Sunday, August 20, 2023

H.P. Lovecraft and the Evolution of Genre

Though I'd read some of his earlier, less overtly cosmic stories beforehand, it was the release of Chaosium's Call of Cthulhu roleplaying game in 1981 that ultimately cemented my lifelong affection for H.P. Lovecraft and his works. I doubt this is a unique situation. Indeed, I have long suspected that Call of Cthulhu has probably served as the gateway to Lovecraft for more people since its publication four decades ago than almost anything else. Consequently, on the 133rd anniversary of his birth, I wanted to use Call of Cthulhu as the springboard for some rambling thoughts on the changing meaning of literary genres and the question of the genre in which Lovecraft himself wrote.

If you take a look at the subtitle of the 1981 edition of Call of Cthulhu, you'll see that it reads "Fantasy Role-Playing in the Worlds of H.P. Lovecraft" – and so it remained for more than a decade, until the advent of the game's 1992 edition, when the subtitle became "Horror Roleplaying in the Worlds of H.P. Lovecraft." I remember being mildly baffled by this in my youth. I had assumed, based on my initially limited reading of HPL, that Call of Cthulhu would be a horror RPG. In what sense could the game be called fantasy? Bear in mind that, by the time of 1981, the term "fantasy" had already become strongly associated with stories that existed somewhere in that twilight realm located between Tolkien's The Lord of the Rings and Howard's tales of Conan the Cimmerian. My bafflement stemmed from this fact.

With age, I've come to understand a couple of additional details that shed some light on this matter. First, in some corners of the hobby, particularly the West Coast but also in the UK, the term "fantasy roleplaying game" – or FRP – was a generic term. In this sense, a fantasy roleplaying game was a category of game, much like a boardgame or video game. Second, and probably relatedly, the term "fantasy" itself could still be used generically, applying very broadly to any fictional work that departs from everyday reality, in one way or another. As I already noted, this usage was not familiar to me in 1981, thanks in no small part to the success of marketers and bookstore managers in dividing and segregating the various strands of fantasy into fantasy proper, science fiction, horror, and so on. I suspect that the fine folks at Chaosium, being older fantasy fans, retained that earlier, broader sense of the term when they subtitled Call of Cthulhu.

But what about Lovecraft himself? How did he view the genre(s) in which he worked? Perhaps unsurprisingly, the matter is complicated. Obviously, Lovecraft lived the entirety of his life before there were any widely accepted distinctions between different types of speculative fiction. They were all still deemed varieties of "fantasy" and Lovecraft would occasionally talk about his work or those of others in his circle as "fantasies." He would, in fact, sometimes call himself a fantaïsiste, an archaic English word borrowed from French for both a dreamer and a creator of fantasies (Lord Dunsany being one of his models in this regard). 

At the same time, one of Lovecraft's most celebrated non-fiction writings is his 1927 essay "Supernatural Horror in Literature." In it, he surveyed the development and characteristics of a genre to which he gives various names – the "weirdly horrible tale," the "weird tale," the "literature of cosmic fear," "fear-literature," the "horror-tale," and more. HPL seemed to use the term "weird tale" most frequently to describe his own works, most of which were published, perhaps not coincidentally, in the pages of a magazine bearing the title Weird Tales. 

Does the weird tale constitute a genre – or perhaps sub-genre – of its own? Does it have unique characteristics distinct from those of other kinds of speculative fiction? These are good questions without clear answers. As is so often the case, whether one recognizes any answer as dispositive depends on how finely one wishes to slice a great mass of literature. Further, the fineness with which one can categorize literature is itself a product of historical context. It's only with the benefit of hindsight that one possesses sufficient numbers of categories to claim magisterially that, for example, 20,000 Leagues Under the Sea is a work of science fiction rather than fantasy. At the time the novel was written, such distinctions did not exist or, more importantly, did not matter. Even now, they have no impact whatsoever on one's enjoyment of Verne's tale.

To a great extent, that is also my judgment on the genre of H.P. Lovecraft's works: it doesn't matter. Whether one judges them fantasy, horror, or science fiction by the standards of today makes no difference to my own enjoyment of them. I increasingly feel as if this obsession with categorization, of putting everything into a clearly marked box, is folly – the pastime of pedants and advertising flacks. It's a defect of character to which I am particularly prone, which is why I feel it's important to push back against it. Ultimately, all that should matter is whether one finds a given story worthy – by whatever criteria – and not on the basis the literary genre it supposedly occupies.

All of which is to say: Happy birthday, HPL! Whether you're a writer of fantasy, horror, or science fiction, your works have immeasurably enriched my life and I am glad to have discovered them.

14 comments:

  1. From what I remember, the people at Chaosium did indeed use the term "fantasy" in its older, broader sense for CoC and the other games they released around that time. And thank you for the reminder: Happy Birthday, Mr. Lovecraft!

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    1. Agreed. By way of example Hawkmoon is arguably post-apocalyptic scifi more than it is fantasy, but they certainly didn't call it that.

