Tuesday, December 17, 2024

Done with Dungeons & Dragons?

As I alluded to yesterday, I increasingly feel as if I don't have anything interesting left to say about Dungeons & Dragons. On some level, that's understandable. There are nearly 4500 posts on this blog and, though I haven't done an inventory of just how many of them are specifically about D&D, I think it's safe to wager that more than half of them – that's over 2000 posts – pertain to the game in some fashion. With that much virtual ink spilled over a single roleplaying game, even if it is the single most popular and successful one, what more is there for me to say?

Part of the problem, though a small one, is that it's been some time since I actually played any version of Dungeons & Dragons. I kicked the then-current edition of D&D to the curb in 2007, right before I began my OD&D journey and started this blog. I never played either 4e or 5e, as I was perfectly happy, when I wanted to play Dungeons & Dragons, to make use of one of the TSR editions of the game, whether the Little Brown Books, AD&D, or B/X – except that I rarely did so. It's ironic that this should be the case, since Grognardia began in large part as an exploration of the history of D&D and, by extension, the larger RPG hobby. 

Of course, one might reasonably ask, "But weren't you playing Labyrinth Lord and Swords & Wizardry and Lamentations of the Flame Princess and [insert your favorite retro-clone here]? Aren't they just D&D with the serial numbers filed off? Indeed, wasn't that the whole point in their creation?" Similarly, "Haven't spent the last decade playing Empire of the Petal Throne, whose rules are basically OD&D with some changes added?" For that matter, "Isn't Secrets of sha-Arthan, your personal science fantasy game, just like EPT, another variant on good ol' D&D? How can you say you haven't been playing Dungeons & Dragons?" 

These are all fair questions, but, as I noted, my not playing D&D is only a small part of the problem. A much bigger one is simply that, for whatever reason, I don't think I've had any genuinely original insights into the game in a very long time. Sure, I can – and do – mine old Dragon articles or TSR era products for little tidbits of trivia, but it's rare that any of this is insightful. They're mostly exercises in pure nostalgia, exactly the kind of thing detractors of the Old School Renaissance have been criticizing for years. I don't think there's anything inherently wrong in indulging in nostalgia from time to time, especially when your readership is made up overwhelmingly of middle-aged men who remember the glory days of our hobby. However, I don't want that to be the only thing this blog is known for.

2024 is the 50th anniversary of the publication of Dungeons & Dragons. My intention was to devote a lot of time to looking at OD&D and its rules and history. Here we are, almost at the end of the year, and I've done very little of that. I've started and deleted more posts about OD&D and D&D generally than I have about any other game or topic. In almost every case, I either discovered I'd already written about the topic before or that what I wanted to say was rather trite. In a moment supreme irony, even the topic of this post is one I broached only a couple of months ago. It really does seem as if, when it comes to D&D at least, I've done it all – or at least all that I find interesting enough to devote the time to write about.

This is why I'm now looking to spend more time writing about Traveller in the new year. It's a game I've played almost as long as Dungeons & Dragons and about which I am still very passionate. More than that, it's a game about which there's still a lot more I could say. The well of Traveller commentary is far from dry, whether I'm writing about its rules, its history, the Third Imperium setting, or my own involvement in the game's fandom or publications. I feel as if I could write about Traveller for a very long time and not repeat myself than I often do with D&D.

As always, I wrestle with the issue of just how interesting non-D&D topics are with many readers. My most popular posts continue to be those that touch on Dungeons & Dragons in some way, while those that stray farthest from it aren't nearly as well liked. It's a frustrating conundrum. Ultimately, though, I've concluded that, if I'm to continue writing the blog, I need to write primarily for myself, which probably means I'm going to dial down the number of D&D-centric posts – not eliminate, mind you, just reduce. To a very great extent, Dungeons & Dragons is the hobby, so there's no way I could remove coverage of the game entirely, even if I wanted to do so (which I don't). However, I do want to get back into writing insightfully about older games that interest me, hence the increase in Traveller content.

I assure you: I'll write about more than Traveller. As much as I adore the game, I don't think I could make it the subject of every post. Plus, Grognardia began as and remains a broader blog than any one game. The shift I'm making now and into next year is simply a rebalancing of focus rather than the wholesale rejection or closing off of other options. 2025 will certainly bring changes around here, but being "done with Dungeons & Dragons" in a definitive way is not one of them.

8 comments:

  1. As someone toying with the idea of starting a Classic Traveller campaign sometime this year this change sounds great to me. I've only ever played fantasy or fantasy adjacent games, so more insights into a sci-fi sandbox game would be very helpful.

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  2. I think bringing old posts as "Retrospective" is a good move. Let's say you last post about monster math was done in 2012. I will probable never go back and look at it, so it was like it never happened to me and to anyone that was not active reading at the time, or even to ppl that read but dont remember. But is a subject that if it comes up, I'm interested in reading.

    You could think about bringing good and insightful posts of yours back (original text and add Retrospective at the title) and maybe adding some new thoughts or related links about it in the end of the post. I would love to see that and I think anyone that follow your blog would think the same!

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    1. Im on board.I just don't go scrolling through all the old articles. I can't remember what I had for breakfast, let alone what James posted 14 years ago.

      A "greatest hits"...or maybe "critical hits" is a fantastic suggestion.

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  3. Jim Hodges ---
    I have found an interest in almost everything you've posted over the many years I have been coming here, but I admit D&D remains my primary focus.

    Some other games I'd be interested in reading about if you ever looked back on them (again) may be the Middle Earth RPG that ICE put out, FASA's Star Trek RPG, and of course early (pre-2000) MTG is of interest to me.

    You also mentioned not playing D&D, and I, too, spent years reading D&D books and having an interest in the game long after I essentially quit playing it. (i.e. I come here and read your articles.

    Whatever you do, I probably still will, D&D or otherwise.

    Good luck whatever road you trek down here on this very deserving blog.

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  4. I find Traveller fascinating, as it's the one of the Big Names of which I have very little experience, so I'm very keen to see more content.

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  5. "I need to write primarily for myself."
    I think this is the most important thing. I'll avidly read your posts about any system or facet of the hobby, and your archive speaks for itself. You've essentially written many books worth of reflections on D&D, so it makes sense that you might feel you’ve arrived at a different stage. There have been any number of D&D blogs but your sensibility, experience, and insight are what keep readers coming back.

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  6. Traveller is one of those read-but-never-played games that I have always been fascinated by, particularly the playable alien races. No matter what you write about, it's worth the read. D&D is the lingua franca of the hobby, but it's not the only one. I wouldn't mind becoming a little more multilingual, especially with you as my tour guide. Travel away!

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  7. I will always be far more interested in what you have to say about Traveller than D&D. It's a better game, for a start

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