In the Good Old Days, the days of the original three books of the Dungeons & Dragons game, the number of variants on the rules was roughly equal to X, where X was the number of players in the game.Indeed.
Alas, we all get older and more conservative, and with the publication of the more detailed, more structured D&D Basic Set, variant rules tended to become one with history.
There’s no reason why that has to be so. The D&D game, by virtue of its inherent simplicity, is an excellent platform for experimental rules…
Monday, January 12, 2009
Mike, over at the ever-excellent Society of Torch, Pole and Rope has posted a nice quote by Paul Crabaugh from issue 109 of Dragon. I'm going to re-post the quote here, because I think it rather nicely encapsulates a foundational principle of the ongoing old school renaissance: