Tuesday, October 1, 2024

REPOST: The Articles of Dragon: "Character Classes to Consider"

Issue #65 (September 1982) of Dragon saw yet another "From the Sorceror's [sic] Scroll" column by Gary Gygax that I will long remember. At the time, I was an avid AD&D player, having largely cast aside the D&D line as "for kids" (despite my being only just shy of 13 at the time). So, anything Gygax wrote about an "expansion volume" for the system was of keen interest to me. In the article under examination today, Gary laid out his plans for some new sub-classes, a topic sure to cause me to catch my breath.

According to Gygax, there would be seven new sub-classes, in addition to an additional level for druids beyond 14th. Of these sub-classes, we only ever saw three: barbarian, cavalier, and the thief-acrobat, in addition to the 15th level Grand Druid (and the Hierophant levels), each appearing first in the pages of Dragon and then in Unearthed Arcana. The others never appeared under Gygax's name in any form. They were:
  • Mystic: A cleric sub-class "concerned more with prediction and detection than are other sorts of clerics."
  • Savant: A magic-user sub-class "specializ[ing] in knowledge, understanding, and arcane subjects." Because of their deep learning, they can even learn some cleric and druid spells and, at high levels, use scrolls of other classes as well.
  • Mountebank: A thief sub-class "specializ[ing] in deception, sleight of hand, persuasion, and a bit of illusion." 
  • Jester: Whether this was a sub-class or a new class all its own Gygax never explains, though he does reference Roger E. Moore's NPC jester class. Amusingly, he has already worked out the class's level titles in this article and presents them.
At the time, I was salivating at the thought of so many new sub-classes for AD&D, though, in retrospect, the only one I now think was a good idea was the mountebank and it's one of the classes we never saw. Regardless of my present feelings, the article caused quite a stir at the time, leading many to believe that the next volume of AD&D was about to appear imminently. As it turned out, it would be several more years before we saw Unearthed Arcana and that book was not at all what we were expecting.

The article also covered a handful of other topics. First up was about personalizing one's character, a key facet, Gygax claims, in a role-playing game rather than a "roll playing" game. I'm not sure if this is the first ever instance where this pun was used, but it's certainly an early example of it. Of course, for Gary, "personalizing" meant one of a wide variety of adjectives to describe one's character's complexion, skin, hair, and eye color. It's both an odd thing to include in this article and a strangely literal understanding of "personalizing."

Gygax also notes that he is "retir[ing] from the position of 'sole authority' regarding the D&D game system," making way for Frank Mentzer as his colleague. He also notes that he is working closely with Francois Marcela-Froideval on several AD&D-related projects, including two "volumes." One of these is presumably Oriental Adventures but the other could have been any number of things. Finally, Gygax once again inveighs against "cheap imitations" and "knock-off" products, urging his readers to "avoid all such fringe products." I'm not certain which products he specifically had in mind in 1982, but it's unlikely to have been the Arduin series, since they were several years old by that point.

14 comments:

  1. Tough to say who the "cheap imitator" crack is aimed at. Could certainly be Judges' Guild, who'd just lost their license to do AD&D stuff that year and were clearly struggling to keep up with the industry's rapidly improving publishing standards by that point.

    I'd say maybe Mayfair for their Role Aids line (which started in 1982) but (going by wiki) supposedly Gygax lobbied to grant them a license beforehand and got outvoted by the TSR board, so it would be odd for him to be snapping at them in his usual dog-in-the-manger style.

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  2. The Savant, Mystic, Mountebank, and Jester do appear as character classes in the "What could have been" 2nd Ed AD&D in the Adventurers Dark & Deep RPG.

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    1. They're also in Trent Smith's Heroic Legendarium, which is sort an expansion of AD&D with some of the best parts of Mythus.

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  3. A little-known character class by Gary Gygax for advanced D&D is the hunter, which appeared in the Fall 1988 issue of the newsletter, Realms of Adventure (#2).

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  4. With the UA classes and subclasses and these “lost” subclasses, I always wondered what Gygax’s intentions were. I would presume that much of early D&D design was responding to the desires of players. So, for instance, a player wanting to play a hobbit might inspire Gygax to flesh one out. But at this point in history, is that still happening, or is something like a Mountebank subclass just a thing Gygax was on about that interested no one else, or maybe just an excuse to show off another weird word he knew? It’s likely hard to say.

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  5. I have to admit, from what I've heard about these character classes, I can't really figure the draw for them. The mystic and savant descriptions are too sparse, and beyond the savant being able to use cleric/druid spells there's nothing to really hang onto; how do these classes work or stand out? Mystics strike me as less combat oriented than regular clerics, but that isn't stated, and meanwhile, aren't all magic-users specialized in 'knowledge, understanding, and arcane subjects?' Isn't that their whole shtick? The mountebank makes sense for Basic where multi-classing wasn't quite a thing, but in AD&D I'm not quite sure what it would entail that a thief/illusionist with high CHA wouldn't. The jester meanwhile I can see as a separate class, but I can also see it as almost an alternative to making the bard a "real" class.

    I should probably pick up Adventures Dark and Deep and see how they handled them there, I just have to justify picking up another system when I already have one that I'm satisfied with.

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    1. If you don't want to pick up an entire new system, BRW Games also has those classes and other information written up for AD&D 1E with the Book of Lost Lore supplement. Further, if you do want to pick up the game you might want to wait, as a new edition/"printing" will be coming out shortly.

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    2. The mountebank did eventually appear under Gary's name, as a "Vocation" in his Dangerous Journeys: Mythus game. While it did not include a mystic or savant, it did have several Vocations categorized as "Mysticism" (astrologer, diviner, fortune teller, and soothsayer) and "Scholar" (philosopher and sage, with an additional poet/musician that is clearly a revised bard and maybe intended to stand in for the jester) that seem similar to those descriptions. The mountebank appears as one of the "Outlawry" Vocations, along with the assassin, bandit, pirate, and thief.

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    3. Oh, it's not that I don't want to pick it up, I just have a hard time justifying it. Doesn't stop me from picking up the supplemental books though, and if Book of Lost Lore is just all the new stuff in its own book, that's pretty cool.

      I am tempted to wait for the new edition though.

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    4. I get it. Just thought I'd let you know what the situation was.

      I meant for that second comment to go to the main thread. I'll repost it, I guess.

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  6. I'm going to wager at this point I was so deep into Runequest that I probably paged right through this article when it came out (sub ran out later around Jan 83 as I recall).

    I was a DM 100% of the time by 1980 and even if I was playing I'd wager I would have found this list as boring then as I do now. They don't seem to be very adventurous roles for an adventure game. Might as well play a scribe.

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    1. I'm wagering entirely too much today on D&D stuff.

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  7. Listen to the podcast When We Were Wizards for the 1982 chapter to get a clue where his head was at about imitators. I seem to recall them talking about just that.

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  8. I intended for this comment to go here in the main thread, but somehow it got stuck as a reply to someone else above. I'll repost it here:

    The mountebank did eventually appear under Gary's name, as a "Vocation" in his Dangerous Journeys: Mythus game. While it did not include a mystic or savant, it did have several Vocations categorized as "Mysticism" (astrologer, diviner, fortune teller, and soothsayer) and "Scholar" (philosopher and sage, with an additional poet/musician that is clearly a revised bard and maybe intended to stand in for the jester) that seem similar to those descriptions. The mountebank appears as one of the "Outlawry" Vocations, along with the assassin, bandit, pirate, and thief.

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