Monday, August 18, 2025

Pulp Fantasy Library: Through the Gates of the Silver Key

1929 saw the publication of H.P. Lovecraft's "The Silver Key," a wistful, semi-autobiographical tale of Randolph Carter, his recurring dreamer-protagonist. In that story, Carter, now middle-aged, finds himself disillusioned with the mundane world, bereft of the golden moments of his youth when he roamed the Dreamlands freely. After discovering an old silver key in his ancestral home, Carter then departs for the wooded hills of his boyhood and disappears.

For Lovecraft, that was enough, but not so for his friend, E. Hoffmann Price. He wondered, what really had happened to Carter? During HPL's visit to New Orleans in June 1932, Price suggested to him the idea of a sequel, which he then proceeded to draft. The sequel, which Price titled "The Lord of Illusion," drew on his interests in Theosophy, Eastern philosophy, and occult cosmology. With some reluctance, Lovecraft agreed to revise it and, as often happened in such collaborations, “revision” really meant extensive rewriting. By the end, Price estimated that fewer than fifty words of his original draft remained, though traces of Price’s mystical elements are nevertheless apparent. The story was published in Weird Tales (July 1934) under the title by which it is known today.

Where "The Silver Key" is tinged with melancholy and personal longing, "Through the Gates of the Silver Key" is expansive, ornate, and metaphysically dense. The story begins at a gathering to settle Carter’s estate, long held in trust since his disappearance. The mysterious Swami Chandraputra, swathed in robes, with strange mittens on his hands, tells the assembled company of Carter’s fate. After performing its ritual, the Silver Key transported Carter beyond space and time, through the First Gate and into the Outer Extension, where he encountered the Ancient Ones led by ’Umr at-Tawil, a being feared in the Necronomicon

Accepting an invitation to plunge further into the cosmos, Carter passed the Ultimate Gate and found himself in the infinite void before an entity implied to be Yog-Sothoth, though only a fraction of its true nature, the Supreme Archetype, the All-in-One and One-in-All. Shown the unity of all consciousness as facets of this Archetype, Carter was granted a wish: to experience life as one of the wizardly inhabitants of Yaddith, a world besieged by the monstrous Dholes. The Supreme Archetype transferred his mind into the body of Zkauba the wizard, but Carter soon discovered his arrogance had trapped him in an alien form, sharing a mind with a being that found him as repugnant as he did it.

After centuries on Yaddith, Carter subdued Zkauba’s mind with drugs and returned to Earth using the Silver Key and alien machinery, seeking a manuscript of symbols he believed would restore his human body. The Swami claims Carter found it, contacted him, and sent him to Arkham to announce his imminent return. However, Carter’s cousin, lawyer Ernest Aspinwall, accuses the Swami of fraud, tearing at his face, thereby revealing the inhuman visage beneath. Aspinwall dies of apoplexy and Zkauba’s mind resurfaces, fleeing in a strange coffin-like clock. A postscript speculates the Swami was merely a criminal hypnotist, though some details of the tale seem disturbingly precise.

The shift in tone and content between "The Silver Key" and its sequel is striking. In the first tale, Carter longs to escape a disenchanted world, hoping to reclaim the dreamlike wonder of his youth. In the second, that escape comes at a terrible cost: the obliteration of the self. The human-scale yearning of "The Silver Key" gives way to a vision that is cold, alien, and inexorable, where the price of ultimate knowledge is nothing less than one's personal identity. 

Here, Price’s influence is unmistakable. Themes such as the unity of all beings, reincarnation, and the dissolution of the ego into a higher self are hallmarks of Theosophical thought, ideas largely absent from Lovecraft’s solo work. For Price, such transcendence could be uplifting, a step toward enlightenment; for Lovecraft, it becomes a transformation so complete that the human perspective is erased. Carter’s so-called apotheosis is not joyous but inhuman, stripping away every anchor to his mortal life.

Perhaps the most remarkable thing about "Through the Gates of the Silver Key" is that Lovecraft seems to attempt to use Price's conceptions as a way to bridge the Dreamlands stories and the Cthulhu Mythos. By introducing Yog-Sothoth, Umr at-Tawil, and Yaddith into Carter’s dream-journey, Lovecraft draws a direct line between the fanciful dream adventures of The Dream-Quest of Unknown Kadath and the cosmicism of, say, “The Dunwich Horror” or “The Whisperer in Darkness.” The implications of this are profound: the Dreamlands are not a separate realm of whimsy, but part of the same vast, uncaring universe, which is precisely the tack Chaosium took in its own RPG adaptation of the former.

