Since I mentioned it my earlier post, I thought it worthwhile to share the original advertisement for The Valley of the Pharaohs I remember seeing in Dragon. This particular one appeared in issue #77 (September 1983).
I don’t think of myself as an unimaginative guy, nor a rookie GM, but I don’t know what I’d do with this? Contrive some plot? Some narrative? Create some pre-manufactured political intrigue game and then force the players to fill certain roles? Have the players create random characters, a scribe, a craftsman, a priest, and a warrior, then try to figure out why they’re hanging-out together, then prod them into some adventure, like robbing a tomb, or raiding a temple, or something? I think a game like this needs a few scenarios laid-out. Maybe a campaign intro. Something to let the GM know what the writer was thinking. “You are in a tavern next to the Nile, a shadowy Hittite wizard approaches your table….”
Honestly I think most rpgs could benefit from including some suggested scenarios and campaign intros. The use case a game designer envisions isn't necessarily going to be obvious to a potential GM. It isn't always to me.
As an example, I've got plenty of experience playing and running Shadowrun (in the SR3/SR4 era), but I look at the Cyberpunk 2020/RED roles and I'm not immediately sure what I'd do with that. It isn't obvious to me why a Corporate, Lawman, Media, and Nomad will all be hanging out doing off the books work together.
I don’t think of myself as an unimaginative guy, nor a rookie GM, but I don’t know what I’d do with this?
ReplyDeleteContrive some plot? Some narrative? Create some pre-manufactured political intrigue game and then force the players to fill certain roles?
Have the players create random characters, a scribe, a craftsman, a priest, and a warrior, then try to figure out why they’re hanging-out together, then prod them into some adventure, like robbing a tomb, or raiding a temple, or something?
I think a game like this needs a few scenarios laid-out. Maybe a campaign intro. Something to let the GM know what the writer was thinking.
“You are in a tavern next to the Nile, a shadowy Hittite wizard approaches your table….”
Honestly I think most rpgs could benefit from including some suggested scenarios and campaign intros. The use case a game designer envisions isn't necessarily going to be obvious to a potential GM. It isn't always to me.
DeleteAs an example, I've got plenty of experience playing and running Shadowrun (in the SR3/SR4 era), but I look at the Cyberpunk 2020/RED roles and I'm not immediately sure what I'd do with that. It isn't obvious to me why a Corporate, Lawman, Media, and Nomad will all be hanging out doing off the books work together.