Zenopus Archives, because, as its subtitle indicates, it's dedicated to "exploring the underworld of Holmes Basic." Since September of last year, its author has produced a lot of excellent posts about the version of D&D I started with back in the Fall of 1979, including examinations of the Blue Book's many rules oddities. Recently, he made a post that attempts to reconcile Holmes's notorious rule that all weapons deal 1d6 damage but that "light" weapons, like daggers, strike twice per round, while "heavy" weapons strike only once every other round.
It's a terrific post, well presented and argued, and one that in my opinion does a good job of making sense of this rule without outright abandoning it -- so terrific, in fact, that I thought "Wow, I'd love to use this interpretation in my own games." The problem is that, when I first started the Dwimmermount campaign, I began by playing LBB-only OD&D "by the book," to the extent that that's possible. That meant using 1d6 for all weapons. While this did have some nice side effects -- daggers were capable of killing even 1st-level fighting men with relative reliability -- it had a big drawback. No, I'm not talking about the pointlessness of using a two-handed sword; I'm talking about the lack of variety in the dice we got to roll.
Silly as it sounds, this mattered to us at the table. Just rolling d20 and d6 didn't feel right. Some of that sense of "wrongness" was no doubt conditioned by decades of using all the polyhedrals. My players and I strongly associated playing D&D with using five or six different types of dice in play. So, OD&D's focus on just two of the dice seemed somehow anemic and it wasn't long before we adopted Greyhawk's variable hit dice and damage rules. Once we did that, things felt "right" again and, even though we had thrown out many other bits of accumulated D&D lore in an effort to go back to the roots of the game, having only a limited selection of dice was a bridge too far, even in pursuit of that goal.
I like rolling dice and, when playing D&D, I like rolling lots of different kinds of dice. I have to admit that, while there's definitely something very primal to games like Traveller, which only use d6, I nevertheless miss the variety of shapes. Maybe that's why I still prefer Chaosium's Call of Cthulhu over other horror RPGs or why I see the use of all the weird Zocchi dice by Goodman Games's Dungeon Crawl Classics Role Playing Game as a point in its favor. I realize the irony in my saying this, since my own Thousand Suns uses only one type of dice, though, in my defense, it's d12 that it uses! (Mind you, I sometimes get the notion to design another SF RPG that uses all the classic polyhedrals, but then I recognize how silly that'd be).