Saturday, June 14, 2025

Rich and Creamy

 A couple of weeks ago, I mentioned that, after so many years of refereeing Empire of the Petal Throne, I found myself craving a vanilla fantasy setting – something simpler and more straightforward than Tékumel but that was nevertheless very well done. I received a lot of good suggestions in the comments to that post, but one of the best ones came directly from Rob Conley, a fellow blogger who's done some truly excellent work over the years, especially regarding the subject of sandbox settings, both for fantasy and for Traveller. If you're at all interested in sandboxes, I highly recommend you check out those series of posts. In my opinion, they're pretty close to definitive.

Rob has done a lot of other great stuff worthy of your attention, like Blackmarsh, a free hexcrawl setting in the tradition of the Outdoor Survival map OD&D suggested the referee use for adjudicating wilderness travel and exploration. Blackmarsh is one of my favorite things from the first few years of the Old School Renaissance. I made use of it in my Dwimmermount campaign to represent the region immediately to the north of the main campaign area. It's a great example of well-done vanilla fantasy, providing a referee with just enough material to spark his own imagination without limiting his options.

Now, Rob is preparing to release another sandbox, one built on the foundation of Blackmarsh and related projects: Into the Majestic Fantasy Realms: The Northern Marches. As its title suggests, The Northern Marches is connected to Rob's Majestic Fantasy RPG, but is completely usable with your preferred old school fantasy rules. In that respect, it's a lot like Judges Guild's old Wilderlands of High Fantasy material in that it sketches out a huge amount of real estate that can be adopted and adapted as the referee sees fit. Rob has a long history with the Wilderlands setting, so I doubt he'd argue against saying his Majestic Fantasy Realms setting has been inspired by it, even if it's very much its own unique thing.

Rob very kindly shared with me his latest draft of The Northern Marches, which is an immense document of over 100,000 words. Don't be put off by its length. Though there are some high-level discussions of history, geography, politics, and religion, the vast majority of this text is devoted to short but evocative descriptions of the notable hexes of the four regional maps included with the book. Just as useful is the section devoted to traveling within the setting and all that that entails – caravans, ships, exhaustion, rates of travel, and more. This is, after all, a sandbox setting, so these sorts of things are absolutely essential to make full use of it. 

You can see the full table of contents, along with a preview of the setting here. Another overview of the setting and this project can be found in this post on Rob's blog. It's really well done and very much in keeping not just with the excellent material Rob has made before, but also with his work on creating and running sandbox campaigns. I was very impressed by the scope of The Northern Marches, not to mention the obvious work Rob has put into making it accessible and usable. While it's still too early to say how I might eventually decide to sate my craving for vanilla fantasy, I can say there's a very good chance I'll make use of The Northern Marches in one way or another. If that sounds like something you might be interested in, I highly recommend checking it out.

8 comments:

  1. I started a campaign with Blackmarsh, but after a few questions to Rob, he started sharing early drafts of the Northern Marches, starting with the map and later drafts of the various write ups.

    This is an ambitious and awesome project.

    And not only is it suitable for any version of D&D and related clones, but I'm using it with my college friend's game Cold Iron, and based on that I am working towards a publishable game, titling my version Cold Iron Blackmarsh Adventures.

    Which brings another point, Rob is graciously sharing the content with the CC-BY license which makes it easy to blend with other material.

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  2. Rob is one of the stalwarts who continues to deliver, year after year. Northern Marches is a masterclass in faction-rich, ready-for-play sandbox that still leaves plenty of room for Judge's own creativity, tweaks, and changes. One of the things I love about old Wilderlands is how much abuse it could take and still make sense. I see the same great potential in Northern Marches.

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  3. That looks really cool, though having both Northport and The Great North on the map (and with Northport located below the Southlands), is slightly triggering my OCD. :-)

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  4. James, I know you're craving vanilla for your next game. But I really think you should kick off a Secrets of sha-Arthan campaign.

    You can explore your game world, further playtest your rules, and let us readers of this blog learn more about both via your game updates.

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  5. Ugh, how many settings do we need?!

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    1. Some would consider this as a replacement setting for the Wilderlands of High Fantasy which has suffered somewhat of a setback...

      On the one hand, yea, how many settings do we need.

      On the other hand, there's always folks starting new campaigns, a fresh setting may be a better option for them than one of the settings that has been around for a long time and acquired a bunch of baggage including "know it all" players.

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    2. Speak for yourself. I'm all for someone to put their creative works out for us to enjoy.

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    3. I get the sentiment, there are a lot of fantasy settings out there. It’s a fair question.

      That said, what sets The Majestic Fantasy Realms apart is that it’s not just another setting dreamed up over a weekend. It’s the result of decades of play, refinement, and actual use at the table. I’ve tested this material across multiple campaigns, using different systems, with different groups, and it holds up because it’s built to be played, not just read.

      Also, I’m not locking it away. The setting is released under a Creative Commons CC-BY license, so others can build on it, remix it, or use it wholesale in their own games and publishing efforts. I want this to be part of the shared toolbox, not just another shelf product. Few if any settings on the market make that as their goal.

      Yes, it leans into classic fantasy archetypes; that’s intentional. I build on the familiar to provide a strong foundation, then layer in depth, factions, history, and world logic to support long-term sandbox play. If that sounds useful, it’s here for you. If not, no hard feelings, plenty of other options out there.

      But for referees looking for a tested, coherent world that supports sandbox campaigns, The Majestic Fantasy Realms delivers.

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