Monday, April 8, 2024

Can You Go Home Again?

Despite my preference for playing RPGs with a group of friends, I've long enjoyed video and computer games. In fact, over the past Christmas holiday season, I finally completed Legend of Grimrock, a computer game I bought more than a decade ago and never finished. The premise of Legend of Grimrock is that the your party of four characters have been accused of crimes they (probably) didn't commit and must serve their sentence within the dungeons of Mount Grimrock. If they somehow survive its dangers, they will be absolved of their crimes. Of course, no one has ever escaped Mount Grimrock, so the odds of their doing so are not good.

I had a lot of fun with Legend of Grimrock (and, earlier this year, its sequel). It's a tough, occasionally frustrating dungeon whose challenges are a mix of puzzles, traps, resource management, and, of course, combat. In fact, I had such a good time playing it that I experienced a little bit of sadness when I finished the game. I wanted there to be more and there wasn't, so I naturally set out to find other games that might scratch the same itch. Surprisingly, there weren't a lot of computer or video games out there that had quite what I was looking for – at least not current video games (by which I mean, games released within the last decade or so). 

Fortunately, fondness for and appreciation of the products of earlier eras is not limited to the realm of tabletop roleplaying games. Indeed, I suspect there is probably even more nostalgia for old video and computer games, if only because of their greater popularity and reach. In recent years, quite a few publishers have made their older games available once again, after making small updates so that they'll run on modern hardware. That's when the idea struck me: why don't I play one of those older games – go right back to "the source," so to speak? Surely that would help me over my feeling of letdown after completing Legend of Grimrock.

So, I picked up a copy of Pool of Radiance, a computer game for which I have fond memories. Not only was this the first computer game to make use of the Dungeons & Dragons rules, it came out during my time away at college. I never owned the game myself – I didn't yet have a computer, this being 1988 – but a friend of mine did. He kindly let me play it when he was in class and I recall enjoying myself. I never completed the game, so buying it now would give me the opportunity to do so, albeit thirty-six years after the fact.

Regrettably, it looks like I'll probably never finish Pool of Radiance.

The truth is that, for me, the game is too old, both in terms of its content and presentation, for me to enjoy. I suspected this might be the case, since, when I wrote my Retrospective piece back in October 2022, I had the chance to look at lots of screenshots and even the original manual. They reminded me that just how primitive the game is. Now, as an enjoyer of OD&D, there's nothing inherently wrong with primitive and, in fact, there can often be something very enjoyable about it. When it comes to technology, though, the matter is a bit more complicated, since it can be difficult to unlearn what you have already learned.

In the case of Pool of Radiance, its user interface is awkward and clunky, designed for use with computer hardware that no longer exists. Likewise, the graphics are often difficult to read/recognize on a modern computer monitor. That made doing almost anything in the game slow and unintuitive, thereby detracting from my enjoyment. Further, the game design is very tedious and grindy – almost as if the stereotype of old school tabletop RPGs were true! Rather than challenging my wits, the game challenged my patience and I soon found I was unable to play it with any pleasure.

It's a great shame, because I was looking forward to playing Pool of Radiance to its conclusion, after all these years. I wonder if the problems are really with the game itself or with me. It may simply be the case that I've grown so accustomed to the way modern games work that I can't get myself back into the headspace to appreciate older ones. If so, that makes me wonder if something similar might be going on with people who claim they can no longer play older tabletop RPGs. Is this a case where "technology," broadly defined, so alters our mental frames that it inhibits or even impedes our ability to make use of earlier versions of itself? I don't know if this is true, but it's a fascinating thought.

Regardless, I still don't have a good replacement for Legend of Grimrock. Any suggestions?

27 comments:

  1. That's a shame to hear, when I tried it I was surprised at how good I thought it felt, after a period of adjustment. I also used a program called Gold Box Companion which helped with mapping and the journal entries. I didn't finish it tbh, but that's because I get distracted with other games.

    As for games you might prefer, Eye of the Beholder is one of the games that inspired Grimrock in the first place, so might be worth a try. It ended up a trilogy, and has a program like the Gold Box Companion called All Seeing Eye that can be used to help modernise it a bit. Dungeon Hack is similar but with one character only, so unless you really love it (like I do) then it'll probably end up a curiosity you play a couple times. More recently, there was Vaporum which I heard compared reasonably well with Grimrock.

    Grimrock also has what seems a fairly active mod community, there are probably some good fan-made adventures.

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    1. I came into the comments to say Eye of the Beholder. just the first one. it's on GoG and is very good (nostalgia aside) it's sequel looked worse somehow.

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  2. I'm afraid I'm completely out of date here... I grew up on the Ultima series, Starflight, Magic Candle series, and dabbled with others at the time. But I haven't played much in the way of CRPGs since 1995.

