Monday, January 5, 2026

Joe Doolin's Duo

The artwork that often accompanied the stories appearing in Weird Tales and other pulp magazines fascinates me. What strikes me about it is how good so much of it is. I don’t just mean in a technical sense – though that is obviously true – but also in its imaginative confidence and narrative clarity. These illustrations rarely function as mere decoration. Instead, they act as visual doorways into the story’s mood and possibilities, offering a concentrated distillation of wonder, menace, or strangeness that primes the reader before a single word is read. 

A good case in point is the single illustration included with Clark Ashton Smith's "The Tale of Satampra Zeiros" from the November 1931 issue of Weird Tales. Here, we see the titular Satampra Zeiros and his ill-fated companion, Tirouv Ompallios, as they stumble upon the amorphous monster guardian the temple of Tsathoggua in ruined Commoriom. If you ever wondered where Call of Cthulhu's formless spawn of Tsathoggua came from, this is the story and that depiction, by pulp artist Joe Doolin, is probably the first one ever produced. 

One of the things I find notable about the illustration above is the way the two thieves are drawn. Both are attired in generic "Ancient World" garb vaguely reminiscent of a Greek chiton or Roman tunica, complete with sandals. This is common in fantasy art of the pulp era. Many of the earliest depictions of Conan, for example, are similarly dressed, so it's not unusual. Even so, seeing them here made me wonder when it was that we first start to see more genuinely fantastical modes of dress in fantasy or sword-and-sorcery art. That might be a topic worthy of further exploration.

2 comments:

  1. I suspect that, rather than a single point where historical costume was abandoned, there's a continuous line of evolution between someone who looks more or less like a medieval knight, and (say) a Warhammer guy with foot-thick pauldrons.

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    1. Worth noting that a great deal of the absurdly large weapons and chunky armor that makes up the "classic GW" (aka Oldhammer) style of the later 80s and 90s is an outgrowth of the technological limitations of miniatures casting. Sculptors (at least experienced ones) knew there would be problems casting fine detail and realistically-sized weapons in the old lead-alloy metals of the day, so there was a real push toward both cartoony equipment and scale creep. The fact that the aesthetic was also something new and fresh once upon a time didn't hurt sales any either - hard to remember that a nearly-naked Dwarf with a mohawk was pretty original idea at one point.

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