With October now upon us, it seems only right to turn this month’s Retrospective posts toward the spooky side of the hobby. The challenge, though, is finding something I haven’t already covered. After more than 400 entries in the series, the pickings are slimmer than I’d like. That’s why I’ve decided to start this Halloween mini-series with something a little unexpected and off the beaten path, namely, The Grey Knight for Chaosium’s Pendragon.Wednesday, October 1, 2025
Retrospective: The Grey Knight
With October now upon us, it seems only right to turn this month’s Retrospective posts toward the spooky side of the hobby. The challenge, though, is finding something I haven’t already covered. After more than 400 entries in the series, the pickings are slimmer than I’d like. That’s why I’ve decided to start this Halloween mini-series with something a little unexpected and off the beaten path, namely, The Grey Knight for Chaosium’s Pendragon.Wednesday, April 10, 2024
Retrospective: Prince Valiant: The Story Telling Game
However, there was one "old" comic that I often did read: Prince Valiant. I did so partly because of the comic's subject matter, Prince Valiant was set, as its subtitle proclaimed, "in the days of King Arthur" and I had long been a devoted fan of Arthurian legendry. Furthermore, Prince Valiant was beautifully drawn and had a very – to me – strange presentation. There were no speech balloons or visual onomatopoeia, just lots of text arranged like storybook.
I was never a consistent reader of Prince Valiant, but, when I did take the time to do so, I almost always enjoyed it. There was a sincerity to the comic that I appreciated as a youngster, as well as an infectious love of heroism and romance (in all senses of the term). I wouldn't say that Prince Valiant played a huge role in my subsequent fondness for tales of fantastic adventure, but there's no doubt that it played some role, hence why I took an interest in Greg Stafford's 1989 roleplaying game adaptation when it was released.
Stafford is probably best known as the man behind Glorantha, the setting of RuneQuest. For me, though, Pendragon will always be his magnum opus – and one of the few RPGs I consider "perfect." Consequently, when I eventually learned of the existence of this game, I was intensely interested. How would it differ from Pendragon? What specifically did it bring to the table that justified its existence as a separate game rather than, say, a supplement to Pendragon? These are questions whose answers I wouldn't learn for quite some time. 1989 was something of a tumultuous year for me; I was busy with other things, and it'd only be sometime in the mid-1990s that I would finally lay eyes upon Prince Valiant.
The most obvious way that Prince Valiant differs from Pendragon is revealed in its subtitle: "The Story-Telling Game." Now, some might immediately think that, in this instance, "storytelling" is simply a synonym for "roleplaying" and you'd be (mostly) right – sorta. The important thing to bear in mind is that Prince Valiant is intended as an introductory game for newcomers to this hobby of ours. Consequently, Stafford tries to use common sense words and concepts that aren't rooted in pre-1974 miniatures wargaming culture. Hence, he talks about "storytelling" rather than "roleplaying" and "episodes" rather than "adventures" or "scenarios" and so forth. The result is a game that's written in a simpler, less jargon-laden way than was typical of RPGs at the time (or even today).
At the same time, Stafford's use of the term "storytelling" isn't simply a matter of avoiding cant. Prince Valiant is, compared to most other similar games, intentionally very simple in its rules structure, so that players can focus on the cooperative building of a compelling narrative set in Hal Foster's Arthurian world. Additionally, the game provides the option of allowing even players to take over the story-telling role within an episode, setting a new scene or introducing a new character or challenge. The chief storyteller, which is to say, the referee in traditional RPGs, is encouraged not to ignore these player-inserted story elements but instead to run with them, using them as a way to introduce unexpected twists and turns within the larger unfolding narrative.
The other clear way that Prince Valiant differs from Pendragon is its rules, which can fit on a single page. This makes them easy to learn and remember, as well as to use. Unlike more traditional RPGs with their assortment of funny-shaped dice, Stafford opted in Prince Valiant to use only coins. For any action where the result is not foregone, a number of coins are flipped, with heads representing successes. The more heads flipped, the better the success. In cases where a character competes against another character, such as combat, successes are compared, with the character achieving the most successes emerging victorious – simplicity itself!
