Perhaps the only exception to this is Robert Schroeck's "The City Beyond the Gate," which appeared in issue #100 of Dragon (August 1985). There are a number of reasons why this is the case, as I'll explain, but I suspect the most likely is the image accompanying this post (by Roger Raupp). Take a good look at it and you'll immediately understand what I mean. Yes, that's a bunch of AD&D fighters tussling with a punch of punks and Bobbies, including several in riot gear. Just what the heck is going on?
The adventure, intended for use with high-level characters, is, at base, an elaborate fetch quest, with the characters tasked to find and bring back the legendary relic, the Mace of St. Cuthbert. What sets it apart – and why I still remember this adventure at all – is a bit of cleverness on Schroeck's part. Rather than, as one might expect, state that the relic is hidden away in the treasury of some powerful villain from whom it must be rescued, he instead places it on 20th-century Earth. More specifically, he places it in a historical display within the Victoria and Albert Museum in London, England!
The characters still have to locate and abscond with the Mace, of course, but now they must do so while contending with the realities of the real world – or at least a RPG facsimile of it. Most obviously, they must contend with the fact that, for the most part, the real world is not a magical one, which means many of their spells and items will have limited utility. Just as importantly, their appearance – wearing armor and strange robes, not to say anything of the presence of demihumans – will raise more than a few eyebrows. To even begin to succeed in their mission, they'll need to keep a low profile or find a way to blend in with the locals, whose customs and technological society will be utterly alien to them.
It's a great set-up for an adventure and one I enjoyed greatly in my youth. Morgan Just, a character about whom I've written in the past, was among the characters who stepped through the gate into 1985 London and he did a very poor job of disguising himself to my amusement (and that of the other players). Most of the fun comes not from fighting deadly foes but from contending with the completely bizarre (to an AD&D character) nature of the real world. Nearly everything will be unfamiliar to them and even interacting with potentially helpful NPCs becomes fraught, since the characters' ability to explain who they are and what they want will raise lots of questions, not to mention opposition.
That said, the adventure is not without certain flaws, chief among them being its treatment of the "real world." As depicted in the adventure, London is something of a cartoon version of itself. For example, its encounter charts include street urchins out of Dickens, as well as beer wagons and the aforementioned punks. Tom Baker's Doctor also makes an appearance too, but I'm more than willing to forgive that, since it actually seems much more plausible than the Artful Dodger. I'm probably being unfair about this, since the spirit of the scenario is already somewhat campy and I doubt most players, even London natives, will care too much about how realistically it depicts the city.
That's why I still look back fondly on "The City Beyond the Gate." The situation it depicts has a lot of potential for great gaming. There's an overall "rollicking" quality to the thing that's charming, even with its off-kilter version of London. Plenty of fantasy stories were about people from our world crossing over into a fantasy world, but comparatively fewer are about the opposite. That alone makes the adventure unique and memorable, but I also find the overall concept to be quite compelling in its own right. I'm a big fan of the adventure, warts and all.

Thanks for reviewing this! Never heard of it before, but it sounds fun!
ReplyDeleteJim Hodges---
ReplyDeleteI keep hearing that the hip thing in RPG-ing in the '20s isn't Medieval anymore, it's.....well what we used to call "cavemen times."
Anyone know the story on that?
I also have fond memories of this adventure and this issue as a whole. As I have mentioned before on my own space, I was quite the anglophile then, so anything British, English, or especially dealing with London was already good in my mind.
ReplyDeleteI have always wanted to do this as a connected adventure with White Dwarf #62's, An Alien Werewolf in London.
I vaguely remember that the author based his London on a series of books, and simply wasn't aware that the UK had, among other things, decimalized their currency. I believe this all got called out a few issues later. Ah the pre-Internet days.
ReplyDeleteReputedly the adventure was based on "The Borribles". I never read those books, so I can't confirm.
DeleteThere is a shout out to this in the 5e DMG of all things - p41 if anyone is interested. In a section on "Crossing the Streams" it mentions "The Mace of St. Cuthbert, a holy weapon belonging to Greyhawk's god of justice, found it's way to the Victoria and Albert Museum in London in 1985". Real deep cut that one!
ReplyDeleteIm still disappointed that when I went to London I didn't meet a single chimney sweep.
ReplyDeleteAs someone who has lived in London, I have no idea what a "beer wagon" is, but they sound great!
ReplyDeleteWet blanket here, way too serious, like my rpgs serious, whatever... I vividly recall this adventure from Dragon #100, and I hated it. There very notion... ugh. Felt that way at 13 in 1985, still feel that way today. I suspect the same folks who thought there was any humor in this are the same ones who laughed at the "jokes" in Star Trek IV the next year about Spock and his ears in 20th c. San Francisco. Not raining on anyone's parade here, enjoy what you enjoy. But I had to weigh in.
ReplyDeleteI believe I played this at a convention outside Manchester, England in the early 1990's when I was on that side of the Atlantic, and it persists in my memory as the single-worst DM'ed game I've ever participated in. The DM was the "there is only one solution to this minor problem and I shall give you no hints" sort, so we spent a few hours banging our heads against the wall and finally just...left. Literally nothing was accomplished.
ReplyDelete