The Dwimmermount campaign resumes this afternoon, after an unexpected hiatus (my wife was down with debilitating migraine last weekend), with the party trekking back from an unknown location in the wilderness to the city-state of Adamas. Since I'd only ever mapped out the immediate area around Dwimmermount, I needed a larger swath of wilderness quickly and decided to use the old school standby of the Outdoor Survival map.
Unfortunately, the map from the actual game is too large for me to use without the players seeing it (since this is unfamiliar wilderness to them). So I needed a smaller map I could keep hidden and have decided to use this one, created by Snorri of A Wizard in a Bottle.
I'm making some modifications to the map to better reflect some already-established details of the campaign, but, overall, this will do very nicely. The scale will be five miles per hex and I'll be using the OD&D rules for wilderness travel/encounters, ported over to Labyrinth Lord, in addition to some house rules of my own. I'll post these rules, along with a full report of today's session, later in the week, as usual.