Showing posts with label patreon. Show all posts
Showing posts with label patreon. Show all posts

Thursday, June 25, 2026

Where I Am

More reconsiderations posts are in the offing, probably next week, but, as has been the case since the end of April, I remain hard at work on completing the first draft of the upcoming second edition of my science fiction roleplaying game, Thousand Suns. My goal was to complete the entire draft by the end of June and, while I'll fall somewhat short of that, I'm still very confident that all of the player-focused chapters and quite a bit more will be done by that date. I've been sharing these drafts with my patrons and a few internal playtesters in advance of a larger playtest that probably will occur later this year, once the drafts are even more polished.

Needless to say, my focus on getting Thousand Suns done continues to occupy most of my writing time. However, I am posting more regular over at Grognardia Games Direct (and at Patreon too), so, if you're impatient for new writing from me, those are the places to visit. That said, there will be new posts coming here in the future, though their schedule is harder to predict. Grognardia may be winding down, but we're still a long way from anything truly final. I'll try to keep everyone up to date as things become more clear.

Thanks!

Tuesday, March 3, 2026

Thousand Suns 2e Playtesting

It's still very much my intention to release a new edition of my science fiction roleplaying game, Thousand Suns, either this year or next. While my public discussions of my design work on this project take place over at Grognardia Games Direct, I'll also be doing a series of playtests the details of which will periodically appear at my Patreon. If that's something you'd be interested in, my latest (public) post talks a bit about this, with more information to follow in the weeks ahead.

Tuesday, February 24, 2026

The Kythireans

Over at Advanced Grognardia, I've got another post in which I provide game stats and a description of "monsters" from my Telluria campaign setting, along with some commentary on their origins. I've been writing a number of these posts over the past few months and it's been fun revisiting some of my early work and sharing insights into their creative origins.

Tuesday, January 27, 2026

The Ranine

Over at Advanced Grognardia, I've got another post in which I provide game stats and a description of a monster from my Telluria campaign setting, along with some commentary on its origins. 

Tuesday, January 13, 2026

The Thanatarch (Part I)

In honor of Clark Ashton Smith's birthday, I sketched out a character class based broadly on the characters from "The Empire of the Necromancers."  It's still a work in progress, but I like the broad outlines of it and will probably find a way to make use of it in a current or future projects.

Tuesday, January 6, 2026

The Iounians

Over at Advanced Grognardia, I've got a post in which I provide game stats and a description of a monster from my Telluria campaign setting, along with some commentary on its origins. 

Thursday, December 25, 2025

An Old School (Essentials) Christmas Gift

Over at Advanced Grognardia, I've offered up a small Christmas gift in the form of a new version of an old monster from the early days of the blog. Enjoy!

Tuesday, December 9, 2025

The Current State of Dream-Quest (Part I)

An update on Dream-Quest, one of the many projects I've been working on since the summer.

Thursday, November 13, 2025

Inquiry

Another public post over at my Patreon, one that's specifically directed at those who are already members but that might be of general interest to other regular readers (at least I hope so). 

Tuesday, November 4, 2025

Dream-Quest: Mirroring the Psyche

Here's another Dream-Quest post, though it's unfortunately restricted to patrons. Even so, I bring it to your attention, in the event that it might be of interest to regular readers of the blog.

Tuesday, October 28, 2025

Building the Dream

Once again, I'm sharing a public post from my Patreon about the development of Dream-Quest, for the benefit of those who are interested in this ongoing project.

Tuesday, October 14, 2025

The Mutable Dreamer?

Here's another public post from my Patreon about the development of Dream-Quest. As always, I invite comments on the post, since I'm still turning over ideas in my head and appreciate other perspectives. In this particular case, I'm pondering a fairly big change to the mechanics and presentation of the game as I've imagined it so far, which is why feedback is important.

Tuesday, October 7, 2025

The Mutable Dreamlands (Part I)

Here's another public post from my Patreon about the development of Dream-QuestAs always, I invite comments on the post, since I'm still turning over ideas in my head and appreciate other perspectives. In this particular case, I have a pretty good idea of how I plan to proceed, but it's still good to hear from others.

Tuesday, September 30, 2025

Varieties of Dreamborn

For those of you interested in my Dream-Quest project but who aren't patrons, here's another public post that you might want to read. As with all my public posts at Patreon, I'm soliciting comments and suggestions to guide me as I develop this game into something that might, one day, be more than just a collection of notes and ideas.

Friday, September 19, 2025

Reflections on the Revolution in Social Media

I'm sorry to disappoint you, but, no, this is not that kind of post. I'm not here to rant nor to make reference to current events. Rather, I'm here to express some mild frustration with the fact that I'm obviously old and out of touch and have expectations about the way people engage with social media that are woefully out of date. And, by "social media," I mostly long form, online writing of the sort I produce on a regular basis rather than all those other sites where I have no presence whatsoever.

I recently wrote about the origins of Grognardia. While doing so, I was reminded of the early days of not just this blog but many others from the early days of the Old School Renaissance, many of which no longer exist. One of the things I most enjoyed about those early days – and that I miss nowadays – are the conversations that were engendered. On almost every blog, hardly a post went by without some comments, often many. These comments were a big part of what made reading blogs so compelling to me. Readers were actively engaged with what was being written and that regularly led to unexpectedly thoughtful and insightful discussions. 

Similarly, blogs engaged with one another. There was a lot of cross-pollination in those days – as well as spirited argument. One of the reasons I look back so fondly on those early days is that there really was a sense that the OSR was a genuine community. That's a word I don't use lightly and indeed usually get suspicious anytime some makes use of it, but, in this case, I think it's apt. Even though we didn't always agree with one on specifics and occasionally got sidetracked by ultimately pointless disagreements, there was still a sense that we were all pulling in a similar, if not necessarily, the same direction.

