Following yesterday's post, here are some more pages from the 1983 TSR UK catalog, courtesy of reader Martin Williams, starting with this one. There are several noteworthy details here. For example, the modules Blizzard Pass and Maze of the Riddling Minotaur are included in the list of AD&D adventure modules, possibly because of their code being "M" rather than "B" or "X." Meanwhile, The Temple of Elemental Evil is assigned the code T2A/B rather than the T1–4 it received upon its actual release in 1985. Further, Dungeonland and The Land Beyond the Magic Mirror are listed as modules GC 1 and GC2 respectively rather than EX 1 and EX2 (see also this post for another discussion of their changing module codes).
Friday, July 26, 2024
Adventure Games from TSR (Part II)
Thursday, July 25, 2024
Adventure Games from TSR (Part I)
Speaking of TSR UK: reader Martin Williams recently informed me of a catalog from the company's British division released in 1983, whose pages he kindly scanned. The catalog is notable both for its original art by Rodney Matthews, as well as its actual content. Matthews also worked with TSR UK through Imagine magazine, for which he provided the covers to issues 9, 12, and 22.
The center spread of the catalog showcases both the Dungeons & Dragons (in its B/X variety – apparently this was prior to the release of the 1983 Frank Mentzer-edited version) and the Advanced Dungeons & Dragons games.Of note is the use of the term "adventure games," which seems to have been particularly popular in the United Kingdom. Also noteworthy is that the section on AD&D, which it pronounces "an entirely different game ... for more experienced players."
Here's a better view of the Matthews illustration in all its glory.
I'll post more scans from the catalog tomorrow. Thanks again to Martin Williams for sharing these with me, as I'd never seen them before.
Wednesday, July 24, 2024
Retrospective: Dark Side of the Moon
Tuesday, July 23, 2024
The Mystery of Todd Oleck
I've gotten a couple of emails and comments asking about the artists responsible for the artwork accompanying the "From the Sorcerer's Scroll" column in Dragon. In most cases, I unfortunately have no idea who produced those pieces. However, in the case of the second to last illustration, the one showing a wizard seated at his desk, I know the artist is named Todd Oleck. Here's a bigger, full color version of the illustration:
Gamma World Figures
The Articles of Dragon: "Protection Circles and the Like ..."
One of the ways that this new version of The Articles of Dragon differs from its predecessor is that I'll linger on a single issue of the magazine if there's more than one article I consider worthy of comment. Perhaps because issue #56 (December 1981) is the first one I remember reading, I can also recall multiple articles from its pages. In addition to "Singing a New Tune," which I discussed last week, another that left a lasting impression on me was Gary Gygax's "From the Sorcerer's Scroll" column, entitled "Protection Circles and the Like, plus News of the North Central Flanaess" – quite a mouthful!
The article begins, as its title suggests, by briefly touching on the six types of protective circles available to AD&D spellcasters. These circles consist of the pentacle, magic (protection) circle, magic circle, thaumaturgic triangle, thaumaturgic circle, and the pentagram. Each one is accompanied by an illustration and a very brief description of its purpose (e.g. "This inscription is effective against lesser devils and lesser hostile sendings."). There are, however, no game mechanics associated with any of these circles. Gygax indicates such information will appear in the forthcoming The Lost Caverns of Tsojcanth module (which would appear sometime the following year, 1982).
Though this section of the column was very small and devoid of much in the way of specifics, it nevertheless left a strong impression on me, probably because of the accompanying artwork, which expanded upon what can be found on page 42 on the Dungeon Masters Guide.
Over the years, Gygax was inconsistent on the matter of just how much (A)D&D drew on real world occultism for inspiration (depending, no doubt, on who was inquiring about it). My friends and I, however, had no doubt that the game frequently took pages from such things – that was part of its appeal! So, even though there's not much meat to this part of "From the Sorcerer's Scroll," it's stuck with me even after all these years.That said, the next part, which is quite substantial, stuck with me even more. In it, Gygax presents news and updated information about The World of Greyhawk, specifically about events following the return of the half-demon demigod Iuz to the domain that bears his name in the aftermath of his long imprisonment within Castle Greyhawk. Now, at the time I read this, I didn't yet own a copy of The World of Greyhawk, though I was vaguely familiar with some of the names and places associated with it through other AD&D products, like the DMG and The Village of Hommlet. Despite this, I found this section strangely compelling.
A big part of it, I think, was that it implied that Greyhawk was a dynamic setting in which Things Happened and had an impact on the setting. In addition, Gygax rattled off the names of important NPCs within the setting, along with their races, classes, and levels. He tallied up military units and their strengths and locations. He mentioned battles and geographic features. In short, he made Greyhawk come alive, as if it had a real (and deep) history. I loved it and wanted to learn more.
