his comment to another post, Jeff Quick mentions that the picture I've reproduced above, a Dave Trampier piece illustrating a war party of Hoops, represented the deadly seriousness of Gamma World, while, to many other game designers, it represented the inherent silliness of the game. I really appreciated his comment, because, in addition to giving some insight into why the later editions of Gamma World are the way they are, it provided me with a useful litmus test for determining how one feels about the game. If there is simply no way you can imagine taking Hoops seriously, chances are you won't be able to enjoy Gamma World.
The Colonel should recall. All I am saying is that, if you can't treat these mutants as more than silly monsters, Gamma World probably isn't for you.
I'll readily concede that Gamma World might reasonably be called "gonzo" in its approach, if by that one means that it's a wild and woolly "kitchen sink" science fantasy that includes many different elements, some of which could be viewed as humorous. But I think that's a far cry from be able to call Gamma World in its entirety a humorous RPG, because, if it is, almost any RPG could be called such -- at least any that I'd want to play.