Monday, October 6, 2025

Belated

October 1 came and went this year without my taking note that it was the birthday of Dave Arneson. I only realized this belatedly and the oversight has been weighing on me ever since. It’s not just that Arneson deserves to be remembered; it’s that forgetting him, even unintentionally, feels emblematic of a larger problem within the hobby of roleplaying games.

Arneson, as everyone reading this surely knows, was one of the two men without whom Dungeons & Dragons (and, by extension, the entire hobby of roleplaying) would never have come to be. Yet, despite that foundational role, his name and his contributions are too often overlooked, overshadowed, or, worse still, treated as footnotes to someone else’s story. It’s as though we remember him only when we’re reminded to, rather than as a matter of course.

As this year shows, I’m as guilty of this as anyone. I should have remembered October 1 instinctively, the way I do July 27, Gary Gygax’s birthday. The fact that I didn’t speaks volumes, not about Arneson himself, but about how unevenly we remember our own history. Arneson’s legacy is not just that he co-created a game; it’s that he opened the door to an entirely new form of play, one that invited imagination, collaboration, and improvisation in ways no game had before.

His Blackmoor campaign remains one of the great, underappreciated achievements in the history of the hobby. It was the first sustained experiment in what we now take for granted: a shared world, evolving through the choices of its players. So much of what defines roleplaying today, like the open-ended campaign, the emphasis on character, the freedom to explore an imagined world rather than simply play through a fixed scenario, traces back to the quiet, curious mind of a young man running games in Minnesota in the early 1970s.

Forgetting Arneson is easy precisely because his influence is everywhere. It has become invisible through ubiquity. Every time we sit down at a table together (real or virtual), describe what our characters do, and ask, “What happens next?," we are living in the world he imagined. We rarely stop to think about that, not because we’re ungrateful, but because the roots of the hobby have sunk so deep we no longer see them.

Perhaps that’s the real issue. Arneson’s case is just the most visible example of how the contributions of countless others – designers, artists, playtesters, editors, and even just fans – have been forgotten. The history of roleplaying is not just the story of a few Great Men, but of a community of experimenters and dreamers, most of whose names never made it onto any game’s credits page. Our hobby, like any living thing, was nurtured by many unseen hands.

So, while this post began as an apology for my forgetting Dave Arneson’s birthday, perhaps it should instead serve as a reminder simply to remember. To remember Arneson, certainly, but also to remember all those who came after him – and before him – who helped shape the peculiar, beautiful pastime that continues to inspire all of us more than fifty years on.

Belated happy birthday, Dave. We still roll the dice because of you.

8 comments:

  1. "would never have come to be"

    Not taking anything away from Arneson (or Gygax), but I wonder if that is true.

    Man would have achieved flight without the Wright brothers. They just happened to be the ones who brought it about. They certainly deserve credit, but the ideas would have occurred to someone else. It was a logical progression of man's knowledge.

    I think RPGs may be the same. Wargames pre-dated Arneson. What Arneson added was zooming in on a single miniature and looking at the world from that character's perspective. Would someone else have had this idea? If not in a miniature-linked way, via some other path? There has been such an explosion of ideas in the RPG space that it makes me think that another mind would have fashioned a roleplaying game if Arneson & Gygax hadn't.

    I could be wrong. Regardless, yes, happy birthday to Arneson, who deserves his place in history.

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    1. I think there is a very good chance that it would have either have very differently, and possibly so differently that it basically never happened. In our timeline, computer games were heavily influenced by tabletop roleplaying. In a timeline where fantasy roleplaying was delayed by just a few years, computer games could well have come first.

      Would there have been a need for a transition from computer to tabletop in such a world? What would tabletop roleplaying games have looked like if they came after computer games? I have a strong suspicion it would be very, very different from what we see as tabletop roleplaying.

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    2. "I think there is a very good chance that it would have either have very differently, and possibly so differently that it basically never happened."

      I think that's right. I'm the anon who wrote the post below staring with "I don't think Gygax v Arneson is ever a fruitful undertaking", so my feelings for Arneson are clear. But Dave was inspired to work up his crazy pre-D&D homebrew game, in part, because of the Fantasy Supplement EGG and Jeff Perren had written for Chainmail, and according to Gygax the supplement assumed one-on-one combat, not mass combat (which is why they later published Swords & Spells to cover larger scales). EGG and Dave inspired, and were inspired by, each other's innovations and that's how we got to where we are all these decades later.

      However, given that EGG was already moving wargaming in a fantasy direction, and his rules skewed towards individual play, it's entirely possible some alternate timeline exists in which EGG never goes to Arneson's games and builds out an rpg based just on his own ideas.

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    3. The only question I have is whether RPGs would have stayed niche without D&D. As mentioned before on this blog, there were other groups at the time that produced games in the same vein:

      https://playingattheworld.blogspot.com/2021/02/western-gunfight-1970-first-rpg.html

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  2. I've never had a problem remembering Arneson's birthday. He starts the best month of the year, and one of my best gamer friends (now sadly deceased) ends it as a Halloween baby. October's a busy month for me when it comes to birthdays.

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  3. I don't think Gygax v Arneson is ever a fruitful undertaking, and I'm a Gygax fanboy from the old, old days. But I often think that EGG is just assumed to be the originator of the basic "what we do when we sit down to play D&D" and for the most part, that just isn't true. I know you know all this, James, so I'm just weighing in.

    Dave is the originator of the dungeon crawl as we know it, and Dave pioneered the concept of role-playing individual characters in an ongoing campaign. The original Blackmoor was pre-D&D, remember, it was Dave's medieval mashup of Chainmail's fantasy rules and a personal adventure narrative down in the tunnels and passages beneath Blackmoor Castle, represented by a literal N scale Italian castle model sitting on the table (Castle Branzoll, you can still buy these!) EGG was invited to the Twin Cities to play at Dave's table and the blend of wargame rules, individual characters, and ongoing locations to explore grabbed EGG and he saw the potential. EGG turned it into what we know and love, but he did it with Dave's collaboration and most importantly, I think, based on the inspiration he got from Dave's gonzo nutty mashup idea. Both were required, but one came first.

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  4. I wouldn’t feel too bad. I don’t keep track of anyone’s birthdays except for those of family or close friends.

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  5. Thank you, Dave! Gary carried you, but your initial innovation was crucial. You have become immortal.

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