Here's something I remember: bar fight/non-lethal combat was a total buzzkill for us. I loved playing Castle Amber, but the first time we got to the boxer - which was at least my first clue that this dungeoncrawl was going to get weird - was really exciting until the fight started. None of us could ever figure out how to do big brawls in a way that was fun (nearly a decade later, Rolemaster would solve this for us, but even before that TSR developed great brawling rules in Basic Marvel Superheroes that were tweaked in Advanced.)
Bad brawls never got solved (and the rules for subduing dragons made no sense either) and I think we might have had a lot more of them and a lot fewer "slaughter the borderline opponents" moments had we ever gotten comfortable with the putting up of dukes.
Having said that, we probably would have turned brawls into bloodbaths anyhow, as our immediate inspirations for them were not cowboy movies but Raiders of the Lost Ark and The Cantina.
Here's something I remember: bar fight/non-lethal combat was a total buzzkill for us. I loved playing Castle Amber, but the first time we got to the boxer - which was at least my first clue that this dungeoncrawl was going to get weird - was really exciting until the fight started. None of us could ever figure out how to do big brawls in a way that was fun (nearly a decade later, Rolemaster would solve this for us, but even before that TSR developed great brawling rules in Basic Marvel Superheroes that were tweaked in Advanced.)
ReplyDeleteBad brawls never got solved (and the rules for subduing dragons made no sense either) and I think we might have had a lot more of them and a lot fewer "slaughter the borderline opponents" moments had we ever gotten comfortable with the putting up of dukes.
Having said that, we probably would have turned brawls into bloodbaths anyhow, as our immediate inspirations for them were not cowboy movies but Raiders of the Lost Ark and The Cantina.