Last but certainly not least, Prince Valiant differs from Pendragon because of the pages upon pages of beautiful artwork derived from the comic. Not only does this give the game its own distinctive look, it also highlights its adventuresome, Saturday matinee serial tone in contrast to the heavier, occasionally darker tone of Pendragon and the myth cycles on which it drew. That's not to say Prince Valiant is unserious or "for kids," only that it's a fair bit "lighter" than its "big brother" and thus probably more suitable for younger and/or less experienced players. In that respect, it makes an excellent first RPG.
It's worth noting, too, that the bulk of Prince Valiant's 128-page rulebook is made up not of game mechanics but of advice and tools for players and storytellers alike. Stafford quite obviously distilled the lessons he learned from his many years of playing and refereeing roleplaying games, presenting them in a conversational, easy-to-understand way. Indeed, I've met many people over the years who've claimed that Prince Valiant's true value is not so much as a game in its own right, despite their affection for it, but as an introduction to roleplaying. True though this is, it's also undeniably an excellent game that I'd love to play some day.
That's right: I have never played Prince Valiant and am not sure I ever will. The copy I read years ago was owned by someone else and I've never found a used copy at a reasonable price. I recall that there was an updated or revised version published a few years ago. It doesn't appear to be available through the Chaosium website, alas. Mind you, I certainly don't lack for good RPGs to play; it'd just be great to give this classic one a whirl one day.
Friday, April 22, 2022
King Arthur's Knights
In any case, it seems that Greg Stafford designed a competitive boardgame based around the legends of King Arthur and the Knights of the Round Table, which was published in 1978. Does anyone reading this reading post own or, alternately, has anyone ever played it? I'm curious to know a bit more about it, particularly the extent to which it has any design similarities to Pendragon.
Thursday, April 21, 2022
Once There Was a Spot
Tuesday, January 11, 2022
Knights of Camelot Art
The more I look into TSR's 1980 boardgame, Knights of Camelot, the more entranced I've become by it. Take a look at some of its counters, with art that looks to me like the work of Dave Sutherland:
Mind you, I have an inordinate fondness for counters, so perhaps not everyone will be as impressed as I am. In that case, here are some interior illustrations for your delectation:Monday, January 10, 2022
A New Challenge from TSR
I was reminded of one of them, Knights of Camelot, when I saw this advertisement on the back cover of White Dwarf #22. Was this ad unique to the UK market? If it wasn't, I never saw it prior to this point. Mind you, I never actually saw Knights of Camelot itself outside of the pages of TSR's "Gateway to Adventure" catalog. That's odd, because my local area had excellent distribution of gaming products generally and it was rare that at least one of the game or hobby shops I frequented didn't stock a given product. Judging from the exorbitant prices of used copies of the game, I'm guessing its print run might have been small.
This is a pity. In looking into the game, Knights of Camelot seems quite interesting. For one, it's designed by Glenn and Kenneth Rahman, who are probably best known for another TSR design, Divine Right. For another, it's illustrated by Jeff Dee, Dave Sutherland, Dave LaForce, and includes a map by Darlene that looks quite stunning from the images of it I've seen.
Tuesday, November 1, 2011
REVIEW: The Death of King Arthur
Into this environment stepped Sir Thomas Malory, a 15th century knight of Warwickshire and a member of Parliament, who, during his lifetime, was in and out of prison with regularity for a large number of crimes, including ambush, extortion, robbery, and rape. According to certain allusions he himself makes, it's believed that, while in prison, Malory wrote (or at least began to write) Le Morte d'Arthur -- The Death of Arthur -- an attempt to tell the entire story of King Arthur and his knights under a single cover. To do so, Malory needed to find ways to fit several centuries' worth of conflicting stories together and it's a matter of opinion regarding how well he succeeded. Even so, Le Morte d'Arthur is probably the most famous version of the Arthurian legends, at least in the English-speaking world, where it served as the basis for many later versions, such as Tennyson's Idylls of the King, Sidney Lanier's The Boy's King Arthur, T.H. White's The Once and Future King, and John Steinbeck's The Acts of King Arthur and His Noble Knights, among others.