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  2. My experience of bookshops in the UK in the late 1970s and early '80s was that they had not yet started splitting genre hairs too finely. There might be a separate Horror section (mainly consisting of Stephen King, James Herbert, and new kid on the block Ramsey Campbell) but Science Fiction and Fantasy were intermingled.

    This made sense to me (and still does) because several of my favourite writers wrote in both subgenres. Moreover, many wrote books that gleefully blurred the imaginary boundary between them. I'm thinking of such authors as Ursula Le Guin, Poul Anderson, Jack Vance, and Tanith Lee. Two major tetralogies of the time were firmly in the Science Fantasy camp: Julian May's Saga of the Exiles and Gene Wolfe's Book of the New Sun.

    Having since learned how modern speculative fiction arose from the tangled roots of Mary Shelley, William Hope Hodgson, Lord Dunsany, the Weird Tales crew, etc., and having worked in bookselling for two decades now, I strongly agree with you that overly fine splitting of genres and categories serves neither writers nor readers. If it "speaks" to you, its good. Lovecraft's work covers all the bases admirably.

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    1. Congrats on keeping a job in that field for so long. I dabbled in it in hybrid book/game stores in the 90s and early 2000s, but watching what's happening to book stores (and trad pub in general) since the Big Boxes and Amazon arose has been a lesson in how nothing is forever. My area has gone from 22 stores (new and used) in the 1980s to three - and one of those is a sole surviving Big Box, has less than half its floor space devoted to actual books and doesn't stock even that few well. The two smaller indie stores are even worse, limping along of textbook, calendar and toy sales. Not a single used book store closer than a day's drive now.

      Rant aside, I agree that the marketing obsession with finely-sliced genres has done nothing but hurt sales, particularly the utterly arbitrary way children's books are subdivided. Give us back the days when "fantasy & scifi" was one single sprawling section that forced people to browse a wider variety of titles. The current system doesn't help anyone but purchase agents. It's not even easier to shelve a bajillion tiny sections.

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  3. It should be of note that "weird fiction" was often used to cover stuff that was not necessarily pure horror (as Lovecraft and others often managed to create in the early 20th century) but weren't quite science fiction or fantasy in the Conan/Tolkien sense. It's also been coming back as a way to describe a resurgence in that sort of thing recently.

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  4. I like the term "weird tale" for anything that involves magic, the supernatural, extraterrestrials, imagined technology, imagined pasts, or imagined futures. The weird tale is in contrast to "mundane" fiction. This latter can of course be set in any historical place or time.

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    1. Agreed. I probably prefer the designation "speculative fiction" but "weird tale" works. It's that creative leap of imagination from the mundane to the speculative that is distinctive. Which makes Foundation, The Silmarillion, Dune, The Shining, and The Hitchhikers Guide to the Galaxy all "weird tales", along with Nineteen Eighty-four, Brave New World, A Clockwork Orange, Riddley Walker, and The Handmaid's Tale.

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  5. I don't think you're wrong about Call of Cthulhu being one of the main forces behind the '80s Lovecraft Revival. The second major force behind the revival was the release of Stuart Gordon's Re-Animator in 1985, which reached horror fans who weren't into RPGs. But CoC was there first.

    If those two things hadn't come into existence, I suspect HPL would still languish in semi-obscurity as a deep-cut reference in the occasional comic book or Stephen King short story, and for better and worse we wouldn't have all the Cthulhu plushies.

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  6. The need to separate and categorize everything in modern life has mostly succeeded in sowing division amongst us all.

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  7. I am comfortable calling CoC "Fantasy" (actually, all horror, really. why is it fantasy when my dwarf fights a ghost, but not when my human does?)

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  8. Think the 'weird tale' is hard to pin down sort of like 'sword and sorcery'. There's no concrete definition for either, more a sort of feeling you get reading the work.

    Found a lot of my favorite works don't sit solidly in one genre, Lovecraft being one example and Gene Wolfe another.

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  9. Music categories fall under this topic. Is it bluegrass, country, or american roots? House, trip hop, or techno? Of course, you could also apply this to the dividing line of one species of life to another, of which the rules for defining what constitutes a species is constantly, well, *evolving*.

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  10. The common words used by these writers like weird and queer have etymologies related to turning/twisting, etc. They are writing stories that TURN and TWIST reality (Many philosophers, and even quantum physicists, would argue reality already is Weird.).

    Fantasy stemming from Latin/Greek, phantasia.

    I think the writers of that pulp era chose these words deliberately as proud wordsmiths. Whereas today we know/care less about word origins and archaic etymologies - trying to find broad, fuzzy, categories to make things ontologically less taxing.

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  11. I wanted to write a comment about how I see this question of genres from a French-speaking point of view, James, but Blogger deemed it "too long".
    So I made a post out of it, you'll find it over there on my blog !

    http://lejoyeuxscribe.blogspot.com/2023/10/genre-distinctions-in-speculative.html

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