Since I returned to blogging a little over five years ago, I feel like Rip Van Winkle. Granted, I was away nearly eight years, twice the length of time I had been blogging before I stopped. A lot had happened in the meantime, most significantly the rise of all manner of other platforms for online discussion. They all, in various ways, seem to have played a role in taking the focus away from blogs. That community feeling I once had seems largely to have evaporated, or at least to have shifted elsewhere. The vibrant engagement and thoughtful discussion that I so loved seem to be gone.

I bring all this up, because, as you know, I'm now posting regularly on three different platforms: this one, Substack, and Patreon. Each one has its own merits and flaws; each one allows me to do something slightly different. However, what's lacking in all three of them is much engagement with readers. I frequently feel as if it's the same four or five people who have anything to say and, while I'm grateful for such feedback, it's a far cry from what used to be commonplace on even the smallest of blogs. Has the center of gravity just shifted elsewhere, to sites and platforms I don't use? Is that what's happened?

Blogger, to be frank, is old and creaky. The only reason I still use it is that Grognardia has been on Blogger for seventeen years and the thought of transferring it, in whole or in part, to another site fills me with dread. I'm approaching 5000 posts and 80,000 comments, not to mention untold numbers of links into the site from places Wikipedia. Trying to move Grognardia to a more modern blogging platform is more than I can imagine doing. The task would be monumental and probably not worth the effort in the end.

At the same time, my experience with Substack has laid bare just how awful Blogger is. I used to be able to look at Grognardia's stats through Blogger and get a good sense of how many people were reading what posts and where they were coming from. I could also see what other sites were linking to Grognardia. All of this helped me to better engage with readers here and elsewhere and contributed to that sense of being part of a larger conversation about topics of mutual interest. In the last few months, that's proven even more difficult, as the stats seem implausible, thanks to being overwhelmed by bots.

Substack is, in this regard, so much better. I know exactly how many people are reading my posts and who's sharing them and where. Plus, the software is so much more user friendly and attractive than Blogger. I still get very little in the way of comments on my posts, but at least I know that people are reading what I write, which is something. Part of me just wants to shift over to Substack entirely, but I'm too wedded to Grognardia as it currently exists to do that. Plus, I have no more faith that it'll still exist in five years than I do that Blogger will. 

That leaves Patreon, whose primary virtue, if I'm being honest, is that I make a little money from my writing. Whether people read what I write is only a little clearer than on Blogger but I assume that, if people are willing to pay for it, they must be enjoying it. That's gratifying, of course, and I'd be lying if I didn't say I wished more fans of my work weren't patrons, but it's still nothing like what I remember from the height of the OSR during Grognardia's First Age. Sure, I'd love to have so many patrons I could make an actual living solely off blogging, but, barring that, I'd settle for a better sense that people enjoy what I'm doing and make use of it in some fashion. No writer wants to feel as if he's shouting into the void.

This post came out a little more serious than I’d planned, but I want to be clear: I have no intention of shutting down Grognardia nor of giving up writing. If you’ve been following along on Substack or Patreon, you already know I’ve got plenty of irons in the fire and even here on Grognardia I feel like I’ve been producing more (and better) posts than I have in a long while. Writing is something I do because I need to and I’d keep at it even if no one else were paying attention. That said, it’s always more rewarding when the words I put out into the world spark conversation, reflection, or even just a bit of appreciation. I won’t pretend I don’t sometimes wish I saw more of that.

Such is life, I suppose. Back to the salt mines!

Tuesday, September 16, 2025

The Dreamlands Campaign

Here's another public post from my Patreon about the development of Dream-Quest. Because it's potentially a big change in my approach to the game, I thought it'd be worthwhile to share it more widely. I'm actively soliciting comments on what I've written here and whether or not it's a fruitful way forward. Whether you leave your comments over at Patreon or below, they will be much appreciated.

Thursday, September 11, 2025

Dream-Quest: Shadow

I've released a draft of another character class for my Old School Essentials-based Lovecraftian fantasy roleplaying game, Dream-Quest – the Shadow, which is a thief analog unique to the Dreamlands. 

In addition to the Shadow, I've also released drafts of the following classes:

Still to come are the Mystic (a magic-user analog), Oracle (a cleric analog), and Poet-Seer (a bard analog). Those might take a little while to finish, since I'm still toying around with concepts for the magic system(s) in Dream-Quest, though I remain hopeful I'll have all the base classes done before the end of October. I plan to run some initial playtests in the last couple of months of the year for my patrons.

 

Tuesday, September 9, 2025

Alone in the Dreamlands

The latest post about Dream-Quest is a public one, because I want to solicit comments and suggestions from as wide a pool as possible. Feel free to post your thoughts here or, if possible, over at the Patreon.

Thursday, September 4, 2025

Dream-Quest: Knight of Dreams

Elsewhere, I'm still developing Dream-Quest, my Lovecraftian/Dunsanian fantasy game based on Old School Essentials. This is a side project to the others I'm already sharing over at Grognardia Games Direct, but it's starting to pick up steam, with the goal of playtesting an early version of it in the winter. In the meantime, I'm filling out the roster of character classes for play, with the Knight of Dreams being the latest one. The class takes loose inspiration from the knights who serve King Kuranes in Lovecraft's "Celephaïs."

Thursday, August 28, 2025

Dream-Quest: Death & Return

This is the second preview post of my Dream-Quest project. As I said on Tuesday, I'll generally keep this project segregated from the other work that appears on this blog regularly, but I wanted to let readers know of its existence in case, like me, you have a hankering for a Lovecraftian fantasy roleplaying game.