Default D&D is post-apocalyptic in nature. Full stop. No qualifiers. I support this bald assertion with the fact that most campaign worlds I've seen aren't Eberron-style magic-as-tech affairs. Furthermore, most versions of the game support the existence of artifact and relics as examples of uber-awesome magic items that no PC can make. And where do you think all those monsters got all those gold coins? I submit that they are from some long lost (read: Roman) empire that came crashing down on everyone's head. D&D as Tolkien Plus Howard Plus Swiss Pikemen Versus The Dragon At The End Of Beowulf just doesn't make any friggin' sense without Númenor/Atlantis/Rome lurking in the background.I've had similar thoughts in the past (I'm too lazy to find the links right now), but, as usual, Jeff cuts to the chase in memorable fashion. Needless to say, I agree wholeheartedly with his assertion and consider it an important key to understanding D&D as it was at the beginning.
Wednesday, June 9, 2010
In the midst of laying out the principles behind a new campaign setting he's working on, Jeff Rients offers up this assertion: