... because classic D&D deals with some very Jungian archetypes. In the seventies and eighties, before the game was commodetised, It tapped directly into what a lot of people thought of as fantasy. An eight year old, like myself at the time, could jump in and start imagining the world because the scaffolding was cloaked in universal themes and images. The problem with that, from a business standpoint, is that universals are not anyones IP.This is also part of the dilemma that befuddles efforts to create a successful business model that caters to the old school. Coming to terms with it, I think, is a key that unlocks the way toward the old school renaissance.
Thursday, May 22, 2008
There's not much I can add to this rather insightful post from the Knights & Knaves Alehouse on the dilemma that has befuddled the post-1983 development of Dungeons & Dragons.