects of a manned lunar colony just a dozen years in the future of when the article was published, Shapero postulates many other equally implausible things, though, to be fair to him, he wasn't the only person to assume the Soviet Union would survive beyond the 20th century. The article likewise buys into speculations about the rise of Japan as a Great Power that were commonplace in the 1980s, especially in SF literature. However, in Shapero's vision, Japan's rise is quickly countered by the USA, forcing the Japanese to form an alliance with Communist China. Worsening relations between the Sino-Japanese alliance and America eventually lead to World War III, resulting in the deaths of two-thirds of Earth's population.
Fortunately, the American and Soviet lunar colonies are unaffected by the devastation and agree to work together to rebuild Earth in the aftermath of the war. Through their efforts, some semblance of normalcy returns to the planet, though life is still difficult. The newly-established world government is weak and corrupt, leading the military to launch a coup that eventually replaces it with a hereditary monarchy. The First Terran Empire is born. If you think this all sounds vaguely reminiscent of the CoDominium of Jerry Pournelle, you're not alone. That's what I thought too, when I first read the article and yet another reason why I assumed that Other Suns was a hard-edged military SF game.
Tanith Lee's Tales from The Flat Earth, although it is not described in detail, suggests that the moon and sun are bodies composed totally of light, and the moon is understood to be a reflection of the earths surface in the sky, against the atmosphere (basically a circular MRI of the square earth, using the superfluid ether/"chaos" in the upper atmosphere as a torroidal projection.)
ReplyDeleteAgain, Lee doesn't use this language to detail the effect, instead using her mythic language to talk about the moon and sun emerging from "chaos" and vanishing, and so on. The point being her moon only exists as light.
I think one of the problems - especially with some 1980s SF games is that they often pushed too hard on details borne out of the moment in order to project verisimilitude. I actually think this is why Star Frontiers appealed to me, for all its generic messiness: there was space for suggestion, and because there were so few modules and many of them kind of sucked at least a little, I felt emboldened to play with "science fictionizing" the fantasy setting beliefs of "natives."
In short, a lot of my science fiction games explored the science of what ancients believed: what if the moon was made up entirely of light, and had a form of godhood? What would be the science behind that? Would space travelers actually find it wise or even possible to explore such "atmospheric moons?"
Thundarr the Barbarian was technically a science fantasy cartoon: what happens 3000 years after the moon is split in half and Las Vegas and the other score of global territories are now ruled by a various high tech mutant wizard warlords? Maybe it is a cheat, but it is a cheat that holds up a lot longer than "5 years from now, in 1990 we'll have jetpacks on the moon!" Articles like this were exactly why I sometimes skipped Ares. I think its why Expedition to the Barrier Peaks, Metamorphosis Alpha and other cross-overs worked so well for me. "Hard, Distant" Science Fiction in games occasionally proved too brittle, too soon.
I have always thought Thundarr wrongly overlooked, looked down upon, or even ignored - and I'm not just saying that because I watched those obsessively on Saturday mornings and (I think I remember) in reruns on cable way, way back in the dim years. What a magnificent example of, what, sword and post-apoc planet? Sword and sorcery and mutants? Science fantasy? Dread magic wielded by wizard-kings presiding over fighting slave-pits, raging clans of post-human survivalists and roving packs of lizard-riding mutated humans with laser-lances and battle axes? OOKLA THE MOK? Come the F on... it's like someone decided to take the Herculoids, get rid of the kids and most of the humor (...?), run it through a Burroughs-Vancian translator and then bring in Jack Kirby (true story!) to make the thing alive. It drips with pulpy gaming goodness.
DeleteRe: the implausibility of historical scenarios, many, many of the readers of this fine weblog remember the 70s and 80s full well, and who among us expected the USSR to go with a whimper rather than a bang? I might also mention that arguably the worst war in human history (how does one define "worst" in this context?), certainly the one that introduced machine warfare and impersonal killing on an almost industrial level, still known as the Great War, came about because an opaque set of treaty alliances were triggered due to the assassination of the heir to the Austro-Hungarian throne by Bosnian Serb nationalists aided by the Black Hand. It sounds equal parts fictional melodrama and wildly implausible speculative history. But it happened. A Sino-Japanese alliance leading to WWIII seems ludicrous (even more so today), but history is full of asinine plots that make no sense but really did take place.
I checked my archive, and I think this is in issue #89. I always did love reading articles about games that I didn't have -- especially in the science fiction genre. They do tend to stick in the memory a bit more
ReplyDeleteYou are correct. I have updated the post.
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