The plot of "The Cats of Ulthar" is simple and deliberately has the structure and cadence of a folk tale. In the town of Ulthar, cats begin to vanish under mysterious circumstances, victims of a reclusive old couple notorious for their cruelty toward animals. Into this setting comes a caravan of strange wanderers, among them an orphan boy devoted to his beloved kitten. When the kitten disappears, the boy calls upon the gods in words no one can understand. That night, the cats of Ulthar gather together and descend upon the couple’s home. By morning, the cottage is silent and empty save for a few disturbing remains. From that day forward, the town passes a law forbidding the killing of cats.
Like much of Lovecraft’s early fiction, "The Cats of Ulthar" is written in a consciously archaic style, marked by inverted syntax and pseudo-antique diction. At this stage of his career, Lovecraft was still in the process of developing his literary voice and Dunsany’s influence is strongly felt. The story’s moralistic, almost didactic structure, culminating in the decree against harming cats, further aligns it with the traditions of myth and fairy tale. At the same time, it is suffused with the dreamlike atmosphere that Lovecraft favored during this period. This is one reason why it is typically grouped among the so-called “Dream Cycle” stories, even though, like "The Doom That Came to Sarnath," there is some suggestion that Ulthar exists (or once existed) in the “real world” rather than exclusively within the fantastical Dreamlands.
Thematically, the story is significant for several reasons. First and most obviously, it reflects Lovecraft’s lifelong affection for cats, a sentiment he expressed frequently in his letters and which surfaces elsewhere in his fiction, most notably in The Dream-Quest of Unknown Kadath, where cats play a crucial and even heroic role. More interesting, perhaps, is the way the story conceives of justice. Here, retribution is not the work of human laws or courts but of a higher, more mysterious order. The orphan boy’s prayer, the caravan’s enigmatic presence, and the cats’ nocturnal vengeance all suggest a universe in which moral balance is maintained, if not always through means we would recognize or understand. This vision stands in marked contrast to the cosmic indifference of Lovecraft’s later, more famous works. It hints at an earlier, more mythic conception of the universe, one that is mysterious and at times unsettling, but not entirely devoid of meaning or order.
Whether or not one accepts the idea of a unified Dream Cycle, "The Cats of Ulthar" is clearly part of a cluster of Dunsanian tales within Lovecraft’s canon. Ulthar itself recurs in later works, including "The Other Gods" and the aforementioned Dream-Quest, helping to establish the geography and texture of the Dreamlands. It also exemplifies the fairy tale-like qualities of these stories, where magic is subtle but ever-present, and where human (or feline) societies live according to strange but deeply meaningful laws. For readers familiar only with Lovecraft’s tales of cosmic horror, "The Cats of Ulthar" reveals a very different side of him, one that looks backward to myth and legend rather than forward to existential terror.
In addition to its frequent anthologization, aided by being in the public domain for some time now, it has served as inspiration for a number of stories. I see a strong resemblance of "Dream of a Thousand Cats" from The Sandman to the Ulthar story, for example, and in episodes 4 and 5, "Everything must have a beginning." and "Love conquers all.", of the anime series The Ancient Magus' Bride (Mahō Tsukai no Yome), and in the manga on which it's based, the main character, Chise, is instructed in a town in England called Ulthar, "the place where cats gather around", by the King of the Cats about a man of long ago named Matthew who enjoyed killing cats and so was killed by the first King of the Cats and his soul imprisoned on an island. The story turns out to have more complications and Chise, as part of becoming a magus and finding out more about herself, has to set the imbalances right. It's also seen a video game adaptation, naturally.
ReplyDeleteAnd Roger Zelazny’s “A Night in The Lonesome October” features a whole chapter in which the cat-familiar Grimalkin takes the narrator (Snuff, a dog) to Ulthar in their dreams to consult an oracular cat.
DeleteGaiman is a rip-off artist, and Sandman is the height of his art. The City of Cats in lots of Haruki Murakami novels echoes Lovecraft without the tinny echo.
DeleteI've never seen the appeal of Gaiman myself, but I suspect I'm in the minority on this one.
DeleteAnd also, of course, Ed Greenwood referenced Ulthar's law against felinicide in his article on laws in D&D settings, "Law of the Land", in Dragon magazine #65.
ReplyDeleteThat's a good catch. I remember that article but I didn't remember the HPL reference.