Of course, that's not what's included in The World of Greyhawk at all. The original folio – and even the later boxed set – were short on these kinds of nitty-gritty details, focusing instead on Big Picture stuff. I learned to appreciate that as one of Greyhawk's greatest virtues as a setting, but what initially drew me to it was this article and all the stuff Gygax implied was happening in his own campaign. In retrospect, I suspect that's exactly what Gygax was doing: recounting how his campaign was unfolding, but I had no real understanding of such a distinction in 1981 and wouldn't for many more years. Regardless, I loved this article.
Monday, July 22, 2024
Can You Spot the Hidden Deathtrap in this Room?
While looking for the illustration of the mind flayer that appears in issue #78 (October 1983), I came across this classic bit from Phil Foglio's What's New comic. I've hidden the answer below a break.
Happy 47th Birthday, Traveller!
Though, like most people, Dungeons & Dragons was my introduction to the hobby, Traveller became (and remains) my favorite RPG and the Third Imperium my favorite imaginary setting. I didn't discover the game until around the time The Traveller Book was released in 1982 – the same year TSR released Star Frontiers and just a year before FASA released Star Trek. I played and enjoyed them all, but it was ultimately Traveller that won my heart for its simple, flexible rules and serious tone reminiscent of so many of the sci-fi books I loved.
My first professional writing credits were for Traveller when I was still in college. Through Traveller fandom, I met some of my oldest and dearest friends. And of course some of my best gaming memories relate to playing Traveller. Consequently, I'm inordinately fond of this roleplaying game and think the day of its release is every bit as worthy of celebrating as that of D&D.
Happy Birthday, Traveller! Just three more years till your golden anniversary ...
A (Very) Brief Pictorial History of Mind Flayers
The people have spoken, which means I shall continue this series for a while longer. In reviewing the suggestions offered by readers, one of the more popular ones was the mind flayer. Since this tentacled monstrosity is also my favorite Dungeons & Dragons monster, I thought it'd make sense to kick off the next round of these posts with a look at mind flayers (or illithids, as they were called in Descent into the Depths of the Earth).
Though the mind flayer first appears in issue #1 of The Strategic Review (Spring 1975), the first illustration of it does not appear until a year later, in Supplement III, Eldritch Wizardry (1976), as drawn by Tracy Lesch. Despite how early it is, this is clearly recognizable as the monster of later depictions – a rare instance when someone other than Dave Sutherland laid the esthetic foundations upon which later artists would build.
Speaking of Dave Sutherland, here's his take on the mind flayer from the Monster Manual (1977). You can see that he was riffing off Lesch's original conception, right down to having four facial tentacles and a preference for high-collared robes of the sort favored by Ming the Merciless.
Like the kobold, the mind flayer gets two illustrations in the Monster Manual. However, this second illustration is not by Sutherland but rather by Tom Wham. Though humorous in tone, Wham's art shows a mind flayer that looks very close to its predecessors. He even includes the skull on the monster's belt. (Also of interest is that one of the illithid's victims is a halfling.)
The illustration looks just like the Ral Partha mini above – unless it's the other way around. That's why I'm curious about when the miniature was released. My suspicion is that the DiTerlizzi illustration came first, but I cannot prove it.
Saturday, July 20, 2024
REVIEW: The Lair of the Brain Eaters
Friday, July 19, 2024
Arduin Map Collection
Gamescience?
Thursday, July 18, 2024
From the Sorceror's [sic] Scroll
Way back in issue #11 of Dragon (December 1977), a new column appeared entitled "From the Sorcerer's Scroll." This was the image that accompanied the first appearance of the column.
The first three columns were penned by Rob Kuntz. With issue #14 (May 1978), Gary Gygax took over the column and a new image accompanied it.Interestingly, the table of contents to issue #14 includes this:Wednesday, July 17, 2024
The Bad News Bugbears
While perusing issue #60 of Dragon (April 1982), I stumbled across yet another image of a bugbear I should have brought to your attention. This one appears in an April Fool's edition of the "Dragon Bestiary" with art by (I think) Jim Holloway.
Retrospective: Assault on the Aerie of the Slave Lords
Speaking of halflings ... |
Tuesday, July 16, 2024
The Articles of Dragon: "Singing a New Tune"
Issue #56 (December 1981), with its memorable Phil Foglio cover, was among the issues in that collection and is thus the first Dragon magazine I ever read. It's not a great issue, at least in comparison to many of those that followed, but it has two articles in it that I remember quite vividly, the first of which I decided would be the first entry in this new series, whose purpose, after all, is to use old Dragon articles as an occasion to share memories of my early days in the hobby.
