Reading through it, I came across several interesting quotes about the whys and wherefores behind QuestWorld.
We have published many detailed of the world of Glorantha for play with RuneQuest, but this setting is too restrictive or too unfamiliar for many writers and gamers, for Glorantha is a closed world, and is intended to stay that.Elaborating on this point somewhat later, the articles goes on to say
QuestWorld is intended to be an open campaign world for RuneQuest and its variants, and for the constantly-expanding Basic Role-Playing family. Chaosium will minimally direct the development of this planet, intending it to serve as an example of an open world in the same way that Glorantha has been our example of a closed world.From context, it would seem that the terms "open" and "closed" refer to both the level of detail, with an "open" world being sketchier than a "closed" one, and to the control that Chaosium exerts over the world's published development. This second meaning of the term is noted later in the article.
In making QuestWorld we needed a complete world, since we wanted a continent for our games and scenarios, and continents also for Judges Guild and Games Workshop. Given their own continents, these licensed companies could develop their own RQ- and BRP-related supplements, without the supervision needed for a Gloranthan scenario.I found this section particularly interesting, as it suggests there was at one time a plan for RuneQuest licensees to get continents of their own to develop, in much the same way that GDW once granted licensees sectors of the the Third Imperium setting to develop in their own materials. So far as I know, this plan, if indeed it was a plan, was never realized, but it's possible there were such licensed products and I just never saw them. The same goes for QuestWorld supplements, something that I've seen reference to but have never actually seen.
In any event, it's fascinating to get some insights into Chaosium's attitudes about Gloranthan versus non-Gloranthan RuneQuest, even if the subsequent history of the game suggests that there wasn't a great deal of interest in the latter. It's also intriguing to consider a history in which QuestWorld took off and various licensees did indeed development different parts of it, as outlined in the article.