And yet, here we are.
Plenty of commentators have observed a phenomenon sometimes called “stuck culture” and I think that captures part of my malaise. Contemporary pop culture seems either unable or unwilling to move on from the past. Instead, it recycles, reboots, and repackages the same "intellectual properties" – a phrase I feel unclean even typing – over and over again, as though what we truly need is just one more sequel, one more origin story, one more “gritty reimagining” of a once-beloved character or setting.
This cultural stagnation is especially glaring in the realm of the nerds, where hobbies were once defined by originality and creativity. Now? They're more often defined by compulsive repetition and the embalmed echoes of past glories.
Don’t misunderstand me: there’s nothing wrong with nostalgia. Remembering the things that once brought us joy is natural, even humanizing. However, there’s a difference, in my opinion, between nostalgia and necromancy. So much of popular culture today, particularly nerd culture, feels like it’s reanimating corpses. Bigger budgets, flashier effects, and algorithmic polish don’t bring these creations back to life. They only parade them around, lifeless and hollow, like mummified icons. The result isn’t a return to something vital or real. Instead, it’s a grotesque simulacrum, stripped of its original context, meaning, and soul.
In the age of content algorithms, our past preferences become templates for future production. Innovation is replaced by optimization – and what’s being optimized isn’t storytelling or artistry, but you. Or rather, your predictable patterns of engagement. If you once loved, say, Star Trek II: The Wrath of Khan, they'll feed you a dozen pale imitations, each more toothless, more risk-averse, and more emotionally flat than the last. If you liked elves and dungeons in 1982, the machine will churn out endless corporate flavors of the same, carefully drained of the strangeness and wonder that once made them sing.
This is apparent even in roleplaying games. There was a time when RPGs were gloriously, sometimes chaotically, diverse. Every few months brought some new idea, some strange world, some half-baked but fascinating mechanic. Some of it was brilliant, some of it was garbage, but all of it felt alive. Today? Most major RPG products are variations on a narrow set of tropes established decades ago. Even the Old School Renaissance, of which I count myself a part, often falls prey to the same trap: remaking, rehashing, repeating.
So when did creativity give way to caretaking? When did our hobby stop being about imagining new worlds and become a museum of preserved brands?
It wasn’t always this way. Nerd subcultures were once genuinely weird – offputting, insular, and proudly obscure. They were difficult to access and defiantly uncool and that very inaccessibility acted as a crucible, forging originality and independence. But the rise of the Internet, and especially social media. has flattened all subcultures. Everything is now accessible, marketable, and smoothed out for mass consumption. Because nerds were among the earliest adopters of these technologies, nerd culture may have suffered the most from this transformation.
The result is a creeping homogenization. “Fantasy” now means elves and dragons. “Sci-fi” means space wizards. Every new game must have a "brand identity," a "product roadmap," a social media presence. Anything that doesn’t fit the mold is quietly ignored, regardless of how original or inspired it might be.
What we’re losing in this cycle of endless recycling isn’t just novelty but meaning. The worlds we once explored, whether in a galaxy far, far away or deep beneath a ruined castle, mattered because they were new. They challenged our imaginations. They opened doors we didn’t even know were there. When everything becomes a remix of a remix, that sense of discovery is lost. That may be the real tragedy – not simply that nerd culture has changed, but that it has ceased to move on. It no longer dares to venture into the unknown. It circles the same drain, hoping that the next familiar logo will somehow rekindle the old spark.
But it won’t. It can’t.
The antidote to stuck culture isn’t rage and it isn’t despair. It’s refusal. Refusal to let our cultural memory be mined for spare parts. Refusal to accept brand management in place of imagination. Refusal to mistake familiarity for worth.
There are still creators out there doing strange, beautiful, uncompromising work. There are still games being written, books being published, ’zines being assembled that don’t give a damn about algorithms or intellectual property portfolios. Seek them out. Support them. Better yet, make your own.
In my games, with my own adapted rules, I just use bits and pieces from whatever takes my fancy.
ReplyDeleteStar Wars was not part of my childhood but came out when I was I my later teens and so it is less influential. But I had Flash Gordon and Buck Rodgers comics and a load of Sf TV shows and movies to reference. I always had toy soldiers but strangely, when I went to university in the late 70s to 80s I did not join a Dungeons and Dragons group and never played it.
I got into 'proper wargames', with dice, fleetingly in my teens and with HO Airfix ACW. I didn't understand the rules. In my mid 20s I met some blokes wargaming with 54mm figures and not just in a small or in a skirmish way. I also discovered frank perry's books on wargames and also, a bit later, Paul Wright's Funny Little Wars.
