Tuesday, July 22, 2025

The Articles of Dragon: "Presenting the Suel Pantheon"

No one should mistake my many misgivings about Deities & Demigods for a disdain for its subject matter. On the contrary, I've long been fascinated by the treatment of gods and religion in roleplaying games. In fact, it's precisely because of that deep interest that I find Deities & Demigods so lacking. It simply isn't a very compelling or thoughtful exploration of these topics, especially when compared to works like Cults of Prax or Cults of Terror.

That said, I was nonetheless an avid reader of Gary Gygax’s “Deities & Demigods of the World of Greyhawk” series in the pages of Dragon magazine. My appreciation for it was twofold. First, I enjoyed learning more about Gygax’s setting than was revealed in the original folio edition. Second and more importantly, the series made a greater effort than Deities & Demigods to describe the beliefs and practices of the worshipers of these divine beings. It wasn’t perfect, of course; these weren’t theological treatises. Still, they went farther than most in offering a sense of the gods’ societal roles within the Flanaess, rather than simply listing their hit points and powers.

Gygax's "Deities & Demigods of the World of Greyhawk" ran for only five installments, the last appearing in issue #71 (March 1983). At the time, I had the impression that there were many more gods yet to be detailed, but that Gygax was simply too busy with other projects to continue the series himself. That’s why, when issue #86 (June 1984) introduced a new series of Greyhawk-related deities, I was pleased. This time, the articles were penned not by Gygax but by Lenard "Len" Lakofka, and they focused exclusively on the gods of a single human ethnic group in the setting: the Suel (or Suloise). The first installment covered just two gods, Lendor and Norebo.

There was much to admire in this second series. Lakofka had a distinct voice, quite different from Gygax’s, and that difference came through clearly in his descriptions of the Suel deities. One of the things I appreciated most was his greater inclusion of snippets of mythology, like hints at familial and other relationships among the gods. That gave the pantheon a sense of internal coherence and realism often missing from Gygax’s portrayals (a few notable exceptions notwithstanding). Instead of presenting the gods as a collection of isolated and artificially constructed figures, Lakofka tied them together, both to each other and to the world they inhabited. They felt more like a genuine pantheon than anything in the original Gygaxian series.

Another strength of the series was the way it framed these deities as being venerated by a particular culture and ethnic group. That felt more authentic to me. Historically, religions are usually deeply rooted in specific peoples and regions rather than being universally applicable or interchangeable, a tendency too often seen in fantasy settings. Of course, there are many historical examples of syncretism and interpretatio graeca – phenomena I both admire and have incorporated into my Secrets of sha-Arthan setting – but these are rarely explored in RPGs, where religion is typically presented in a dull, mechanical fashion. Lakofka’s articles didn’t completely avoid those pitfalls, but they were a marked improvement over most of their contemporaries. That’s why I still hold them in high regard today.

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