Whether Lovecraft fully succeeds in this synthesis is open to debate. The story’s ornate, metaphysical passages can be both dazzling and impenetrable and the fusion of Price’s mysticism with Lovecraft’s cosmic horror is uneasy at times. Yet Carter’s arc, from wistful seeker of lost dreams to fragment of an incomprehensible, alien consciousness is an ambitious character transformation. The conclusion of this tale is deeply unsettling. The dreamer passes beyond the gate, not to reclaim his past, but to become something no longer human.

If "The Silver Key" is about losing the magic of youth, "Through the Gates of the Silver Key" is about losing oneself entirely. In Lovecraft’s cosmos, this may be the only form of escape and the ultimate price of seeking truths not meant for human minds. 

9 comments:

  1. Price was very good friends with Robert E. Howard's favorite illustrator, Hugh Doak Rankin, who also happened to be Lovecraft's greatest illustrator. Lovecraft and Rankin had something very much in common: a deep and friendly skepticism of the esoteric and occult, particularly of the higher Blavatskyesque organizations and their "eyes wide shut" proselytes. Both men more than tolerated the devoted cultists among them; they in fact enjoyed their company, and, I suspect, quietly studied their profiles and behaviors.

    However, there was absolutely no way that Price's passionate religious tract - complete with Carter giving worship and devotion to a Thelemic Ascended Master - would survive Lovecraft's more nuanced, artful hand.

    Lord of Illusion exists only as an archived draft, but it is accessible at the Brown Digital Repository. Comparing it (complete with initial notes from HPL!) to the final published collaboration is remarkable, and a fascinating contrast between the ethoses: the esoteric fervor of Kaballah and the horror of the individualist against the inertia of Cosmic Indifference, especially considering the later Catholic revival of Lovecraft's work by Derleth.

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  2. Fear of the unknown is a strong and old fear, as HPL has said, but fear of becoming something other than what we are can be pretty strong too.

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  3. Jim Hodges---
    I'd ask anyone who might care to read this and respond, if you would you conclude, as I have, that with Mr. Lovecraft (to "shew" the worthy gentleman a modium of well-earned courtesy) what he did best was his magnificent ideas, and the prose he used, sometimes heavy-handedly, to convey his awe-inspiring ideas was most definitely secondary? He was a dreamer first, a writer second, and we're lucky he ever ventured at all into writing to share his singular and perhaps highly personal imaginings.

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    1. I agree, and might even take it one step further: I don't think Lovecraft ever wanted to be mistaken for a professional writer.

      "My reason for writing stories is to give myself the satisfaction of visualising more clearly and detailedly and stably the vague, elusive, fragmentary impressions of wonder, beauty, and adventurous expectancy which are conveyed to me by certain sights (scenic, architectural, atmospheric, etc.), ideas, occurrences, and images encountered in art and literature. I choose weird stories because they suit my inclination best—one of my strongest and most persistent wishes being to achieve, momentarily, the illusion of some strange suspension or violation of the galling limitations of time, space, and natural law which for ever imprison us and frustrate our curiosity about the infinite cosmic spaces beyond the radius of our sight and analysis....

      ...There will always be a small percentage of persons who feel a burning curiosity about unknown outer space, and a burning desire to escape from the prison-house of the known and the real into those enchanted lands of incredible adventure and infinite possibilities which dreams open up to us, and which things like deep woods, fantastic urban towers, and flaming sunsets momentarily suggest. These persons include great authors as well as insignificant amateurs like myself."

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  4. I am fully convinced when you look at when “the silver key” was written and the work before and after it is supposed to be HPLs retirement of Carter as a character. However, the impossible geography of innsmouth and a few other locations in the fictional area of lovecraft cointry, not to mention dream quest’s connection to nyarlathotep and azathoth indicates that the dream lands have always been a part of the nihilistic side of the mythos. I suspect that the dream lands might actually be what Cthulhu is dreaming.

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    1. I'm not convinced fully (yet), but this is a very cool intuition.

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  5. Previous comment was from Steamtunnel

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  6. I think it is important to remember that in Lovecraft's magic youth, his father died insane of syphilis, his family fortunes were collapsing, and he himself stood on a riverbank, very seriously considering suicide. The fact that he survived to adulthood owes at least something to his probing of the Dreamlands.

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