The more I look into TSR's 1980 boardgame, Knights of Camelot, the more entranced I've become by it. Take a look at some of its counters, with art that looks to me like the work of Dave Sutherland:
Mind you, I have an inordinate fondness for counters, so perhaps not everyone will be as impressed as I am. In that case, here are some interior illustrations for your delectation:Tuesday, January 11, 2022
Knights of Camelot Art
Friday, February 12, 2021
Age of Heroes
Along with Revolt on Antares, another of TSR's minigames that I played regularly was Saga: Age of Heroes, designed by Steve Marsh. It's a fun little game about Norse mythology, in which the players play heroes seeking to earn sufficient glory to be welcomed into Valhalla after death. Like all the minigames, it's fairly simple in its design but nevertheless manages to pack a number of fun little wrinkles into it, like runes, magic items, and divine intervention.
The game is also notable for its artwork, such as these counters, depicting the game's heroes.
There's also this amazing piece by Erol Otus, which demonstrates, as if there were any doubt, that he was capable of far more than nightmare-inducing slime monsters.The game's map is quite remarkable too, featuring artwork by (I think) Jim Roslof, though I'm unsure whether Roslof is also responsible for the map proper. Regardless, it's a very striking bit of cartography and I can still remember its areas to this day.Friday, February 5, 2021
Revolting Memories
While I enjoyed the straightforward, almost bare bones rules of the game, it was its little setting details that I found most compelling. The leaders of the warring noble houses had names like Black Dougal Mackenzie and Catherine "the Mad" Braganza, while Galactic Heroes carried monikers like Corvus Andromeda and Doctor Death. Silly? Perhaps but they struck just the right pulpy, space operatic tone with me and my young self imagined who these people were and how they related to the distant, ill-described Imperial Terran Empire [sic] that laid claim to Antares 9.
If nothing else, it's a reminder that it's far from necessary to flesh out a setting in exhaustive detail. Sometimes, just a few evocative names and a piece of well chosen art is enough to do the job – or at least it was when I was a young man. Less can be more.
Tuesday, April 5, 2011
For the Love of Counters
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| Counter Sheet from GDW's Snapshot |
My friends and I didn't always use the counters and maps when we played these game but we did so frequently enough that, whenever I think of them, my memories include pushing little pieces of cardboard across a poster-sized map. What's interesting is that, to a lot of people involved in the old school renaissance nowadays, this is anathema, much like the use of miniatures and dungeon tiles/floor plans. Back then, though, we never gave it a second thought, since not only was this the way these games were "supposed" to be played -- otherwise, why else did the games include these components? -- but that's how we saw them and, indeed, many other RPGs being played.
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| Counter Sheet from Star Frontiers |
I bring this up not just as a trip down memory lane, though I won't deny there's some of that at work in this post. I mention it as a mild corrective to the notions many of us have about the place and utility of miniatures and other similar representations in RPGs. I suspect there's some degree of contrariness at work here, since, in recent years, the use of miniatures has come to be associated with the post-TSR editions of Dungeons & Dragons and in a decidedly negative way. I think that's too bad, if only because I think it further divorces current discussions of old school gaming from part of how these games were played in the past.
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| Counter Sheet from Universe |






