And yet, here we are.
Plenty of commentators have observed a phenomenon sometimes called “stuck culture” and I think that captures part of my malaise. Contemporary pop culture seems either unable or unwilling to move on from the past. Instead, it recycles, reboots, and repackages the same "intellectual properties" – a phrase I feel unclean even typing – over and over again, as though what we truly need is just one more sequel, one more origin story, one more “gritty reimagining” of a once-beloved character or setting.
This cultural stagnation is especially glaring in the realm of the nerds, where hobbies were once defined by originality and creativity. Now? They're more often defined by compulsive repetition and the embalmed echoes of past glories.
Don’t misunderstand me: there’s nothing wrong with nostalgia. Remembering the things that once brought us joy is natural, even humanizing. However, there’s a difference, in my opinion, between nostalgia and necromancy. So much of popular culture today, particularly nerd culture, feels like it’s reanimating corpses. Bigger budgets, flashier effects, and algorithmic polish don’t bring these creations back to life. They only parade them around, lifeless and hollow, like mummified icons. The result isn’t a return to something vital or real. Instead, it’s a grotesque simulacrum, stripped of its original context, meaning, and soul.
In the age of content algorithms, our past preferences become templates for future production. Innovation is replaced by optimization – and what’s being optimized isn’t storytelling or artistry, but you. Or rather, your predictable patterns of engagement. If you once loved, say, Star Trek II: The Wrath of Khan, they'll feed you a dozen pale imitations, each more toothless, more risk-averse, and more emotionally flat than the last. If you liked elves and dungeons in 1982, the machine will churn out endless corporate flavors of the same, carefully drained of the strangeness and wonder that once made them sing.
This is apparent even in roleplaying games. There was a time when RPGs were gloriously, sometimes chaotically, diverse. Every few months brought some new idea, some strange world, some half-baked but fascinating mechanic. Some of it was brilliant, some of it was garbage, but all of it felt alive. Today? Most major RPG products are variations on a narrow set of tropes established decades ago. Even the Old School Renaissance, of which I count myself a part, often falls prey to the same trap: remaking, rehashing, repeating.
So when did creativity give way to caretaking? When did our hobby stop being about imagining new worlds and become a museum of preserved brands?
It wasn’t always this way. Nerd subcultures were once genuinely weird – offputting, insular, and proudly obscure. They were difficult to access and defiantly uncool and that very inaccessibility acted as a crucible, forging originality and independence. But the rise of the Internet, and especially social media. has flattened all subcultures. Everything is now accessible, marketable, and smoothed out for mass consumption. Because nerds were among the earliest adopters of these technologies, nerd culture may have suffered the most from this transformation.
The result is a creeping homogenization. “Fantasy” now means elves and dragons. “Sci-fi” means space wizards. Every new game must have a "brand identity," a "product roadmap," a social media presence. Anything that doesn’t fit the mold is quietly ignored, regardless of how original or inspired it might be.
What we’re losing in this cycle of endless recycling isn’t just novelty but meaning. The worlds we once explored, whether in a galaxy far, far away or deep beneath a ruined castle, mattered because they were new. They challenged our imaginations. They opened doors we didn’t even know were there. When everything becomes a remix of a remix, that sense of discovery is lost. That may be the real tragedy – not simply that nerd culture has changed, but that it has ceased to move on. It no longer dares to venture into the unknown. It circles the same drain, hoping that the next familiar logo will somehow rekindle the old spark.
But it won’t. It can’t.
The antidote to stuck culture isn’t rage and it isn’t despair. It’s refusal. Refusal to let our cultural memory be mined for spare parts. Refusal to accept brand management in place of imagination. Refusal to mistake familiarity for worth.
There are still creators out there doing strange, beautiful, uncompromising work. There are still games being written, books being published, ’zines being assembled that don’t give a damn about algorithms or intellectual property portfolios. Seek them out. Support them. Better yet, make your own.
In my games, with my own adapted rules, I just use bits and pieces from whatever takes my fancy.
ReplyDeleteStar Wars was not part of my childhood but came out when I was I my later teens and so it is less influential. But I had Flash Gordon and Buck Rodgers comics and a load of Sf TV shows and movies to reference. I always had toy soldiers but strangely, when I went to university in the late 70s to 80s I did not join a Dungeons and Dragons group and never played it.
I got into 'proper wargames', with dice, fleetingly in my teens and with HO Airfix ACW. I didn't understand the rules. In my mid 20s I met some blokes wargaming with 54mm figures and not just in a small or in a skirmish way. I also discovered frank perry's books on wargames and also, a bit later, Paul Wright's Funny Little Wars.
I also got involved in 40K and still later in fantasy campaigning with 54mm with D&D elements but basically mass battles with imaginary countries. I took elements from Chainmail and Warhammer Fantasy and made them part of my own rules.
