Since many of you are chomping at the bit for some guidelines for submissions, I'll offer the following tentative ones. Fuller and more detailed ones will appear once the site is up and running.
- Please send all submissions to me at my email address to the right. Let me know if, in the event I use your submission, the name under which you'd like credit to appear. Likewise, if you want a link to your website/blog along with your name, let me know that as well.
- Anything I accept remains yours to use in any way you see fit to use it. I only ask for the right to use your submissions in the context of this project, including in the (unlikely) event that a printed version of the megadungeon appears later.
- The native rules set for this project is the Swords & Wizardry: Core Rules. They're available free here. Submissions are not required to use these rules -- I can make an conversions myself -- but having them in a form that's at least roughly compatible with them is a big help to me.
- Submissions can be any length, but I generally prefer shorter entries to longer ones, since I want to keep the format relatively spartan and easily customizable.
- Besides room descriptions (which I'll discuss below), I'm especially keen on getting submissions of artwork, new monsters, new magic items, new spells, tricks, and traps.
Now, the first areas to be detailed will be the following. If you're really keen to help now and would like to offer something before the maps are posted, you can do so. Otherwise, you can use the basic ideas I'm presenting here to start thinking about possible submissions.
- Lower Temple: This is the ruined remains of a Lawful temple used primarily by villagers and pilgrims. It's small and was sacked by humanoid invaders, whose evil masters used it as a field headquarters as they besieged the fortifications atop the nearby hill.
- Lower Gatehouse: This is all that remains of the portal that once allowed travelers to pass through the walls of the monastery.
- Tower Ruins: Two defensive towers still stand and may hold inhabitants and/or secrets of use to adventurers.
- Ruins and Rubble: The monastery once had many other buildings, mostly made of wood and other less sturdy materials: a hostel, a hospital, etc. These were all razed when the monastery was attacked, but some remnants of them remain, some of which might be of interest.
- Upper Temple: The upper temple was used primarily by the monks and by others on high holy days and other important occasions. Like the Lower Temple, it too was sacked but its structural sturdiness and powerful consecration to Law made it much more resistant the ravages of time and the depredations of Chaos.
- Upper Gatehouse: This portal limited access to the underworld over which the monastery kept watch. Even now, it stands strong and passing through it requires not just bravery but also wisdom (or at least cleverness).
- Fortifications: The protective walls and rooms of the Upper Temple's defenses still stand and certainly hold clues to be found.
- Hermit Caves: The monastery grew after a number of mystical hermits established themselves here, living lives of prayer and devotion in a series of natural caves. There are several entrances into the underworld hidden here as well.
- Lower Catacombs: The Lower Catacombs are a combination of natural caves and rough-hewn chambers used to entomb the dead of non-clerical and low estate. They contain at least one entrance into the underworld.
- Upper Catacombs: The Upper Catacombs contain more hewn chambers than the Lower Catacombs and houses the tombs of clerics, including a succession of abbots, and individuals of high estate. There are several entrances into the underworld here.
- The Well: Used to draw fresh water for the fortifications, it's also another entrance into the underworld.