Friday, October 17, 2008

More Swords & Wizardry Goodness

Hot on the heals of the release of the Swords & Wizardry Core Rules comes Tomb of the Iron God, an introductory adventure by Matt Finch, available in both PDF and print formats. Designed for levels 1-2, this is, in the author's own words, "a high quality meat-and-potatoes dungeon," which strikes me as a very positive thing. I'll be posting a formal review of the thing once I've had a chance to digest it fully, but my quick read of it so far is that it reminds me of the early B-series modules from TSR, particularly In Search of the Unknown.

On the subject of reviews: I will continue to review any products I receive that I personally have not had a hand in producing. Though I worked with Matt Finch on the Core Rules and will be editing Knockspell, I'm not going to say I like a product that I don't simply because Mythmere Games produced it. Fortunately, I've been favorably impressed with all of Mythmere's products to date, so it's never been an issue. However, I wanted to make this clear now, in case anyone was concerned that my perspective -- I won't say "objectivity," since my reviews glory in their subjectiveness -- might somehow be skewed because of my working relationship with Matt on various S&W projects.

1 comment:

  1. I'm playing in Matt's S&W game, and we're in the middle of the Tomb of the Iron God right now. It's been a blast, so far, and definitely has a "classic dungeon" feel. (In his game, he's placed it not far from the City State, in the Wilderlands.)

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