- "Most doors automatically close," the text notes, which I presume was intended to delay the retreat of the player characters in combat situations or to make them use iron spikes to hold them open (which themselves have a one-third chance of slipping).
- On the other hand, "Doors will automatically open for monsters," which made me think of Jeff's goblin doors.
- Characters who are surprised have a 25% chance of dropping an item he is holding. Given my new-found respect for percentile dice, I may just use this rule straight, but there's a part of me that wants to make each player whose character is surprised to roll 1D20 with any result of 1-5 meaning that the character has dropped a random item he's holding.
- Humanoid monsters can move three abreast down a 10-foot corridor. I've been using two abreast in Dwimmermount up till now. Guess that's going to change ...
Wednesday, July 22, 2009
Reading through Volume III of OD&D, I was treated to several intriguing bits I either didn't remember or somehow overlooked in previous readings of the game.