All three campaigns have been forging ahead into new areas, most especially House of Worms, which is rapidly nearing its ultimate conclusion after a decade and a half of regular play. Though I can't say for certain when the End will finally come, I feel pretty confident in predicting that things will wrap up by the end of the summer at the absolute latest.
Barrett's Raiders
Having left Fort Lee after several days there, Military Liaison Group 7 once again took to the highways, heading in the direction of Fort Pickett, their next designated stop. Upon arrival, the comparison between the two USMEA bases couldn't have been starker. Where Fort Lee had multiple blockades and checkpoints, as well as a large refugee zone outside its walls, Fort Pickett had none of this. The characters' vehicles were inspected at the gate and, once Col. Orlowski identified himself and explained they'd been sent by USMEA command in Norfolk, they were directed to the security office. There, they signed in, received their visitor badges, and given further directions to the office of the commanding office, Col. Edward Franks.
The name of the CO was familiar to Lt. Tom Cody. He'd served with Franks in the infantry before the war, though, at that time, he was a captain. Franks was pleased to see Cody, though he was more than a little shocked to see him wearing lieutenant's bars. Cody explained the circumstances of his field promotion and the two caught up on what they'd been doing since they last served together. Franks soon showed himself to be a fairly no-nonsense officer who didn't place much stock in formalities. He also suggested that he'd heard about events at Fort Lee, intimating that he didn't think much of its CO, General Summers, whom he referred to as a "desk general."
Col. Franks then offered to assist MLG-7 in any way that he could. Orlowski explained they were simply passing through before heading north toward their ultimate destination at Fort Meade. Franks laughed at this, saying that only USMEA would send them west so that they could go north. Orlowski did his best not to speak poorly of his superiors in reply. Franks then asked if he could ask a favor of MLG-7. He said that some of his winter grain supplies, sent in from western Virginia, had been spoiling at an unusually quick rate. The same was true of several other USMEA bases. He asked Col. Orlowski if he and his men would keep an eye out for any information about this as they traveled.
Orlowski agreed to do so and Frank added that he'd put them in touch with some of his medical staff and agronomists. They would brief MLG-7 on the nature of this strange affliction, in the hopes that it might help them in their own investigation. Once Orlowski returned to the others and explained what Franks had told him, Vadim stepped forward and announced, "This looks like the effects of a Soviet bioweapon." Before Orlowski had a chance to respond, Michael stepped forward and said, "I don't think you should be saying any more about this. The Colonel isn't cleared for that."
Dolmenwood
Father Horsely directed the characters to the Merry Mendicant Inn as a place to stay the night. The characters made their way there and took several rooms for the night, with Falin sharing a room with Emelda, in order to be certain that nothing ill befell her during the night. Unfortunately, that proved insufficient protection. In the morning, Emelda was nowhere to be seen and there was no evidence that she'd left the room either by the front door or the window.
The characters split up, looking throughout the Woodcutters' Encampment for signs of Emelda. One group interrogated the inn's proprietress, who explained that, during the night, a "strange woman with eyes like saucers" did come into the common room. She said nothing and everyone steered clear of her on account of the "odd feeling" she engendered upon any he looked at her. The woman spent maybe 10 or 15 minutes in the common room, staring at the stairs leading to the sleeping quarters before leaving as mysteriously as she came. Meanwhile, another group questioned the town guard, who did not see Emelda during the night, because they were too busy fending off an attack by "bog corpses" – dead bodies reanimated by black magic that sometimes wander into the Camp.
In combination, this convinced Waldra that something unpleasant had happened while they were asleep. Talking to Father Horsely revealed that the woodcutters have legends about "the Hag," a repulsively ugly old woman who was once a fairy princess, the sister of the Queen of Blackbirds, in fact. For her obsession with meddling in mortal affairs and interest in death and decay, she was cursed to age but never die. Exiled from Fairy, she now dwelt among the mortals that so interested her, where she has since been a source of much mischief. Of course, Father Horsely didn't believe in the existence of the Hag. Waldra, however, wasn't so sure. Indeed, she began to worry that perhaps the Hag was responsible for the disappearance of Emelda, either for her own purposes or to use as a bargaining chip in trying to lift the curse her sister had placed upon her.
House of Worms
Chiyé's summoning of the spirit of the First Tlakotáni, the founder of Tsolyánu more than two millennia ago, worked surprisingly well. This worried Chiyé somewhat, as his sorcery usually could not conjure the spirit of one so long dead. By all rights, their spirit-soul should have passed either to the Isles of Teretané or to one of the various hells of the gods to punish those who'd transgressed their laws. The Tlakotáni explained that Chiyé was indeed correct in his assumption, but that, in his case, his spirit lingered as a consequence of the pact he made with the One Other so long ago. Much like the One Other himself, he was bound to Tékumel. In fact, his fate was linked to that of the One Other. So long as the one remained bound, so too would the other.
That is why he begged the characters to free the One Other. Only by doing so could Tsolyánu be freed from the dire consequences of his arrogance. The First Tlakotáni explained that he had hoped, by using ancient Llyáni rights, to force the One Other to protect Avanthár and, by extension, Tsolyánu from ever falling. His desire to ensure the empire he had founded would never suffer the fate of Engsvanyálu before it had blinded him to the fact that doing so would ossify Tsolyánu forever. His empire would never fall, it's true, but neither would it change or improve. It would be trapped in a kind of living death, one where stability and tradition stifled creativity and growth. The time had come for History to reassert itself, for the One Other to be freed.
Needless to say, this thought concerned the characters, but, after some discussion, they realized that this was a gamble they were willing to take. Better to end the connection between the One Other and Avanthár than to see either Dhich'uné ascend the Petal Throne through trickery or Eselné to do so through violence. They then sought out Prince Táksuru, told him what they had learned, and asked for his aid. Though reluctant at first, he agreed to assist them, calling upon his contacts within the Temple of Ksárul to open a nexus point just outside of Avanthár, one close to a hidden entrance into the ancient fortress. He also provided them with a device that would temporarily suspend its defenses to allow entrance. Once inside, though, they were on their own and would have to find a way past its many guardians to locate the supposed prison of the One Other – if it even existed.
Táksuru bid them farewell. He stated that he did not expect to see them again and prayed that the Weaver of Skeins would smile upon their efforts. What they were attempting was madness, but, given that Tsolyánu was currently waiting to see which of two madmen might become its new emperor, perhaps there was no other way. For his part, Nebússa said that, if they should fail, it was up to Táksuru to carry the day. He felt the young man would make a fine successor to his father, Hirkáne. With that, the characters stepped through the nexus point.
I guess it says something not so complimentary about me then that Eselné's words, no matter how hard or terrible, didn't strike me as the words of a madman.
ReplyDeleteFor what it's worth, I feel the same.
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