Though written in 1921, H.P. Lovecraft’s “The Quest of Iranon” did not see publication until nearly fifteen years later, when it appeared in the July/August 1935 issue of The Galleon, an amateur journal edited by Lloyd Arthur Eschbach. The Galleon was a general literary magazine rather than one devoted to fantasy or horror, but Eschbach admired Lovecraft’s work and solicited contributions from him. Two pieces ultimately appeared in its pages: “The Quest of Iranon” and Sonnet XXX from Fungi from Yuggoth. “Iranon” would later reach a wider audience through its posthumous reprinting in the March 1939 issue of Weird Tales.
The tale is often grouped with Lovecraft’s Dreamlands stories, though whether it actually belongs in that cycle is, as always, open to interpretation. The text contains nods to the Land of Lomar from “Polaris” and to Sarnath from “The Doom That Came to Sarnath,” both of which seem to evoke Earth’s distant prehistory. Yet the tone, themes, and geography of Iranon’s wanderings feel more like the ethereal borderlands that characterize the Dream Cycle – unless, of course, they don’t. The story offers just enough overlap, contradiction, and outright mystery that one can never be entirely certain whether Iranon exists in the world of dreams, the world before history, or some shifting place in between. In any case, as I said, it's long been included in collection of Dreamlands tales and I don't intend to argue against that inclusion om this post.
The story concerns a golden-haired youth, the titular Iranon, who wanders into the city of Teloth, claiming to be a prince of the wondrous city of Aira and delights in singing songs of its beauty. The dour people of Teloth have no patience for such things and, when Iranon is ordered to abandon his art and apprentice to a cobbler, he departs instead. A poor boy named Romnod, stirred by Iranon’s tales, joins him, hoping that the famed city of Oonai might in fact be Aira under a new name. The pair travel for years, Romnod aging into adulthood while Iranon remains unchanging, only to discover that Oonai is not Aira after all. Though the people of Oonai at first adore Iranon’s songs, their enthusiasm fades as the years pass and even Romnod declines into drunkenness and eventually dies.
Alone again, Iranon resumes his search and eventually meets an old shepherd who remembers a ragged boy from his youth, a boy who fancied himself a prince of an imaginary city called Aira. With this revelation, Iranon’s eternal youth evaporates. Aged and broken by the truth, he wanders into the quicksands and sinks beneath them, his dream of Aira dying with him.
Like many of Lovecraft’s early stories shaped by his admiration for Lord Dunsany, “The Quest of Iranon” is steeped in wistful sentiment and a yearning for idealized realms that may never have existed. Its tone is far removed from the cosmic horror of his later period. Instead, it dwells on melancholy, nostalgia, and the precariousness of a life built upon inner visions. From the outset, the story establishes a tension between dream and reality. Iranon’s exquisite inner world is richer and more beautiful than the austere cities he wanders through, yet it is also fragile, sustained only by his unwavering belief in its truth. As his companion Romnod ages while Iranon remains unchanged, the narrative dramatizes the slow erosion of idealism through time, setting the stage for the final revelation that Iranon’s princely past is not a forgotten truth but a self-created dream.
The geography of the tale reinforces this psychological dimension. Cities that honor beauty and song flourish; those indifferent or hostile to imagination appear bleak or decayed. In this way, the story aligns closely with Dunsany’s dream-fantasies, where landscapes mirror the inner states of their wanderers. Yet its final turn, where the imaginative life collapses under the weight of empirical reality, is unmistakably Lovecraftian. What begins as a Dunsanian reverie ends as a meditation on the limits of dream and the painful boundary between creative imagination and self-deception.
It's no surprise, then, that "The Quest of Iranon" includes sentiments Lovecraft expressed in his letters, where he frequently contrasted the world of dreams with the world of reality. While any reductive biographical interpretation should be avoided, Iranon’s proud retreat into an imagined past parallels Lovecraft’s own youthful romanticism and his reliance on dream life as a refuge from his mundane existence, which was at that time beginning the slow downward trajectory it would retain for the remainder of his life. The story is likewise notable for its use of time. The decades-long chronology of Iranon's journeys is atypical for the Dreamlands tales and suggests an early experiment in using duration as an emotional device, one representing the slow wearing-down of fantasy by the passage of years.
Structurally simple and lacking the metaphysical vastness of The Dream-Quest of Unknown Kadath, “The Quest of Iranon” nevertheless remains one of Lovecraft’s clearest statements on the cost of clinging to esthetic illusion. Its conclusion, depicting an imagined identity collapsing in the face of reality, functions as a grim inversion of the usual Dreamlands arc. Instead of a mortal ascending into dream, dream descends (or degenerates) into mortal truth.