DeleteIf I'm not mistaken, I think that might be the first time outside of the chapter in Deities & Demigods that I saw a Lovecraft reference, though it would shortly be followed by Call of Cthulhu, the RPG. This surprises me as I look back on it, actually, as the Dragon magazine is dated September of 1982, a year or so after the RPG first came out. I can pretty well guarantee that I hadn't, as I'd previously thought, seen the game until some time after its release. I also now have to somehow account for the fact that I have had a copy of Gateway Bestiary for RuneQuest for a very long time, which of course includes the original adaptation of Lovecraftian creatures for a Basic RolePlaying game. I know I didn't get a copy of the Chaosium RuneQuest until very recently (thanks to the excellent POD hardcover reprint from the modern Chaosium; my first copy of RQ was the Avalon Hill Deluxe Edition), but I had copies of Gateway Bestiary, Trolls & Trollkin, Scorpion Men & Broos, Cults of Prax, and Cults of Terror from very early in my gaming history. Did I once have a copy of All the World's Monsters, too? If I did, I think I must have lost it before I lost Trolls & Trollkin and Scorpion Men & Broos. Aaaaaand let that conclude my reminiscence reverie for today.
DeleteAnd naturally I forget the thing I initially set out to comment on: that article was possibly the first, at the least among the first, that gave some direct hints about what Greenwood's players were actually doing in his campaign, talking about Doust Sulwood and his rulership of Shadowdale. It was uppn learning that the Dalelands were far from the area of focus of the Forgotten Realms that I lost a lot of interest in the setting, as that mention was the source of a lot of my interest in it.
DeleteIs there a book that compiles Lovecraft's Dreamland stories?
ReplyDeleteThere was a paperback collection in the '90s that did so. I think it's still in print, but I'm not certain.
DeleteThe 1980s Del Rey collection had two volumes that collected the Dreamlands stuff:
Deletehttps://www.hplovecraft.com/writings/sources/ds.aspx
https://www.hplovecraft.com/writings/sources/dq.aspx
In the 1990s, one volume collected them all:
https://www.hplovecraft.com/writings/sources/dc.aspx
You can find inexpensive, used copies online:
https://www.abebooks.com/servlet/BookDetailsPL?bi=136061608&ref_=pd_hw_o_1
https://www.walmart.com/ip/The-Dream-Cycle-of-H-P-Lovecraft-Dreams-Terror-and-Death-Paperback-Lovecraft/5359522984?
wmlspartner=wlpa&selectedSellerId=101094067&selectedOfferId=83739E00E0BE49F0A29A2927BAA6C6EC&conditionGroupCode=3
The Del Rey are older and probably don’t have the corrected texts. For instance, the “dholes” in Dream-Quest should have been “bholes”. Does the nineties volume have the corrected text?
DeleteThanks guys. I'll have to pick up that 1 volume compilation.
DeleteThis may a bit more than you want, but the first two volumes of the Variorum give you all of the Dreamland stories, plus others that provide context, like “Pickman’s Model”. The only story they miss is “Through The Gates of The Silver Key”, which is in Vol. 3, alongside his major SF works.
DeleteAnd these are the corrected texts.
https://www.hplovecraft.com/writings/sources/cfve1.aspx
Great review, James. Always happy to see PFL.
ReplyDeleteThe sharp contrast of morality in HPL's tales is a great point. In his biographies, was there any theory of what caused the seismic shift from writing mythic morality plays set in a universe with its own laws, to writing realistic, often scientific reports on a cruelly indifferent cosmos utterly devoid of mankind's notions of laws or morals?
(That was me. Forgot to sign in.)
DeleteUpvote. I hadn’t noticed the morality shift before.
DeleteWhat is PFL?
Pulp Fantasy Library.
DeleteOh: PFL = Pulp Fantasy Library. I got lost in the acronyms.
DeleteThe Cats of Uthar, The Terrible Old Man, The White Ship and The Street all form a secret enclave within Lovecraft's dreams--that of "memento mori", but with a twist: That which is Forgotten will demand a Reckoning.
ReplyDeleteAn aside: The Terrible Old Man would have put the perfect 2nd twist on the Sinister Secret of Saltmarsh, from eerie supernatural to Scooby Doo hoax, back to eerie supernatural.
ReplyDelete"This collection frightens away most of the small boys who love to taunt the Terrible Old Man about his long white hair and beard, or to break the small-paned windows of his dwelling with wicked missiles; but there are other things which frighten the older and more curious folk who sometimes steal up to the house to peer in through the dusty panes. These folk say that on a table in a bare room on the ground floor are many peculiar bottles, in each a small piece of lead suspended pendulum-wise from a string. And they say that the Terrible Old Man talks to these bottles, addressing them by such names as Jack, Scar-Face, Long Tom, Spanish Joe, Peters, and Mate Ellis, and that whenever he speaks to a bottle the little lead pendulum within makes certain definite vibrations as if in answer. Those who have watched the tall, lean, Terrible Old Man in these peculiar conversations, do not watch him again." That's a great story I never think much about. Thanks for the reminder!
