my still-nameless megadungeon project. I've been deluged with offers of assistance from many people -- and I apologize to those of you to whom I have yet to respond; I'm really behind on my correspondence this weekend -- and I'm quite grateful for it. I may yet be proven to have bitten off more than I can chew, but, if so, it won't be for lack of help from many quarters. In addition to the offers of assistance, I've received many private messages of encouragement, some from rather unexpected sources, and I can't say how much that cheers me. I'm starting to think I actually can orchestrate this project to good effect and I'll be talking more specifically about my plans shortly.
In the meantime, I wanted to share with you a preliminary map of the surface ruins of the megadungeon. This gorgeous map was drawn for me by Fr Dave of the fascinating Blood of Prokopius blog. I'm very impressed by it, because it really captures exactly what I wanted for this first "level" of the dungeon, not to mention blowing away my own pathetic cartographic efforts in the original "Ruined Monastery" adventure from Fight On! issue #1. Aside from its attractiveness, the map is superb because it provides lots of possible means to enter the megadungeon complex.
I say "complex," because I envision this place as being a collection of levels, sub-levels, alternate levels, and related underworld environments. Lateral movement and choice of how to approach the megadungeon are important parts of the old school approach to dungeon delving. Castle Greyhawk, for example, had many different ways to enter it; choosing which entrance one used to do so was every bit as important as what one did once inside. It's all part of the strategic element of D&D -- itself a holdover from its wargaming roots -- that I absolutely adore and that makes the megadungeon concept so much fun. This is the kind of thing I intend to talk about as the megadungeon is built piece by piece. I hope that my readers will find it useful to understand the logic behind the decisions I make.
Once again, thanks to Fr Dave for a job extraordinarily well done. This map alone has already kick-started this project in an amazing way.