Malory's original work was first printed 1485 and has been continuously in print for the last half-millennium. To call it a "classic" of English literature is probably an understatement. Of course, like most classics, relatively few people have ever read it, an omission made all the easier for some to justify owing to its archaic English. Though perhaps not as easily intelligible to modern ears as, say, Shakespeare, Le Morte d'Arthur's English is certainly closer to contemporary speech than Chaucer's The Canterbury Tales. For this reason, there's long been a market for "translations" of Malory, which attempt to update its 15th century idiom for modern readers, the latest of which is Peter Ackroyd's The Death of King Arthur.
Ackroyd is an English writer and critic, well known for his biographies of famous Britons. He's also previously penned a translation of The Canterbury Tales, which at the very least indicates his familiarity with the process he's undertaking in The Death of King Arthur. In "A Note on the Text," Ackroyd describes his method of translation thusly:
In my translation I have changed the name of the text from Le Morte d'Arthur to The Death of King Arthur; this gives a more accurate summary of its contents. I have tried my best to convert Malory's sonorous and exhilarating prose into a more contemporary idiom; this is a loose, rather than punctilious, translation. I have also chosen to abbreviate the narrative in pursuit of clarity and simplcity. I hope that by these means the essential story of Arthur and his knights emerges more clearly, and that the characters of Camelot are drawn more convincingly. Malory is often rambling and repetitive; much that would have amused and interested a medieval audience will not appeal to a modern readership. I have also amended Malory's inconsistencies. Despite these alterations, I hope that I have been able to convey the majesty and pathos of the great original.Anyone who reads this blog with any regularity will know that I regard punctiliousness as a virtue rather than a vice in translation -- all the moreso when the "translation" is simply between older and newer speech rather than between different languages. Consequently, I approached The Death of King Arthur with trepidation.
That trepidation was somewhat justified, as Ackroyd's translation is much more than that; it is, as the cover of the book proclaims, a "retelling" of Le Morte d'Arthur. It is a very good retelling, one that is both coherent and often beautiful, but I hesitate to say that it is Malory's tale. Now, my hesitation might, ultimately, be a matter of semantics and my own sense that there's no need to "translate" from 15th to 21st century English. Even as an American, I don't find Malory's English hard to grasp and its rambling and repetitive character is very often the root of the "sonorous and exhilarating prose" that Ackroyd rightly praises. Consider the following passage, which opens the book. Here's Malory's version (using modern spellings):
It befell in the days of Uther Pendragon, when he was king of all England, and so reigned, that there was a mighty duke in Cornwall that held war against him long time. And the duke was called the Duke of Tintagil. And so by means King Uther sent for this duke, charging him to bring his wife with him, for she was called a fair lady, and a passing wise, and her name was called Igraine.Ackroyd's "translation" reads:
In the old wild days of the world there was a king of England known as Uther Pendragon; he was a dragon in wrath as well as in power. There were various regions in his kingdom, many of them warring one against another, and so it came about that one day he summoned a mighty duke to his court at Winchester. This nobleman was of Cornwall, and he was called Duke of Tintagel; he reigned over a western tribe from the fastness of his castle on the rocks, where he looked down upon the violent sea. Uther Pendragon asked the duke to bring with him to court his wife, Igraine, who had the reputation of being a great beauty. She was wise as well as beautiful, and it was said that she could read the secrets of any man's heart on the instant she looked at him.Quite the difference, isn't it? Ackroyd's version is by no means unlovely. Indeed, there is poetry in it -- "a dragon in wrath as well as in power," for example -- but it's not really a translation so much as a retelling and indeed an embellishment upon what Malory wrote. I have no problem with that whatsoever, but I'll admit to being baffled as to why Ackroyd considers his book a translation of Malory rather than a new book altogether. Not only do his words differ from those of Malory but he adds details nowhere to be found in the text, such as Igraine's ability to read the hearts of men simply by looking at them. I mention my complaint with some sheepishness, since, as I said, Ackroyd's prose is smooth, vibrant, and often moving. The Death of King Arthur is an excellent introduction to Arthurian legend and even longtime aficionados may find enjoyment in it, but it's not Malory -- or at least it's no more Malory than was T.H. White or John Steinbeck.


