I'm nearly finished the latest revisions to my adventure The Cursed Chateau, whose earliest draft was written almost exactly a year ago. Since then, I've expanded the original adventure, commissioned new maps (by Rob Conley), and generally spruced the whole thing up. I'm fairly proud of the whole thing, but, before it's published -- sometime late this year -- I need playtesters who are willing and able to run the thing.
I'm not looking for them just yet. I still have a little more tweaking of the text to complete. I expect the playtest draft will be ready sometime next month and, when it is, I'll put out a formal call for people to assist me. I can't promise anything in return except a credit in the published version and copies of the module when it's released.
The Cursed Chateau is a self-contained module for 4-8 characters of levels 4-6. It's not written for any specific old school fantasy RPG or retro-clone, but it's broadly compatible with most of them (though it does use the traditional AC system, so devotees of alternative systems will need to do some conversion there). Playtesters can use whatever system they like, though I'd like to know what system it is, since it'll affect the weight I give to comments about how challenging the adventure is.
Here's an early mock-up of the cover (which, for some reason, is appearing as blue, when it's in fact brown and black, among other colors):
As you can see, it's not intended as an homage to early gaming art or graphic design. Much as I love that stuff, I'd much prefer it if each publisher of the old school renaissance had its own unique "look." We catch enough flak as it is about "nostalgia" and "rose-colored glasses" as it is; in my opinion aping the past only gives further fuel to such charges, mistaken though they may be. There's a diversity of approaches and philosophies in the old school movement. Wouldn't it be nice to see that diversity better reflected in its esthetics?