E. Gary Gygax died on March 4, 2008, at the age of 69. Just over three weeks later, this blog published its first post. That was no coincidence.
Though I’d begun reflecting seriously on old school Dungeons & Dragons in late 2007, shortly before I joined the ODD74 forums, it was Gygax’s death that galvanized me. His demise marked the end of an era and, for me, the beginning of a personal project to explore, celebrate, and better understand the legacy of the game he helped bring into the world.
Today would have been his eighty-seventh birthday. In light of that, I want to pause and remember the life of a man who, though I never met him, profoundly shaped my own. More than that, he shaped the lives of millions, often in ways so pervasive we no longer recognize their origin.
Volumes have been written about Gygax's career, his eccentricities, his talents, and his failings. Seventeen years later and more than half a century since the release of Dungeons & Dragons, it’s time to say something both bold and, I believe, undeniably true: Gary Gygax was one of the most consequential cultural figures of the 20th century.
That may sound hyperbolic, even to readers of this blog. Gygax didn’t lead a nation, win a war, or cure a disease. What he did do was co-create a game that fundamentally reshaped the imaginative landscape of the modern world. Just as significantly, he popularized it. Through passion, persistence, and a gift for theatrical self-promotion, he took a niche idea, half rooted in wargaming, half in pulp fantasy, and gave it structure, rules, and language. He turned it into something accessible, repeatable, and endlessly expandable. He turned it into Dungeons & Dragons.
In this, Gygax's closest analog is probably Walt Disney. Neither man invented his medium. Animated film predates Disney, just fantasy games predate D&D. However, both men synthesized their influences into a new form and then made it a fixture of mainstream culture. Disney did it with cartoons. Gygax did it with dungeons, dragons, and rulebooks put together in his kitchen.
From that small seed, a global phenomenon grew.
If that seems overstated, consider where we are in 2025. Playing Dungeons & Dragons is no longer a fringe entertainment. It is a cornerstone of pop culture. It’s referenced in popular films and prestige television. It inspires bestselling novels, hit video games, and streaming series. Its influence is everywhere, from the language of "hit points" and "levels" to the way we talk about our personalities in the shorthand of alignment. "I'm a chaotic good introvert," someone might say, without either irony or the need for explanation.
None of that was inevitable. Without Gygax, it’s possible that some form of roleplaying game would have come into being, but would it have appeared in 1974? Would it have spread as quickly or inspired so many imitators? Would the worlds of gaming and fantasy fiction look anything like they do today?
Gary Gygax’s true legacy is more than a single game. It’s a mode of thinking, a grammar of imagination. It’s the idea that you don't have to be content with simply reading about fantasy adventures; you can go on one yourself. He gave us the tools to build our own worlds, to share them with friends, and to lose ourselves in collective acts of creativity.
That’s not a footnote to cultural history. That is cultural history.
So yes, Gary Gygax deserves to be remembered and indeed celebrated as a visionary, a pioneer, and one of the key figures in shaping how we imagine and play in the modern age.
Not to mention that, if it weren't for Gygax, how many polearms would *you* be able to name? The pike and halberd, maybe. Other than those? Not a one of us could name the fauchard fork, spetum, or guisarme-voulge!
ReplyDeleteYou grossly underestimate how much of a history buff I am. There were no revelations in D&D for me on that subject - although Gary's fascination with them struck me as odd even when I was young. :)
DeleteThen I stand corrected. I bow to your polearm knowledge. :-)
DeleteMe, I knew nothing prior to D&D. They're not all just spears? Who knew? Not me. ;-)
Happy birthday mr Gygax!
ReplyDeleteAbsolutely! Before I encountered D&D and Fighting Fantasy, I created worlds and catalogued monsters, but I didn't understand why I was compelled to do so. The creations of Gygax, that then inspired others, gave me focus and reason, the unlocking of the flame of creation, the evolution of the campaign, the building of a milieu! Amen! ;-)
ReplyDeleteCompletely agree James. In every creative domain there are people who trace the source of their imaginations and creativity back to their experiences playing D&D.
ReplyDeleteHappy Birthday to The Master! Thank you, Gary. You were a truly great man, imperfect, as are we all. The world is much better for your part in it, and much more interesting and fun.
ReplyDeleteNot to mention his impact on video games, which are a phenomenon unto themselves. But would they look, feel, and play as they do without D&D?
ReplyDeleteHappy birthday. A few years ago, I posted a series of pictures of a great Americans associated with each state. For Wisconsin, I chose Mr. Gygax.
ReplyDeleteBusiness Gary was driven by a fear of poverty. Gamer Gary was driven by a fear of banality.
ReplyDeleteWriter Gary was driven by a fear of anti-pleonasticgrandiloquency.
But what of poor Dave ?
ReplyDeletehttps://en.wikipedia.org/wiki/Dave_Arneson
I’m sure Dave will get his due on his birthday. Also, while he did some of the creation part earlier, it seems to be the case that he would not have managed the organization and popularization part without Gary, and that’s what James is giving Gary kudos for here.
DeleteIndeed. I'm usually one of the ones bringing up "But what about Dave?" but in this case, James' argument is exactly correct. This is really the key:
Delete"In this, Gygax's closest analog is probably Walt Disney. Neither man invented his medium. Animated film predates Disney, just fantasy games predate D&D. However, both men synthesized their influences into a new form and then made it a fixture of mainstream culture. Disney did it with cartoons. Gygax did it with dungeons, dragons, and rulebooks put together in his kitchen."
I've often thought just this same thing, James, that EGG was a major cultural figure who influences the way so many people these days talk and think who likely have no idea who the man was.
And another important thing to remember abourt Gary Gygax is that, despite the violence pretended in D&D, he changed the world without killing anybody. Most of the famous people in history can't say that.
ReplyDeleteJim Hodges---
ReplyDeleteAmen!
Great scene in Futurama where the gang meets Gary Gygax. They greet him and Gary rolls a couple dice (reaction roll), looks at them, and shakes their hand, “Nice to meet you.”
ReplyDelete"It's a ..." (rolls dice) "... PLEASURE to meet you".
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