DeleteLovecraft may have taken the "lead pendulums in bottles" idea from folklore that may have originated in the American Northeast. I've never seen them in print, but several elderly neighbors in my childhood told me stories about hedge magician/wise woman types who knew a way to speak to the dead through the bullet that killed them, supposedly kept in a bottle of some magical elixir. The stories all involved Revolutionary War soldiers as the spirit guides, with various motives for both spirit and occultist wanting to communicate.
DeleteNever encountered anything quite like them in print and they have been a rural oral tradition that's died out. The tale-tellers were pushing 80 almost 60 years ago - but I sure do see some commonalities in Terrible Old Man, which I read a good fifteen years after first hearing the stories. The concept seems like a reasonable bit of folklore - using the link between victim and the weapon that slew them for magic - that could easily be adapted to other times and places, but outside of that one HPL story I haven't seen it, so maybe the original word of mouth stories were extremely localized.
This story also shares a character with "The Other Gods" and “The Dream-Quest of Unknown Kadath”: Atal, the young boy here, presumably is the same as the student in “The Other Gods” and the aged patriarch in “Dream-Quest”.
ReplyDeleteI should have mentioned that in the post. Thanks for doing so.
DeleteOff topic, but thanks for adding the recent-comments widget. Is it possible to place it at the bottom of the side bar and allow it to hold more comments? Five is hardly enough when the blog is really hopping. And that way the Chaucer quote can appear at the top again.
DeleteThe number of comments is a toggle. I can set it for more comments, but I didn't want to clutter up the column with just this widget.
DeleteI understand. That’s why I suggested moving it below the Follow block.
DeleteI certainly could move it there. I'd worry, though, that almost no one would see it.
DeleteFollow up: I checked and it turns out that five is the most comments that can be shown using this gadget.
DeleteThanks for checking. I can see why you called Blogger a bit tired; hard-limiting something like that is just dumb or at least displays no trust in the blogger.
DeleteIt's not just fiction; HPL saw the true regal grandeur of cats, and rightly so. It's hard to imagine anyone loving Lovecraft and not knowing his deep affinity for felines, but in case there are some benighted among us, make a point to read Lovecraft's essay "Cats and Dogs":
ReplyDeletehttps://www.hplovecraft.com/writings/texts/essays/cd.aspx
Any cat person will get it. Anyone else, well, condolences.
I hate to delve into this, because it is a landmine packed tight with chaos, argument and misunderstanding, but I really can't let it pass that the cat in "The Rats in the Walls" carries its now-unacceptable name is in fact, a nuanced and beloved character, based off the "glorious and purring reality" of his own adored and mourned cat.
DeleteAside from the 19 references to the cat's name in The Rats in the Walls, the offensive word only occurs 12 times in all of his works, and ONLY in the mouths of characters who are clearly intended to be racist.
This is a nuance that is entirely alien to our modern sensibilities. I honestly don't know what that says.
" there is some suggestion that Ulthar exists (or once existed) in the “real world” rather than exclusively within the fantastical Dreamlands." Out of curiosity, what are these suggestions? I would rate this solidly as a Dreamlands tale.
ReplyDeleteAt the start of the story, there are references to Egypt and Africa and the Sphinx, for example.
DeleteAnother possibility is just that the “real” world is reflected in the Dreamlands, not to mention knowledge coming from the intrusion of dreamers (and the creations they make, the thematic point of Dream-Quest) and others like Pickman (did he dream himself there or crawl there through the underworld?).
Delete"The orphan boy’s prayer, the caravan’s enigmatic presence, and the cats’ nocturnal vengeance all suggest a universe in which moral balance is maintained, if not always through means we would recognize or understand. This vision stands in marked contrast to the cosmic indifference of Lovecraft’s later, more famous works. It hints at an earlier, more mythic conception of the universe, one that is mysterious and at times unsettling, but not entirely devoid of meaning or order."
ReplyDeleteThat, I think, is more broadly condusive to horror than is cosmic indifference. Once one grasps the latter, the universe is a relatively predictable (albeit unpleasant) affair. But if some sort of inhuman justice pervades the universe, then you can never really be certain of your place in it. You could not even be confident that the universe wasn't toying with you. At least an indifferent cosmos would not play head-games.