I also got involved in 40K and still later in fantasy campaigning with 54mm with D&D elements but basically mass battles with imaginary countries. I took elements from Chainmail and Warhammer Fantasy and made them part of my own rules.
James of Quantrill's Toy Soldiers.
It kind of sounds like a you problem.
ReplyDeleteMost of these IP have had excellent new material produced or published. The Mandalorian has been fun… goofy at times, but still excellent over all. Andor is unbelievably amazing, telling and phenomenal spy-thriller story with no hint of space wizardy. Star Trek has even had some brilliant Strange New World episodes even if the movies are only middle-fair.
Similarly, if you think RPGs are stagnant, you’ve barely looked outside of your D&D-centered bubble. You don’t even need to look that far.
The Very Good Dogs of Chernobyl is about domesticated dogs left behind in the Exclusion Zones who have mentally awakened and fight against the occult.
The indie RPG scene is exploding but you haven’t even peeked out of your trad-game shell.
You are full of some kind of twisted nostalgia that has jaded you. The “things were so much better back then” whinge is largely bull.
I am going to have to disagree with you, to an extent.
ReplyDeleteThe corporate-ification of hobbies, sadly, is merely an aspect of the modern corporate world. It has happened to everything; all things, from bags of sand or baskets of strawberries, comic books to films, are merely commodities, with corporations pulling out every last penny of profit in a soulless, automated fashion. There's always been an aspect of this in all forms of business and art, but the modern form is indeed, far more soulless and automated (as you say, with algorithms) than at any point in human history.
But... the use and reuse and rebooting and reimagining of stories and hobbies? That's always been there.
Dungeons & Dragons would not exist were it not for the iteration and re-iteration of a hobby, notably, wargaming.
Dungeons & Dragons came forth from the fantasy supplement to Chainmail.
Chainmail came forth from a long list of other attempts to re-imagine, re-play, improve, and change on other, pre-existing miniature wargames.
All of those were merely re-iterations of Little Wars.
Little Wars was merely another re-iteration and re-imagining of Kriegspiel.
Kregspiel is merely another iteration of Chess.
Chess is merely another in a long line of iterations of Chatrang, the Persian version of the Indian game...
Which was a further iteration of... something from before that, since time out of mind.
Would you rather they had left it all off at Chatrang?
This is like all those "fans" of Star Wars who scream that they dare not ever replace the original actors for Luke, Leia, Han, and so forth.
Really? So they want Star Wars to die?
Because that is what will happen. Star Wars will die.
Richard Burbage originated the character of Hamlet on the stage, the first to ever play it. If his fans of the day (and he had a great many fans) demanded that no one ever portray Hamlet again, as they could never be as good as Burbage, would we have Hamlet today?
Similarly, you cannot leave games or comics or movies or any sort of medium to wither and die by leaving it stuck like a fly in amber.
If Dungeons & Dragons had remained Original Dungeons & Dragons - no supplements, no Advanced, no nothing, just the original woodgrain set, you would never have played it.
There would be no hobby today. No RPGs.
Things evolve. Things change. Things adapt.
Or they die.
Again, I too loathe commodification of, well everything, especially artistic things, such as games. That way lies enshittification and also, death.
But that's not what happened with 3rd Edition. Or 4th Edition. Or 5th Edition.
They were adaptations, evolutions.
We grognards... the neanderthals of gaming today, as our elder generation have mostly died out... may not appreciate it.
But the gamers today? They love it.
And I say, more power to them.
While perhaps not exactly the same, I feel like this video essay is related.
ReplyDeleteI still love Star Wars. Up to about 2005.
ReplyDeleteI still love Star Trek 2, 3, and 6, and Deep Space Nine.
They are as fantastic as ever. They don't go bad with age.
I agree wholeheartedly! I prefer the finite and I think you, like myself, yearn for the esoteric. In the 1990's I was into Tolkien Linguistics. I belonged to a pretty serious email group and subscribed to various scholarly publications. It was a fun nitch. Then the movies came out and websites about elvish proliferated and now I don't care.
ReplyDeleteMy enthusiasm for Bigfoot is much the same. it used to be for me an enthusiastic interest of mine but now Sasquatch is just as part of pop culture as Santa Clause. Meh.
This is why I am having so much fun with Twilight:2000. No one I know plays it or has an interest in non-D&D except for a core group of four old friends of mine who are having a blast.
When are we going to get some Thousand Suns content? Thanks.
ReplyDelete