For those keeping score, this is how things stand at the moment:
- I have a domain name and hosting service to deal with the actual placement of the megadungeon online.
- I am leaning toward using straight-up OD&D for this, though, truth be told, I'm not sure it'll matter what rules set I'm ostensibly using, since they won't play a big part in my writing.
- I won't promise daily updates, since, as many have wisely counseled, that's a recipe for burning out. Instead, I'll stick to "regular" updates, since that's vaguer and gives me some creative breathing room if I hit a snag or real life intervenes. Of course, given the rate of my posts on this blog, odds are good I'll update the megadungeon nearly daily anyway, especially if I garner enough contributions from others.
- I'm going to scale back my ambitions slightly. I'd originally envisaged a 10+ level dungeon. Now, I'm aiming for six levels, with the option to expand later. I say six levels, since that's the highest level covered by wandering monster tables in the White Box and because I think six levels is more easily doable. I don't want this project to terminate half-finished, so I'm trying to keep my initial work a manageable size.
- Finally, I'm thinking to turn this project, at least in part, into a "tutorial" about the design of old school dungeons. So, along with the various rooms themselves, I'll be adding some commentary about what I (or my contributors) did and why. The truth is that a lot of gamers are theoretically interested in megadungeons, but they don't completely understand the practicalities either of designing or running one. I'd like this project to educate about both.