No one should mistake my many misgivings about Deities & Demigods for a disdain for its subject matter. On the contrary, I've long been fascinated by the treatment of gods and religion in roleplaying games. In fact, it's precisely because of that deep interest that I find Deities & Demigods so lacking. It simply isn't a very compelling or thoughtful exploration of these topics, especially when compared to works like Cults of Prax or Cults of Terror.
That said, I was nonetheless an avid reader of Gary Gygax’s “Deities & Demigods of the World of Greyhawk” series in the pages of Dragon magazine. My appreciation for it was twofold. First, I enjoyed learning more about Gygax’s setting than was revealed in the original folio edition. Second and more importantly, the series made a greater effort than Deities & Demigods to describe the beliefs and practices of the worshipers of these divine beings. It wasn’t perfect, of course; these weren’t theological treatises. Still, they went farther than most in offering a sense of the gods’ societal roles within the Flanaess, rather than simply listing their hit points and powers.
Gygax's "Deities & Demigods of the World of Greyhawk" ran for only five installments, the last appearing in issue #71 (March 1983). At the time, I had the impression that there were many more gods yet to be detailed, but that Gygax was simply too busy with other projects to continue the series himself. That’s why, when issue #86 (June 1984) introduced a new series of Greyhawk-related deities, I was pleased. This time, the articles were penned not by Gygax but by Lenard "Len" Lakofka, and they focused exclusively on the gods of a single human ethnic group in the setting: the Suel (or Suloise). The first installment covered just two gods, Lendor and Norebo.
There was much to admire in this second series. Lakofka had a distinct voice, quite different from Gygax’s, and that difference came through clearly in his descriptions of the Suel deities. One of the things I appreciated most was his greater inclusion of snippets of mythology, like hints at familial and other relationships among the gods. That gave the pantheon a sense of internal coherence and realism often missing from Gygax’s portrayals (a few notable exceptions notwithstanding). Instead of presenting the gods as a collection of isolated and artificially constructed figures, Lakofka tied them together, both to each other and to the world they inhabited. They felt more like a genuine pantheon than anything in the original Gygaxian series.
Another strength of the series was the way it framed these deities as being venerated by a particular culture and ethnic group. That felt more authentic to me. Historically, religions are usually deeply rooted in specific peoples and regions rather than being universally applicable or interchangeable, a tendency too often seen in fantasy settings. Of course, there are many historical examples of syncretism and interpretatio graeca – phenomena I both admire and have incorporated into my Secrets of sha-Arthan setting – but these are rarely explored in RPGs, where religion is typically presented in a dull, mechanical fashion. Lakofka’s articles didn’t completely avoid those pitfalls, but they were a marked improvement over most of their contemporaries. That’s why I still hold them in high regard today.
Really liked this series back in the day. Photocopied them all from friends' copies of Dragon and tucked them into my copy of Deities and Demigods, and tried to find ways to shoehorn them into my first kitchen sink Basic D&D setting. Happy days! :-)
ReplyDeleteI'm sorry for the tangent, but I love the chess themed covers of Dragon. It was the cover of #118 that finally made me buy the magazine and made me a regular reader. Good thing too, because that was the last chess cover I think. I would eventually hunt down some others.
ReplyDeleteIn addition to "Checkmate" (issue 83), "Stalemate" (issue 86), "Check" (issue 89), and "Draw" (issue 118), Beauvais later did "Queen Takes Queen" for Gygax magazine. See here:
Deletehttps://vintagegeekculture.tumblr.com/post/695838112917651456/dennis-beauvais-did-a-series-of-chess-themed
These are my favorite cover art pieces for Dragon.
It’s cool you mention Cults of Prax and Cults of Terror. Glorantha really spoiled me when it comes to coherent pantheons with logical consistency. In my opinion, perhaps more than anything else, this will make any campaign setting come alive.
ReplyDeleteReligion was always a huge part of ancient societies, including the mythology behind it. And in a world where the gods and the afterlife are definitely real, and grant real tangible power to believers, I think it would be more so.
Unfortunately, I think D&D can gloss over this. If your character isn’t a cleric, odds are the gods, worship, etc don’t matter much to you.