Alignment consists of the following options:
Chaotic: Inimical to civilization and possibly reality itself – the alignment of demons, Faerie, and the insane.
Neutral: Apathetic and/or unconcerned with the battle between cosmic forces.
Neutral (Balance): The philosophical stance that a balance between Chaos and Law is necessary for the well-being of the cosmos.
Lawful (Good): The philosophical stance that civilization exists to foster the common good.
Lawful: The philosophical stance that civilization, regardless of how it is organized, is preferable to other alternatives.
Lawful (Evil): The philosophical stance that civilization exists to allow the strong to lord it over the weak.
The combat sequences proceeds according to the guidelines found here.
Not wearing a helmet with one's armor grants opponents a +1 bonus “to hit” to reflect the likelihood that they will aim for the vulnerable head and neck area of anyone they are facing in combat.
Hit Dice are re-rolled upon gaining a new level, but maximum hit points never decrease as a result of a re-roll, although they may not increase.
Example: Brother Candor of Tyche is a 3rd-level cleric; he has 15 hit points. Upon gaining 4th level, he rolls 4D6+4 for hit points. If the result is below 15 hit points, he gains no new hit points this level.
Once per session, characters who possess strong alcoholic beverages may partake of them to gain an additional 1D6 hit points that lasts for the duration of the next combat, after which these “spiritous hit points” disappear should they not have already been used up in the combat.
The armor bonus from magic shields does not stack with that of magic armor. Instead, it is either used instead of the magic armor's bonus if it is higher or ignored entirely if it is lower. For example, a fighting-man is wearing a suit of chainmail +1 and a shield +2. In this case, only the shield's +2 bonus applies. If the bonuses had been reversed, the shield would confer no additional benefit beyond the usual bonus for any shield. Of course, when retreating or caught by surprise, a shield confers no benefit to a character, in which case the normally-suppressed bonus from magic armor may apply instead.
Spellcasters of any class and level may create scrolls at a cost of 100 gold pieces per level of the spell to be inscribed and 1 week's worth of time.
A fighting-man with Dexterity 13+ may wield two weapons simultaneously, but makes only a single attack roll at +1 “to hit.” A successful attack deals the normal damage for the weapon, however.
A fighting-man wielding a two-handed weapon rolls two dice on a successful attack roll and uses the higher result (to which he can apply damage bonuses, etc.).