James of Quantrill's Toy Soldiers.
It kind of sounds like a you problem.
ReplyDeleteMost of these IP have had excellent new material produced or published. The Mandalorian has been fun… goofy at times, but still excellent over all. Andor is unbelievably amazing, telling and phenomenal spy-thriller story with no hint of space wizardy. Star Trek has even had some brilliant Strange New World episodes even if the movies are only middle-fair.
Similarly, if you think RPGs are stagnant, you’ve barely looked outside of your D&D-centered bubble. You don’t even need to look that far.
The Very Good Dogs of Chernobyl is about domesticated dogs left behind in the Exclusion Zones who have mentally awakened and fight against the occult.
The indie RPG scene is exploding but you haven’t even peeked out of your trad-game shell.
You are full of some kind of twisted nostalgia that has jaded you. The “things were so much better back then” whinge is largely bull.
I am going to have to disagree with you, to an extent.
ReplyDeleteThe corporate-ification of hobbies, sadly, is merely an aspect of the modern corporate world. It has happened to everything; all things, from bags of sand or baskets of strawberries, comic books to films, are merely commodities, with corporations pulling out every last penny of profit in a soulless, automated fashion. There's always been an aspect of this in all forms of business and art, but the modern form is indeed, far more soulless and automated (as you say, with algorithms) than at any point in human history.
But... the use and reuse and rebooting and reimagining of stories and hobbies? That's always been there.
Dungeons & Dragons would not exist were it not for the iteration and re-iteration of a hobby, notably, wargaming.
Dungeons & Dragons came forth from the fantasy supplement to Chainmail.
Chainmail came forth from a long list of other attempts to re-imagine, re-play, improve, and change on other, pre-existing miniature wargames.
All of those were merely re-iterations of Little Wars.
Little Wars was merely another re-iteration and re-imagining of Kriegspiel.
Kregspiel is merely another iteration of Chess.
Chess is merely another in a long line of iterations of Chatrang, the Persian version of the Indian game...
Which was a further iteration of... something from before that, since time out of mind.
Would you rather they had left it all off at Chatrang?
This is like all those "fans" of Star Wars who scream that they dare not ever replace the original actors for Luke, Leia, Han, and so forth.
Really? So they want Star Wars to die?
Because that is what will happen. Star Wars will die.
Richard Burbage originated the character of Hamlet on the stage, the first to ever play it. If his fans of the day (and he had a great many fans) demanded that no one ever portray Hamlet again, as they could never be as good as Burbage, would we have Hamlet today?
Similarly, you cannot leave games or comics or movies or any sort of medium to wither and die by leaving it stuck like a fly in amber.
If Dungeons & Dragons had remained Original Dungeons & Dragons - no supplements, no Advanced, no nothing, just the original woodgrain set, you would never have played it.
There would be no hobby today. No RPGs.
Things evolve. Things change. Things adapt.
Or they die.
Again, I too loathe commodification of, well everything, especially artistic things, such as games. That way lies enshittification and also, death.
But that's not what happened with 3rd Edition. Or 4th Edition. Or 5th Edition.
They were adaptations, evolutions.
We grognards... the neanderthals of gaming today, as our elder generation have mostly died out... may not appreciate it.
But the gamers today? They love it.
And I say, more power to them.
While perhaps not exactly the same, I feel like this video essay is related.
ReplyDeleteI still love Star Wars. Up to about 2005.
ReplyDeleteI still love Star Trek 2, 3, and 6, and Deep Space Nine.
They are as fantastic as ever. They don't go bad with age.
I agree wholeheartedly! I prefer the finite and I think you, like myself, yearn for the esoteric. In the 1990's I was into Tolkien Linguistics. I belonged to a pretty serious email group and subscribed to various scholarly publications. It was a fun nitch. Then the movies came out and websites about elvish proliferated and now I don't care.
ReplyDeleteMy enthusiasm for Bigfoot is much the same. it used to be for me an enthusiastic interest of mine but now Sasquatch is just as part of pop culture as Santa Clause. Meh.
This is why I am having so much fun with Twilight:2000. No one I know plays it or has an interest in non-D&D except for a core group of four old friends of mine who are having a blast.
When are we going to get some Thousand Suns content? Thanks.
ReplyDeleteNot imminently, alas.
DeleteGood morning,
ReplyDeleteI've been a longtime reader of your blog, since my start in the OSR and before the fall of G+, but (I think) this is the first time I've been moved to comment.
I concur with you in whole on this subject. The fossilization, the "necromancy" over nostalgia, the refusal to move on to new things is present even in these other comments.
Let Star Wars die.
Let Star Trek die.
We have frozen a tract of culture in amber and return to mine it over and over and over again. I am not saying there is nothing of worth, or that new artists can't make new art but they are not making new art because the audience has been trained to savor regurgitation and rework.
