A prime example of an influential but not well known author is A. Bertram Chandler, a British-Australian writer of science fiction who wrote numerous short stories and novels during the '60s, '70s, and early '80s. Many of his works are set within the same universe, the bulk of which have as their protagonist a man named John Grimes. Grimes begins his career as a lowly ensign of the Federation Survey Service but who later becomes a free trader beyond the borders of the Federation, then a spy in the Federation's employ, and finally a commodore in the navy of the Rim Worlds Alliance, an independent coalition of planets who seek freedom outside the confines of the stifling Federation. If any of the foregoing sounds familiar to you, that's probably because you're a Traveller player. Chandler, along with E.C. Tubb -- another Brit -- is one of the great unsung inspirations for Marc Miller's RPG of science fiction adventure in the far future.
The first appearance of John Grimes was in 1967 in the novel The Road to the Rim. The novel tells the story of a newly-commissioned Grimes, who's traveling via a merchant vessel, the Delta Orionis, to his first assignment outside the Solar System. The young Grimes is snobbish and overconfident, dreaming of the brilliant career he is certain he will one day have. He's also certain of the superiority of his native Federation, looking down on the other interstellar states, both human and alien, that border it, just as easily as he looks down on the merchantmen whom he believes lack his education and training. Over the course of his journey, Grimes comes to realize that the situation "out there" is far different than his youthful fancies imagined, such as the nature of politics between the Federation and its neighbors. A Rim Worlder also traveling aboard the Delta Orionis explains it to him thusly:
"Just think about a Pact of Perpetual Amity between an elephant and a tom cat," said Baxter. "A fat an' lazy elephant. A lean, scrawny, vicious tom cat. If the elephant wanted to he could convert that cat into a fur bedside rug just by steppin' on him. But he doesn't want to. He leave the cat alone, just because the cat is useful to him. He does more than just leave him alone. He an' this feline pull out their pens from wherever they keep 'em an' sign their famous Pact.That pretty well describes the situation at the start of Grimes's career, before the Rim Worlds have broken away from the Federation -- and before Grimes has become fully sympathetic to their cause. However, the seeds are planted early and a lot of the action in The Road to the Rim depends on understanding Mr Baxter's metaphor of the elephant, the cat, and the mouse. Of course, the real pleasure of Chandler's stories is watching not just Grimes but the entire galaxy in which he lives evolve over time. This is not a static universe and Grimes is not a static character.
"In case you haven't worked it out for yourself, the elephant's the Federation, and the tom cat's the Duchy of Waldegren."
"But why?" asked Grimes. "Why?"
"Don't they teach you puppies any interstellar politics? Or are those courses reserved for the top brass? Well, Mr. Grimes, I'll tell you. There's one animal that has the elephant really worried. Believe it or not, he's scared o' mice. An' there're quite a few mice inside the Federation, mice that make the elephant nervous by their rustling an' scurryings an' their squeaky demands for full autonomy. That's where the cat comes in. By his free use of his teeth an' claws, by his very presence, he keeps the mice quiet."
I discovered Chandler fairly late, well after I'd begun playing Traveller and that's a pity. If you have a chance to read this or any of the other books in the series, it's well worth it. Not only are the stories fun space operas wit intriguing characters, they're short. The Road to the Rim is just a little over a hundred pages in length and that's fairly typical of most of the Grimes tales. Chandler has a spare but not spartan style and he's quite good at using "small" stories to share Big Ideas, which I think is one of the key features that separates a lot of the best SF from its competition.