In our playtest group, we had some fun naming the non-player security guards after game designers, giving the low attributes (especially in intelligence), and ordering them into the jaws of death.Some might see this aside as petty and "unprofessional" and perhaps it is on some level. But you know what? I don't care. In fact, I rather like it, if only because it's clearly reflective of the mind of the game's author, revealing his quirky sense of humor (among other things). I personally think there could be worse trends in the hobby than seeing a return to rulebooks that include stuff like this.
Saturday, April 21, 2012
Last night, before bed, I was reading my copy of Starships & Spacemen, which is a charming little RPG pastiche of Star Trek published in 1978 by FGU. Currently, the game is available from Goblinoid Games, either as a PDF or as a printed book (hardcover and softcover). I call S&S "charming" in large part because of the way it's written. The rulebook is clearly the product of a single person, using his own voice. Rather than coming across like a technical manual, S&S evinces the idiosyncrasies and quirks of its author, Leonard H. Kanterman. For example, in the section about naming characters, Kanterman states: