Tuesday, August 8, 2023

Gamma World vs Traveller

I've been meaning to write a few posts about the more interesting TSR historical tidbits I've gleaned from Polyhedron's interview series. While re-reading the interview of James M. Ward from issue #3, I came across this:

Since this interview came out in late 1981, I assume that Ward's claim about the relative sales figures of the Gamma World and Traveller is based on then-current information. While we don't, so far as I know, have any hard data on TSR's sales of Gamma World, we do know a lot about GDW's sales of Traveller. In 1981, the period about which I assume Ward is talking, GDW sold just shy of 60,000 copies of Traveller for the entire year, or roughly 5000 copies a month. If Ward's assertion above is accurate, Gamma World was doing better than that, though there's no way to know how much better.

Interestingly, Ward later notes, somewhat enviously, that Traveller "has lots of people writing supplements for it," which he implies is the reason for its being more well known. He may be on to something, because, if you look at GDW's sales of its support products for Traveller, they're quite impressive. In 1981 alone, GDW sold 81,159 copies of supplements, like The Spinward Marches and 50,865 copies of adventures, like The Kinunir. Taken together, that's more than twice the number of copies of rulesets sold during the same period (and I'm not including the sales of rules expansion books like Mercenary or double adventures). 

Ward seems to be aware of the fact that the lack of support for Gamma World – something I regularly note when I talk about the game – had an adverse effect on its popularity relative to other science fiction RPGs of the time. He adds that "only Gary Gygax and myself are writing GAMMA WORLD things," which suggests to me that TSR never had any kind of plan for supporting the game beyond whatever Gygax and others might produce on their own. Of course, I'm left wondering what became of these Gamma World supplements or adventures Ward was supposedly working, because, so far as I know, none of them ever came to publication. 

Without verifiable figures, it's impossible to judge the veracity of the claim that Gamma World outsold Traveller on a monthly basis. I certainly think it's plausible, given the popularity of Dungeons & Dragons at the time and the reach of TSR within the hobby. If Ward is indeed correct, then it represents an incredible misstep on the part of TSR that Gamma World was not better supported, because it would have given them another significant source of revenue at the height of the early '80s RPG fad – but then no one has ever claimed that TSR was the most well run of companies at any point in its existence ...

17 comments:

  1. It seems odd to me that TSR would have access to accurate sales data for a GDW game in 1981, not least because GDW was based in a different country. But who knows.

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    1. What? GDW was based in Normal, Illinois. Same country as TSR. You aren't confusing them with Games Workshop, are you - something the GDW wiki page explicitly warns against, amusingly enough.

      I don't believe Ward or TSR had any idea what GDW's sales were like and I suspect the claim that GW was outselling Traveller has no basis in reality, but that's just my opinion. My dealings with the company as a retailer in the late 80s and 90s suggest that the company was prone to exaggerating their sales, downplaying their financial problems, and just generally being pretty dishonest when trying to upsell their products. Not unusual behavior in any large company, but that doesn't mean I liked being lied to about product availability and release dates either.

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    2. Not confusing GDW with GW; I just always thought Traveller was British, probably because the title is the British spelling of "traveler." What can I say, I take spelling seriously. My bad! :)

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    3. The story behind why Traveller uses the UK spelling rather than the US one, despite being an American game is rather banal: GDW simply thought the title "looked better" with two L's.

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    4. It's also probably not a coincidence that the Dumarest books used the two-l spelling of "traveller" to describe interstellar wanderers.

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  2. Perhaps the game Star Frontiers is a necessary addendum to this discussion. TSR may not have seen GW as the best competitor to Traveller. I certainly didn't. I played GW and saw it has a D&D knock off with crazy high hit points. On the other hand, I recall my friends and I eagerly awaiting the release of Star Frontiers. We scooped up copies as soon as they hit the shelves and had a blast exploring that planet where our ship crash landed. It seemed more adventurous than Traveller to us.

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    1. Yah, SF was more akin to Traveller and we played both. GW was more like Aftermath or a zany D&D (kinda like Barrier Peaks on steroids). I did remember that a lot of people had a copy of Gamma World but fewer had or played Traveller until I got into college where Mega Traveller was all the rage.

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  3. "so far as I know, none of them ever came to publication."
    What about "Legion of Gold"?

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    1. Ward didn't have anything to do with Legion of Gold, not even as an editor or developer.

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  4. I'm guessing the GW supplements written by Ward are the ones published in Dragon.

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    1. Yes, I did wonder why would they put 'Jake' in quotation marks...

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  5. Lack of support has doomed many an enterprise to failure.

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  6. Even the spindlesworth of support GW did get was cockeyed. Take "Legion Of Gold." A great module, but really more saturated in the spirit and gameplay of D&D than what the 1st Ed Gamma World box set spelled out. There's even a Barony in the center of it!

    Gary Gygax was an amazing creator and visionary, but I think GW needed its own separate axis point. "Famine In Far-Go" is much closer to the spirit of Gamma World the game. (I do prefer Legion Of Gold, but it feels and plays like a variation on B2 to me.)

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  7. I can believe that TSR sold more copies of GW, at least to retailers. I can remember walking into a lot of toy, game, and gift shops and seeing the TSR boxed sets (Boot Hill, GW, Top Secret, etc.) Keep in mind, in the early 80's, everybody had at least some rpgs for sale. Even our local Hallmark store (remember those?) had a small section. As did Sears (!) and Kmart.

    Traveller however, was mostly at the dedicated hobby and comics shops.

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  8. I could be wrong but I suspect a lot of TSR fanboys bought Gamma World but did not actually play it after a game or two.

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