Friday, December 1, 2023

The Limited Pop Cultural Footprint of D&D as a Game

In looking at the early history of Dungeons & Dragons, there's a lot of talk about its faddishness in the late '70s and early '80s. Certainly, news stories about the so-called "steam tunnels incident" of August 1979 catapulted D&D – and roleplaying more generally – to greater public consciousness in the English-speaking world (and perhaps beyond). My own introduction to the hobby was, in part, facilitated by the media hoopla surrounding the disappearance of James Dallas Egbert III. Likewise, I can attest to the fact that, throughout the first half of the 1980s, there were many, many articles written in newspapers and magazines about this "weird new game." I was always on the lookout for them, clipping out the most interesting ones and then transferring them to a big, black binder I acquired for just this purpose.

What's most interesting to me, in retrospect, is how limited the presence of Dungeons & Dragons was in the larger popular culture of the 1980s. Despite the widespread discussion of the game in mass media – including the infamous 1985 60 Minutes hit piece – and its very good sales for TSR, there were almost no pop cultural depictions of kids playing RPGs of any kind during my youth. The only one that comes immediately to mind is that scene during the 1982 Steven Spielberg movie, E.T. the Extra-Terrestrial. There's also the CBS TV movie adaptation of Mazes and Monsters from the same year, but that's far from the kind of thing I'm thinking of. Even the 1983–1985 Saturday morning Dungeons & Dragons cartoon – ironically also broadcast on CBS – doesn't depict any of the characters playing D&D.

Are there any others that I missed? There's the 1985 episode of the BBC Two series, Tucker's Luck, about which I posted earlier this year, I suppose, though I was completely unaware of its existence at the time. I wouldn't be surprised to discover that there are a few other examples of similar things here and there, but, if so, they're not likely to be high profile. Generally, when I think about pop cultural depictions of people playing D&D, they're of much more recent vintage – the mid-90s at the earliest. By this point, D&D and roleplaying games don't appear to have been quite as faddish as they had been a decade previously, if the coverage of the hobby in the news media is any indication.

Why would this be? I'm sure there are many factors involved. The most obvious one to me is that, it wasn't until the mid-1990s that people who grew up actually playing RPGs, were old enough to be in positions within movie and TV studios to depict their youthful hobby. During the fad period of the '80s, I'd wager that most of the people involved in making creative decisions had little awareness and even less understanding of roleplaying games and thus would have no interest in depicting them in the films and programs they were creating. As the first generation of roleplayers aged into adulthood, that started to change.

Of course, even then, the accuracy of these depictions remains spotty at best – and that's being kind. Roleplaying games are notoriously difficult to depict in ways that would be either intelligible or interesting to those unfamiliar with their intricacies. Consequently, we get muddled and misleading depictions of the hobby, often played for laughs, that do little to show off just what it's like to actually play these games. The ironic thing is that, as an entertainment and, dare I say, an art form, roleplaying games, especially Dungeons & Dragons, are among the most pop culturally influential of the last half-century. The video game industry, for example, owes an incalculable debt to RPGs, and it's far from the only cultural industry where RPGs have left their mark. That's why I consider it a shame that, even now, it remains rare to see the play of D&D, as a game, represented in popular culture in a way that properly conveys not just its content but also its enduring appeal.

20 comments:

  1. Don't overlook the depiction of Spy Rpg play in the film Cloak & Dagger-- including a scene where an angry father confiscates his son's edition of Starter Traveller and some miscellaneous Avalon Hill wargames.

    The mall game store shown in the film is a fairly accurate time capsule if you ask me.

    ReplyDelete
    Replies
    1. That's an excellent reference. I had completely forgotten about it. Thank you.

      Delete
    2. I loved Cloak and Dagger! I saw it in the theater with my best friend and we were enthralled by the thought of the fake Atari cartridge.

      Delete
  2. It took me a few minutes to track it down but I rembember there was a sit com in the late 90's, 199 to be exact, called "Jesse" starring Christina Applegate. In this episode she goes on a date with her math teacher to his D&D Group. They all wear hats and bow down to teh DM. It's all rather off putting, but that's the way D&D was seen.

    https://grognardia.blogspot.com/2023/12/the-limited-pop-cultural-footprint-of-d.html?lr=1

    ReplyDelete
  3. Replies
    1. Other than the title, that movie didn't have anything to do with D&D.