Written by Jeff Goelz, "Singing a New Tune" offers up "a different bard, not quite so hard" for use with Advanced Dungeons & Dragons. AD&D's bard, as presented in the Players Handbook, is a bizarre and unprecedented multi-class/split class thing. A prospective bard begins play as a fighter. Then, after achieving a level between 5 and 7, he takes up thievery. He then abandons the thief class sometime between 5th and 9th level and becomes a bard proper. Why Gygax opted for this scheme is unclear, since Doug Schwegman's original bard class from Strategic Review, Vol. 2, issue 1 (September 1976) is a straightforward class without multiclassing. So different is this class than any other in the game that it's stuck in an appendix at the end of the PHB.
In his article, Goelz proposes to return bards to something closer to what was seen in the Strategic Review, albeit with numerous tweaks of his own. He begins with an amusing exchange between a DM and two half-orc NPCs, in which they discuss bards.
Tired of "Travelling?"
From issue #56 of Dragon (December 1981) comes this advertisement for Star Rovers, a science fiction RPG from Archive Miniatures & Game Systems. Nowadays, the game is mostly notable for the fact that Dave Hargrave of Arduin fame was one of its designers. I never saw it back in the day, so I can't comment on its contents or quality. However, the ad below suggests it was interesting ...
Monday, July 15, 2024
What Next?
Based on the reader response to the "A (Very Brief) Pictorial History" posts, this has proven to be a very popular series, which pleases me. With the publication of today's post on halflings, I've come to the end of those I'd originally had in mind to examine. However, I'm open to the idea of continuing the series, if there's still interest in my doing so. To do that, though, I need suggestions. About which Dungeons & Dragons monsters would you like to see pictorial history posts?
As a reminder, here are the posts I've done so far:
No – don't even ask. |
Mesmerized by Sirens
Though I've now been blogging for almost as long (if not as prolifically) as I had prior to my break, I still can't help but think of the period between 2008 and 2012 or thereabouts as something of a Golden Age for the Old School Renaissance. While the seeds of what would become the OSR were planted on forums like Dragonsfoot and ODD74, its true flowering occurred on blogs. By the time I started Grognardia in March 2008, there were already many blogs devoted to old school RPGs, particularly Dungeons & Dragons. Over the course of the next couple years, their numbers were swelled by many, many more, leading to a remarkable intellectual ecosystem where the history of our hobby was remembered, celebrated, and debated with incredible vibrancy. It truly was an incredible time and I often find myself nostalgic for those days.
An important aspect of those days was how often bloggers would refer their readers to posts on other blogs, whether to comment upon or even criticize them. Despite the claims by some that the OSR was an "echo chamber," anyone who was deeply immersed in the scene at the time can easily refute that. Far from being a hivemind, the early Old School Renaissance was a fractious, cantankerous place, filled with big ideas and big personalities, not all of whom saw eye to eye on every issue. Back then, it seemed as if there were a new "controversy" every week and, while that could be vexing, these squabbles regularly provided an opportunity to hash out questions of wider interest.
I used to read lots of other blogs, because I felt it was important that I keep abreast of what others were writing. Sometimes, that was a lot of work and I won't deny that the first iteration of this blog eventually wore me out to the point of disaster. Consequently, when I returned to blogging in 2020, I vowed I wouldn't exhaust myself in the way I had previously. I'd write less often and only when I felt I had something of interest to say. Grognardia was an avocation, not an occupation and I should treat it as such. For the most part, that's worked out well enough, but there's still a part of me who misses the roiling, chaotic ferment of the old days. They burned me out, yes, but they also produced a lot of great stuff.
That's why I was cheered to discover that a blog I've long enjoyed, Mesmerized by Sirens, has a new post for the first time in three years. Subtitled "the Sanctuary of Old Fantasy Role Playing Games," Mesmerized by Sirens is a great resource for information about not merely old RPGs but obscure ones – games like Bifrost, Melanda, Phantasy Conclave, Castle Perilous, and more. If you're at all interested in the dark corners of the hobby's history, I recommend you take a look. I hope that, if enough people do so, it might encourage its author to keep writing.
Do you have any defunct blogs you'd like to see return to life?
Juego de Rol de Ciencia Ficción Imperial
As many of you know, I wrote a science fiction roleplaying game called Thousand Suns. While not strictly speaking an old school RPG, it is my love letter to the "imperial science fiction" literature of the period between the 1940s and '80s – authors like Poul Anderson, Bertram Chandler, Frank Herbert, Larry Niven, H. Beam Piper, and Jerry Pournelle, among others.
Outremer Ediciones recently published a translation of the game into Spanish. I received a copy of the translated version last week and was so pleased by how nicely it turned out that I had to share a few photos.
Here's a chapter spread: