Alignment should not be regarded as meaning that Lawful and Chaotic characters must immediately attack each other, or even that they have a "right" to do it. It is in fact possible for characters of opposite Alignment to develop deep respect for each other, and friendship is not impossible. Even the most Chaotic of characters will have his code of honour. Alignment is merely a guide to players so that they can build their character's personality in an orderly manner.There's lots to comment upon here, but what I immediately notice is that the first sentence is phrased negatively: "Alignment should not be regarded ..." That right there is why I have not yet abandoned my initial impression that C&S is parasitic upon Dungeons & Dragons and the culture surrounding it. C&S is implicitly setting itself up in opposition to the way things are done in D&D, or at least the way many players of D&D did things at the time (circa 1977). I won't go so far as to say C&S is unintelligible without first understanding D&D, but I do think it makes more sense within that context.
Given that Lawful characters are noted as "serving the forces of Good" and Chaotic characters are said to "opt for dishonesty, evil, and treachery," I'm not really sure on what basis the authors can claim Lawful and Chaotic characters might develop deep respect for and even friendship with one another. That seems implausible to me, but perhaps I am placing too much emphasis on the thumbnail descriptions of each alignment. As it turns out, C&S has 15 alignments, grouped into the three broad categories of Lawful, Neutral, and Chaotic.
- Lawful: Saintly, Devout, Good, Virtuous, Worthy, Trustworthy, Honourable.
- Neutral: Law Abiding, Worldly, Corruptible.
- Chaotic: Unscrupulous, Base, Immoral, Villainous, Diabolic.
Oh yes: alignment is determined randomly by a 1D20 roll. 8 out of 20 rolls will result in a Neutral alignment of some sort, 7 out of 20 in a Lawful one, and 5 out of 20 in a Chaotic one.