Tuesday, October 14, 2025

The Mutable Dreamer?

Here's another public post from my Patreon about the development of Dream-Quest. As always, I invite comments on the post, since I'm still turning over ideas in my head and appreciate other perspectives. In this particular case, I'm pondering a fairly big change to the mechanics and presentation of the game as I've imagined it so far, which is why feedback is important.

3 comments:

  1. You could combine mutability and advancement, by having the characters change as they gain XP, with a small disadvantage and a bigger advantage, so they get better on the whole.

    So a character might gain the ability to use a new spell or class of weapons, but gain a deadly fear of cats. Then next time they lose the fear of cats, but also lose a couple of hit points.

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  2. It's a great idea. This dynamic reflects the RPG player themselves. Each of us are an individual who wears multiple guises - our PCs; all different personae, all linked in a meta way. Each one is a different facet of us. It's a very eternal champion sort of idea.

    Also, I think it would be more fun for the player to choose when to alter their dreamselves, rather than rolling randomly for each dream, for example.

    Very interesting!

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    Replies
    1. It is interesting. Whether it's workable is something I've not yet decided. I'll need to think about this some more before I choose to develop it further – but I guess that's what playtesting is for!

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