Second, this is another book I have discussed before, albeit briefly. Like last week's post, this too was part of the Pulp Fantasy Gallery series, an early series that I more or less abandoned after a while (though I have revived a version of it from time to time, many to discuss the different pieces of artwork that have graced the covers of famous fantasy books). In any case, I like Hiero's Journey enough that I thought it would be productive to do a full post on it and its relationship to the history of RPGs.
Though first published in 1973, I didn't read Sterling Lanier's post-apocalyptic tale until almost a decade later, when I chanced upon it in a bookstore at the local mall. Though Gary Gygax listed the book in Appendix N, I am almost certain the first time I ever saw a reference to it was in the foreword to Gamma World, which is why I picked it up. I instantly fell in love with it. If I had to pick a single book that captures my own sense of what Gamma World was meant to be, I'd probably choose Hiero's Journey. Certainly, it's the book that, even now, I still find myself subconsciously influenced by whenever I try to imagine what the game is and should be.
Lanier himself is an interesting fellow. As a writer, he produced only a small number of works, of which Hiero’s Journey is probably the best known (and that's being kind). For a time, he worked as an editor at Chilton Books, where he was involved in bringing Frank Herbert's Dune to publication after having read it in serialized form in Analog magazine. Herbert had had great difficulty in selling his novel elsewhere, but Lanier believed it would sell well. When it didn't, he lost his job at Chilton, which led to his taking up writing more seriously.
Hiero’s Journey is set in North America thousands of years after a catastrophic nuclear war referred to simply as “the Death.” The devastation of that ancient conflict reduced the technological civilization of the past to scattered ruins and reshaped the natural world in unexpected ways. Mutated animals roam the wilderness, some hostile, others capable of domestication, while human societies have reorganized themselves into small states and tribal cultures amid the remnants of the old world.
The novel’s protagonist, Per Hiero Desteen, is a priest-scholar belonging to a monastic order known simply as the Abbey, located within the Republic of Metz, a polity occupying part of what was once Canada. The Abbey preserves fragments of ancient learning and trains individuals with psychic abilities, including telepathy, which have become an important if poorly understood feature of the post-Death world.
At the outset of the novel, Hiero is dispatched on a secret mission by the leaders of the Abbey. Rumors suggest that somewhere to the south lies a cache of ancient knowledge about relics called "computers" that might aid the Republic of Metz in its ongoing struggle against a shadowy group known as the Dark Brotherhood. These enemies, whose influence extends across large portions of the former United States, employ both advanced relic technology of their own and psychic powers in pursuit of domination over the scattered civilizations that survived the Death.
Hiero’s titular journey takes him across a landscape that is at once recognizably North American and yet profoundly altered by millennia of mutation, ecological change, and cultural transformation. Along the way he encounters both allies and enemies, from human societies struggling to survive in the wilderness to intelligent animals capable of communication and monstrous creatures born from the lingering consequences of ancient radiation and experimentation.
One of the most distinctive aspects of the novel in my opinion is the way it blends several types of science fiction. On the one hand, the novel clearly belongs to the lineage of post-nuclear adventure stories that became common during the Cold War, exploring the long shadow cast by nuclear catastrophe. On the other hand, Lanier freely incorporates elements, such as psychic powers, telepathic animals, and quasi-medieval social structures, that give the setting a distinctly fantasy character. The resulting world feels less like a conventional science fiction future and more like a kind of Lost World romance set amid the ruins of modern civilization. That's probably why I so enjoyed the novel when I first read it.

I've always wondered if I ever truly "got" Gamma World. Sounds like this is the book I've been missing. Thanks for another Pulp (Science) Fantasy Library!
ReplyDeleteI just read these about a month ago for the first time and wish I had read them back in the 80's. Heck, I wish Goodman had picked these over Empire of the East even though the trilogy is still unfinished (the last was pushed back to this year, hopefully).
ReplyDeleteAnd the first novel is likely the source of inspiration for the Rod of Lordly Might. The psi enhancing artifact he took off the Brother he killed first sure seems similar, buttons for different functions.
The Rod of Lordly Might was one of our favorite magic items back in the 80s in my gaming circle. Such a cool blend of sci-fi and fantasy. I always wanted to somehow build a campaign around searching out one of these rods (they are minor artifacts in my DM mind, very powerful and probably not appropriate to the random treasure tables) and tying it to the lightsaber in Forgotten Tharizdun. I never worked out the hook or the plan, and I knew even then that WG4 was probably beyond my skills to manage well. But decades later, I still think about this campaign than never was. Thanks for the reminder!
DeleteI keep waiting for someone to start The Blog of Lordly Might.
DeleteI thought Heiro's Journey was mentioned in either the 1st or 2nd ed of GW as being a huge influence on the game.
ReplyDeleteI did purchase the book years later on Ebay. I've read it several times since. You can tell GW is greatly based upon the book.
Wow, so much to love here! An Appendix N author I've never read or even tried to read - somehow I just passed right over Lanier without a second glance... I thought I'd made it a point to search them all out over the years, so this is a welcome corrective. But there's more!
ReplyDelete"[Lanier] worked as an editor at Chilton Books, where he was involved in bringing Frank Herbert's Dune to publication after having read it in serialized form in Analog magazine." The man was a midwife to Dune - reason enough to know his name right there. Wow.
"Herbert had had great difficulty in selling his novel elsewhere, but Lanier believed it would sell well." Dune is an intimidating bulk, with its magnificently detailed future religions, political machinations, appendices that rival Lord of the Rings for importance in the overall respective mythoi, and to this day I still believe more have said they've read it (let alone the sequels... Frank's actual sequels, the others shall pass without comment here) than have actually read it. Their loss. Wow.
"The Abbey preserves fragments of ancient learning and trains individuals with psychic abilities, including telepathy, which have become an important if poorly understood feature of the post-Death world." Psionics! Psionics in an actually appropriate setting! Wow.
I'll stop. Thanks for this, James, so many reasons to read a (for me) new old author. Wow.
One of my high school teachers mentioned this book. I came across it a few years later and remembered the teacher's recommendation, so I picked it up. I'm glad that I did.
ReplyDeleteI, too, was disappointed with the Leibowitz sequel/prequel which kind of repudiates and retcons the original - and was nowhere near as good. I didn't realize that it was a posthumous collaboration.
Anymore information on the 3rd Hiero book?
The third book is available as an ebook on Amazon, it’s called “Hiero’s Answer”. I have it, but I haven’t read it yet because I want to reread the original two first.
Deletethe hardest part of this is the idea that, after the collapse of technological society, people would choose to live in Canada
ReplyDeleteI read this for the first time last year and despite some slightly dubious treatment of the female characters, I thought it was great fun.
ReplyDeleteDubious? Older, less woke treatments of females, read as much more believable.
DeleteThanks for recommending this book. I am definitely going to pick up a copy. As for posthumous collaboration, the only one I have read that I have really liked was Slan Hunter. Must read Slan first, to truly enjoy.
ReplyDeleteThis book more than any other felt like the inspiration for D&D psionics to me -- setting up defenses that stay on "automatically", different layers and types of defenses and attacks, telepathy being easier with other psionically-endowed individuals, taking physical control of people and beasts to the point of rendering them robotic, etc.
ReplyDelete