Dad’s reaction on receiving it was characteristic. “What am I going to do with this?” he asked and he meant it. The box went straight into the upstairs linen closet, where it sat – unopened and undisturbed – until Christmas of that same year, when I asked if I could have it to learn how to play D&D. The rest, as the saying goes, is history.
In a very real sense, I owe my entry into the hobby just as much to my parents, especially my mother, as to Egbert’s disappearance. Had my father not been captivated by those stories, had my mother not ordered that Basic Set on a whim, it’s entirely possible I never would have found my way to roleplaying games or, if I had, it might have happened later and under very different – and perhaps less welcoming – circumstances. That’s one of the reasons I remain deeply grateful to them both. My young life and, truthfully, my present one could have been very different indeed.
But that’s only part of it. They didn’t just toss the game in my path and walk away. They encouraged me – sometimes directly, sometimes in small, nearly invisible ways – to keep going. They drove me to remote hobby shops tucked into strip malls or down side streets when I was hunting some obscure game or module. They clipped announcements from the local paper about “games day” events at the library. They let my friends and I take over the basement for hours on end. I doubt they ever really understood what D&D was or why it captivated me, but that never mattered. What mattered to them was that I was enjoying myself and that these games had opened doors to other interests – history, languages, mythology, religion – that broadened my world and, to some degree, shaped who I was becoming in obviously positive ways.
They also never once questioned the value of D&D or roleplaying games. They didn’t treat my hours spent reading rulebooks or drawing maps as a waste of time, nor did they worry that the hobby was odd, dangerous, or somehow leading me astray – quite the contrary! I often hear stories from people my age whose parents did fear Dungeons & Dragons and whose anxieties left lasting scars. I have no such stories of my own to tell. All that panic completely passed me by, which, I suppose, is no surprise given my own origin story as a roleplayer. If my parents weren’t put off by the James Dallas Egbert case, none of the other sensationalist nonsense that later swirled around the game stood a chance. That quiet vote of confidence, unstated but unmistakable, mattered more than I realized at the time.
Looking back, I can see that what they offered me wasn’t just permission but the freedom to explore something that excited me without judgment or fear. Childhood passions often flare and fade quickly, but they took this one seriously enough to let it grow. I don’t want to paint an overly rosy picture; ours wasn’t a sitcom household where every quirk was lovingly indulged. They had their flaws, as all parents do, and I certainly had mine. But when it came to this strange new hobby of mine, they showed patience, generosity, and an uncomplicated willingness to let me be who I was becoming through contact with it.


It’s hard to look back and realize just how obscure RPGs were pre-internet. I only discovered them in 1989 at age 10 because I was a BBQ and the kids there owned the After the Bomb sourcebook for the Teenage Mutant Ninja Turtles and other strangeness RPG. The family was getting ready to move and didn’t have the main rule book, it had already been packed. I was able to find the After the Bomb book at a book store. But I didn’t realize I needed a different main rule book for 2 weeks or so to actually play the game. Mom knew D&D was for devil worshippers but the Ninja Turtles? They were wholesome family fun!
ReplyDeleteAlthough I found RPGs through idle chatter with other kids in the neighborhood, my parents definitely played key roles in supporting my budding interest. They bought me the Moldvay Basic Set as well as a book about Dallas Egbert! Dad explained the meaning of “subterranean.” Mom made Xerox copies of character sheets at work; yes, back then it was a Xerox machine! And when they saw me doing all that writing, they encouraged me to use good grammar, spelling, etc. Later on in high school, I met kids whose parents had forbade them from playing D&D and they were most eager to learn. By then, circa age 16, I was getting tired of the game but ran a few sessions for them. They always wanted to play again, but me not so much. I felt like they had missed a window of opportunity.
ReplyDeleteI remember when I was 10 or 11, new to the game, trying to figure it out. This is 1980 or 81. My father humored me and rolled-up a character; Salazar the thief (boy that stuck with me). I remember my dad confounding me because he didn’t want to buy any weapons. He didn’t like the idea of hurting or killing someone, so he said he’d fight with his fists, if he absolutely had to.
ReplyDeleteI don’t remember us actually playing, but I sure remember how cool my dad was.
My parents were generally supportive, which wasn't surprising as I grew up in a college town where I father was a professor. Little did I know that this was the calm before the storm, as they were preoccupied with a pending divorce, giving me unprecedented freedom while being a bit adrift. RPGs gave me a lot of grounding during this time.
ReplyDelete