Tuesday, January 2, 2024

The Big Heist

I wrote a post at the beginning of last month in which I mused about the limited pop cultural footprint of Dungeons & Dragons as a game during the heyday of its original faddishness. My point was not that pop culture during the late '70s through the mid-1980s was entirely devoid of nods to the existence of D&D (or roleplaying games more generally), but rather that exceedingly few of those nods showed how D&D was actually played – or indeed made even a weak attempt to show it as a game at all. After the appearance of that post and the one on Labyrinth, I received quite a few emails from readers who directed me toward other movies or TV shows in which Dungeons & Dragons – or D&D productsappeared. I'm grateful for those pointers, since there are undoubtedly many examples of this phenomenon of which I was unaware.

A good case in point is the fifth episode of the fourth season of Diff'rent Strokes, which aired on November 26, 1981. The episode, entitled "The Big Heist," doesn't really involve D&D in any way, but it does feature a number of D&D and AD&D products in plain sight.

On the display rack to the right, you can clearly see the covers of the three AD&D ruleboks, the Players Handbook, the Dungeon Masters Guide, and the Monster Manual. Located between the PHB and the DMG is what appears to be a D&D Expert Set. What's on the bottom shelf is unclear, at least to my aged eyes. Here's another still that much more clearly shows the middle shelves of the rack.
I doubt I ever saw this episode when it was aired. If I did, I certainly had forgotten about it until readers alerted me to its existence. Looking at it now, I find it striking just how clearly these products are all displayed. Of course, I can't help but wonder how identifiable they'd have been to anyone who was casually watching the show. Perhaps some children might have recognized them, but would anyone else have known what they are? I'm skeptical.

It's a very strange thing. TSR was doing terrific sales on Dungeons & Dragons throughout this period. The game was a huge fad – and yet it had only the tiniest toehold in the wider popular culture. I've theorized that this is due to the fact that pop culture is generally made not by people close to the age of those who consume its products but by people a generation or more older than them. That's why, for example, the Marvel comics of the 1960s, while ostensibly written for the children and teenagers of that time, were in fact much more reflective of the world in which its creators grew up, which is to say, the 1930s and '40s. Consequently, it would take until the '90s at the earliest before the people who actually played RPGs during their heyday would become pop cultural tastemakers, which is precisely when we start to see more examples of roleplaying games in movies and TV shows.

At least, that's my theory. Perhaps you have alternative explanations.

12 comments:

  1. Your theory might be legit. It certainly seems to be the case that recent-ish big names in creative fields (cinematography/music/etc) have stated that they used to play D&D as kids, which set them on the creative path, and even picked picked up D&D again as adults (and even referencing/including D&D in their current creative works). Joe Manganiello (who picked up DM'ing again as an adult) currently even hosts a 'celebrity' D&D campaign, with (sometime) participants like: Vince Vaughn, Tom Morello, Paul Wight, D.B. Weiss, David Benioff, James Gunn, Taran Killam (if I googled correctly).

    ReplyDelete
  2. I don't know. I was a devoted fan/viewer of Diff'rent Strokes, back in the day, and picked up my first D&D game (Moldvay's Basic set) circa 1982 (when DS was in its 4th season). This would have been good product placement, if I were to consider myself the "target demographic." Which I was.

    I would not get my first AD&D books until they changed the covers (well, except for the MM), but I definitely had THAT version of the Expert set (acquired 1983...when Diff'rent Strokes was still going strong).

    ReplyDelete
  3. I just watched the scene on YouTube at https://www.youtube.com/watch?v=ManUH0PnQVQ

    The D&D stuff gets a lot of air time in the background, great product placement.

    I started playing in the summer of 1981, but probably stopped watching Different Strokes before that so missed this gem the first time around.

    ReplyDelete
  4. The flaw in your theory is the assumption that people who were playing D&D in the 70s and 80s needed to grow up for a decade or two before becoming influential. Many early players were old enough that they didn't need that much time, or any time at all really. And yet we still saw a significant delay before the game started to appear much in mainstream pop culture, and even longer for it really take off.

    My alternative hypothesis is that truly new ideas took years if not decades to percolate into public consciousness beyond the actual fan base, and D&D (and roleplaying in general) was something new when it dropped in 1974. There's still people who cannot understand why you'd want to roleplay any more than I can understand abusing drugs or going to bible study. The rise of the internet and accompanying realization that there really is a community for any interest has shortened the cycle dramatically, but that just wasn't there before the 90s - hence part of the reason for that being a big decade for reaching the general public, and post 2000 with a rapidly maturing internet being even better. WotC (pre-Hasbro meddling, anyway) has had by far the most successful editions of D&D ever, but part of the credit for that belongs to online word of mouth being better advertising than anything TSR ever paid for.

    Of course, that same online influence is punching them right in the face as Hasbro botches management of the franchise, ironically.

    ReplyDelete
  5. The mystery book on the bottom shelf almost has to be the Fiend Folio. It's impossible to be sure from the image, but it is clearly a hardcover of the right size, it has the signature yellow diagonal band on the upper left, the colors (especially on the edges) look more blue than I'd expect from Deities & Demigods - and most importantly, it came out in 1981, same year as the episode and that Basic box.

    There were only a total of five AD&D hardcovers in 1981, and we can see the three core books, so it's either FF or Deities, and I just can't see the latter looking like that even from a bad angle with glare and TV set lighting. Or the producers risking some uptight religious nut noticing it and wigging out completely. It was probably dangerous enough showcasing the "devilish" DMG cover so clearly.

    No guess at all on the thing laying on top of the Basic box. Is that spiral binding there?

    ReplyDelete
  6. Remember when physical books were displayed for purchase on shelves or display cases, and not just at "hobby" stores?

    ReplyDelete
  7. The bottom book looks to either be U3 The Final Enemy (cover image looks similar, but U3 is more green than blue) or the booklet version of the 1981 Expert rules. I think the booklet is sitting on some other (possibly hardback) books.

    ReplyDelete
    Replies
    1. U3 came out in 1983, two years too late to be on the show. Could be the 1981 Expert Set rulebook sitting on a hardcover, though. Colors look about right - but did the booklet itself have the yellow diagonal bar, or was that just on the box itself?

      Delete
  8. I bought my DM Guide at a Sears.

    ReplyDelete
    Replies
    1. I got my three core books for AD&D off a magazine rack in a hole-in-the-wall Hallmark store, back when they carried significant amounts of not card/holiday stuff. The old days when corporate wasn't dictating everything you stocked were very different than today. Lot more truly independent shops that didn't focus so much on just one thing, too. The small toy stores around me had all sorts of games (including ones I've never seen in a focued game store), and one had a scifi/fantasy/mystery book section taking up a quarter of the sales floor, which made parents more willing to bring the kids in since they had something to browse themselves.

      Delete
    2. I got mine at JCPenney's, where my mom worked - so employee discount! (Of course, the books were only 12 bucks back then, so it at 15%, the discount wasn't all that much, really)

      Delete
  9. People need to remember that a large chunk of the time... boomers are either creating consumer culture for zoomers... or boomers mine marginal zoomer subcultures and sell them back to "normie" culture (skateboarding [used to happen every 10 years or so], punk rock, etc).

    There's small exceptions to the rules but in general this is how most creative ideas are mined into pop culture.

    It's very rare where the creator(s) get to hold onto everything as they enter mass market capital.

    ReplyDelete