|Counter Sheet from GDW's Snapshot|
My friends and I didn't always use the counters and maps when we played these game but we did so frequently enough that, whenever I think of them, my memories include pushing little pieces of cardboard across a poster-sized map. What's interesting is that, to a lot of people involved in the old school renaissance nowadays, this is anathema, much like the use of miniatures and dungeon tiles/floor plans. Back then, though, we never gave it a second thought, since not only was this the way these games were "supposed" to be played -- otherwise, why else did the games include these components? -- but that's how we saw them and, indeed, many other RPGs being played.
|Counter Sheet from Star Frontiers|
I bring this up not just as a trip down memory lane, though I won't deny there's some of that at work in this post. I mention it as a mild corrective to the notions many of us have about the place and utility of miniatures and other similar representations in RPGs. I suspect there's some degree of contrariness at work here, since, in recent years, the use of miniatures has come to be associated with the post-TSR editions of Dungeons & Dragons and in a decidedly negative way. I think that's too bad, if only because I think it further divorces current discussions of old school gaming from part of how these games were played in the past.
|Counter Sheet from Universe|