      Delete
  4. They show a lot of AD&D stuff in the background of Morris's (William Forsythe) game shop in Cloak & Dagger (1984).

    Just saw someone else mention C&D

    ReplyDelete
  5. There was an episode of The Greatest American Hero, "Wizards & Warlocks" (1982).
    Although it was about LARP instead of actual D&D, it still dealt with role-playing.
    It was clearly inspired by the media's presentation of D&D as problematic, but I think it had a less negative outlook on the subject.

    ReplyDelete
    Replies
    1. There's even an episode of The Powers of Matthew Starr that features a very LARPY fantasy game.

      Delete
  6. I could have sworn the kids were playing D&D in the beginning of Goonies too.

    ReplyDelete
  7. Kids played D&D in the comic strip Fox Trot (late '80s/early '90s).

    ReplyDelete
  8. The dark satire Zero Charisma (from 2013) has a painfully accurate portrayal of a socially inept DM and his even more pathetic players.

    ReplyDelete
  9. There were those two episodes of Community. The DM rolled all the dice, though he had the right attitude.
    Jeff: "Abed, you're not helping."
    Abed: "I'd be a pretty bad Dungeon Master if I were."

    ReplyDelete
  10. Other than ET, Freaks and Geeks sticks out in my mind as the first time DnD was treated with any kind of accuracy or empathy. Before that dnd players were pretty much universally depicted as pariahs and losers and the gameplay itself was usually confused with larping. Community has two good episodes that center around dnd play. The Key and Peele sketch about dnd is really funny and highlights player agency as an important facet of the game!

    ReplyDelete
  11. There's actually an episode of the early 1980s TV series "Simon & Simon" which is built around a client who is an RPG player

    ReplyDelete
  12. I remember that a couple of characters in the movie Taps (Tom Cruise and Timothy Hutton, if I remember correctly) mentioned playing D&D, but there was no onscreen depiction of gameplay.

    ReplyDelete
  13. There are a couple of scenes of characters playing D&D in the later seasons of Buffy the Vampire Slayer. It's played as comic relief ("I can't help you, I'm a dwarf with the mystical strength of a doily.") but also falls into that late '90s/early '00s period when references were becoming more previlant.

    ReplyDelete
  14. The text adventure computer game Zork III (1982) had the subtitle "The Dungeon Master", and involves collecting the garb of the Dungeon Master and becoming his replacement. Said garb bears a resemblance to the Dungeon Master in the D&D cartoon, even though that didn't broadcast until 1983, as well as the orange spine DMG cover (also from 1983). But I suppose the image of the Dungeon Master as a cloaked and hooded wizard with a staff, amulet, book, etc., was a fairly obvious one.

    I'm not sure this counts as wider pop culture, since Zork was basically written to simulate a D&D adventure, and was a fairly niche interest anyway when first published.

    ReplyDelete
  15. There is a YA novel called The Homeward Bounders by Diana Wynne Jones, where dimension-hopping kids realize that demons are controlling each universe by playing RPGs. Published in 1981, but I didn't read it until the late 80s when my cousin recommended it to me.

    https://en.m.wikipedia.org/wiki/The_Homeward_Bounders

    ReplyDelete
  16. How about a commercial featuring Jamie Gertz and Alan Ruck (Cameron from Ferris Bueller?)
    https://youtu.be/q1wGlOwn1pM?si=hODeRMJ9ONlyimC8
    If the Mazes and Monsters movie was meant to be a "Satanic Panic" cautionary tale warning against playing these games, it had the exact opposite effect with me.
    I'm not sure if depicting actual play was ever needed to cement thus game into pop culture.
    Remember also how many D&D video games came out for Atari and Intellivision in the early 80s, not to mention games like Venture. Every console thereafter would usually have at least one officially licensed D&D game, plus many similar game series. Wizardry, The Bard's Tale, Might & Magic. Japanese RPGs. The CYA books. We seem to think D&D hadn't hit mainstream, but it was still a oretty big deal.
    And the Dungeons & Dragons cartoon! If having a Saturday Morning cartoon didn't cement pop culture status back then, I don't know what did. I'm still watching those episodes today with my son.

    ReplyDelete