Wednesday, March 11, 2026

Nova Kalendario

Nova Kalendario by James Maliszewski

Timekeeping in the Thousand Suns

Read on Substack

10 comments:

  1. Nice to see Esperanto getting put to use.

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    1. I've been an amateur Esperantist since high school, probably due to the Stainless Steel Rat books. In Thousand Suns, I use it as a stand-in for the common Terran language.

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    2. James, given your facility with languages, have you considered writing up advice for not-so-talented GMs on the creation of plausible language excerpts and names, especially for settings/cultures either not descended from Earth or at a far remove in time from the modern era? A guide to resources for different plausibility levels would be really helpful.

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    3. That's an interesting idea! Maybe I will write something about it in a future post, though it's a very big topic.

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    4. Yeah, that’s why I thought your expertise would help. I know the topic runs from simple assembly of phonemes, to grammar design, to vocabulary collection, to writing systems, and to evolution - and I have no question I’m unaware of stuff and leaving things out. So, what you found suffices in practice without pursuing a degree in linguistics would be great!

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  2. I’m digging the artwork, though your setting doesn’t seem as feudal as the ones implied in Classic Traveller.

    Is the 2nd edition meant to have a default setting like the Third Imperium became for Traveller? What you wrote seems awfully specific.

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    1. The second edition will be a bit more specific than first edition was, largely because – much like GDW discovered – not as many people want a toolkit RPG as those who want one with a setting. My goal is to still to be pretty loose about the setting when possible, but I also want to nail down a bit more to give GMs something to chew on.

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    2. Do you plan to keep the toolkit and setting-specific parts somewhat apart, e.g., starting with a general discussion of communication limited to speed of travel, followed by a lengthy subsection (what you wrote above) on how this works in the default setting? That would help those of us looking more for the toolkit - though I did enjoy reading that post, it went a bit into the weeds, as in how dates and times are written in-setting.

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    3. I plan to keep things as separate as I can, taking into account limitations of space, as I can.

      One of the difficulties I've encountered is trying to accommodate wildly different expectations about what the game should be. I don't want to spread the game too thin and risk diluting its distinctive elements, but I'm also not interested in developing a setting in exhaustive detail either, so I'm trying to strike a balance.

      Finding that balance will be part of what I hope the playtesting achieves.

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