Andor is (I have heard) a brilliant work of political thriller in a science fiction setting. Why does that setting need to be Star Wars? I have spoken with friends before about my frustration - Star Wars is everything I should love. Rusted out old tech, pulp/golden age scifi aesthetics, space magic! But it is a dead world, and a dead work and worst of all we have allowed it (and Star Trek) to enclose (https://en.wikipedia.org/wiki/Enclosure) the once-open fields of science fiction and space adventure and make them parts of brands and IPs.
Science fiction does not die if Trek dies. Space adventure does not die if Star Wars dies.
On the front of RPGs - I came to them late, in the early 2000s, and started with Big Eyes Small Mouth and Mage. I was active on the forge and then storygames and then google+-era OSR circles. I have shelves groaning with old, weird, dead games filled with rough art and inspiring ideals if not always inspiring ideas. I have drawers and drives filled with odd little PDFs of indie games going through their drafts and permutations - ideas abandoned and walked on from that I've picked up and added to my toolbox.
I say all this to say that no, the current indie rpg scene is not healthy. It clotted with Cairn clones, with PBtA-alikes, with things Forged in the Dark, with Goon Jams. The OSR is in pretty dire straits as well but that circumstance is not new either. RPGs are unhealthy, and I blame it on algorithms and focusing mechanisms and Michael effects that give more and more of the pie to the sections which already have the most.
Just about the only area that has show interest or inspiration has been solo RPGs, which I think have been protected from the general rot of geek hobbies by still being obscure and, in light of the current pitch for D&D et al., weird and a little unpleasant to interact with.
I've been saying this for years - I am so sick to the back teeth of the 80'S. I was born in 1994 but I've spent more of my life in the bloody 80's than I have any other time period because so much of present day pop culture is built around regurgitating popular stuff from that time period. It absolutely feels like the pace at which capitalism can absorb and commercialize organic counter culture has exceeded the pace at which organic counter culture can actually emerge.
ReplyDeletethere are cool weird creatives out there but they're being smothered beneath the all encompassing media blanket of multi billion pound properties, pulled across the cultural landscape by ever growing media monopolies.
Someone needs to go round and kill the collective darlings of contemporary pop culture.
James, I think what you're lamenting is just capitalism (or business) at work. In the early days of any new medium (games, radio, TV, movies, animation, comics, the internet, social media) there is a wild and chaotic period of creativity and possibility. Once the new medium is shown to have profit potential, business people take over and optimize it for maximum profit.
ReplyDeleteThere are still great TV shows, movies, games, etc that get made today. And there were plenty of bad games, TV, movies, etc being made in the first years of those mediums. But lost is the chaos, surprise and energy of the original birthing event of the medium.
Renaissances within a medium do occur when profit-taking goes too far, and a new generation is enlisted to kickstart a tired medium to attract new consumers and generate new profits (Marvel's silver age, Hollywood in the 1970s, The Sopranos/The Wire/Breaking Bad, Nickelodeon and Cartoon Network in the 90s, and yes... the OSR) but that generation will need to innovate the form, changing what used to work (i.e. sell).
It's just the way of things.
100% agree. To use a video store analogy, there use to be a pretty natural progression from watching kids films to blockbusters to cult films to arthouse films to foreign films to "watching all types of things." In music you would start out listening to pop music, then mainstream rock (or hip hop, or whatever) to pop-punk (or whatever) to punk (or whatever) to more artsy stuff like Tom Waits or Bjork, until you eventually loop around and can be equally excited by new releases by Kamasi Washington and Taylor Swift.
ReplyDeleteWe dont really have this same natural pull towards experimentation and maturation in RPGs right now. There are a ton of great games out there (I love FATE and the games of Jason Morningstar in particular) but its almost unheard of to release an RPG with no sci-fi or fantasy elements. Without a break from those two genres, its not suprising that people start to feel a bit burned out.
Anyway, thanks to reading this blog, my solution was to purchase a copy of Dallas: The Television Roll-Playing Game and pitch it at my local D&D happy hour, and, despite none of us having watched the show, it was a huge hit! I just need 1-2 more players (for a total of 9) and we'll have a group. After that I might pitch Boot Hill, Gangbusters, or some other real-world game using FATE. Very much looking forward to being able to tell stories through role playing without having to answer questions like "what role do dwarves have in your world"
The problem isn't (just) the recycling and rebooting, it's the active degradation of what made these games, systems, and frameworks special by ham-handing 'modern sensibilities' into them. The activists and corporations end making a bland, unappetizing pastiche that no one likes - not the OG fans, nor the people to whom they actively pander. This work devalues the original systems and actively poisons the entire ecosystem - and the people doing it aren't being punished, they just parachute to the next victim like parasites leaving a dying host
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