    That being said, there is a great retro TI99/4A game out that anyone who likes CRPGs should look at! Realms of Antiquity: The Shattered Crown is available at GOG and Steam and is amazing! The author did an amazing job! I have played into it a good ways, it very much harkens to the old 8-bit days!

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    1. On a similar note, Nox Archaist for the Apple II is also really good. Also available through GOG and Steam.

      Also not a retro system game, but Moonring was made by one of the creators of Fable as a sort of Ultima homage. It's available for the price of...free.

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    2. I have Nox Archaist and it is on my list, but so far all I have done is load it and play the opening 5 minutes, but it looks amazing as well! Moonring is really popular amongst the people on my Realms of Antiquity discord. I haven't even had time to download that.

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  3. Here are a few suggestions. All of these are from the GOG store.
    But you can also get them from steam, if you prefer:

    https://www.gog.com/en/game/das_geisterschiff_the_ghost_ship

    https://www.gog.com/en/game/operencia_the_stolen_sun

    https://www.gog.com/en/game/conglomerate_451

    https://www.gog.com/en/game/wizardry_labyrinth_of_lost_souls

    https://www.gog.com/en/game/the_bards_tale_iv_directors_cut_standard_edition

    https://www.gog.com/en/game/legends_of_amberland_the_forgotten_crown

    https://www.gog.com/en/game/the_7th_circle_endless_nightmare

    https://www.gog.com/en/game/the_bards_tale_trilogy

    https://www.gog.com/en/game/mary_skelter_nightmares

    https://www.gog.com/en/game/vaporum

    https://www.gog.com/en/game/moero_chronicle

    https://www.gog.com/en/game/grimoire_heralds_of_the_winged_exemplar

    https://www.gog.com/en/game/starcrawlers

    https://www.gog.com/en/game/the_quest

    https://www.gog.com/en/game/elminage_gothic

    https://www.gog.com/en/game/paper_sorcerer

    https://www.gog.com/en/game/wizardry_8

    https://www.gog.com/en/game/stonekeep

    https://www.gog.com/en/game/deathkeep

    https://www.gog.com/en/game/forgotten_realms_the_archives_collection_three

    https://www.gog.com/en/game/wizardry_proving_grounds_of_the_mad_overlord

    https://www.gog.com/en/game/islands_of_the_caliph

    https://www.gog.com/en/game/ludus_mortis

    https://www.gog.com/en/game/heroes_of_the_monkey_tavern

    https://www.gog.com/en/game/demon_lord_reincarnation

    https://www.gog.com/en/game/vaporum_lockdown

    https://www.gog.com/en/game/forgotten_realms_the_archives_collection_one

    https://www.gog.com/en/game/might_and_magic_6_limited_edition

    https://www.gog.com/en/game/wizardry_6_7

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    1. Been making my way through the Bard's Tale Trilogy myself...although the interface is modern, there are lots of arcane puzzles (some with a real-life time limit) that either require a walkthrough or many frustrating attempts. I'm determined to finish but not sticking to my guns and saying I have to slog through them...barely made it through Bard's Tale II even with the walkthrough. I think the third game fixes some of these but after the second I took a break and haven't picked it back up.

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  4. I recently went back to Pool of Radiance last year and ran into the same issue. Clearing out the slums became such an obnoxious chore. The problem is that your party is too low level and you have to keep trekking back to town to heal. But you keep getting jumped by random encounters on the way back. The area map is useless. I had grand ambitions to play through all the Gold Box games with one party, but I can’t get myself to finish a “first level” dungeon. I do remember enjoying Pools of Darkness a lot more than PoR. It came out three years after the first game.

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  5. I can't go home again when it comes to such things as Saturday Morning Cartoons frequently (especially SuperFriends). I ask myself "How did I ever like this stuff?" or on watched repeats of Star Wars when you can see the trapezoidal outlines around the TIE fighters - it just bugs my OCD brain, now.

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  6. If you are ok playing with D&D's 3rd edition rules, you should check out Troika's Temple of Elemental Evil. There is a fan patch that fixes a few very annoying bugs, and there's another that adds some content (in most cases actually restores content cut by the developer when they were forced to ship the game early.) If there's another crpg that implemented the five-foot step rule, I'm not aware of it.

    I would also recommend visiting the CRPG Addict's website, as he blogs about old crpgs in a similar way you write about tabletop games. He also has a list of the games he's covered, with a ranking system and generally speaking if the game is old enough to require you to use an emulator, it's a good place to learn how to do that, too.

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    1. I played and enjoyed ToEE when it first came out, though I was very disappointed with the Temple itself. I've heard good things about the fan patch, but have never tried it. Maybe I should change that.

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    2. There is also a fan-made module of Keep on the Borderlands. It lacks the polish of ToEE, but I enjoyed it.

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  7. Nostalgia is probably a bit part of it. I played Pool of Radiance when it first came out, and I've replayed it a couple of times with fondness. Yes, the interface is clunky in places (Curse of the Azure Bonds improves on it it in several ways), but the game feels so much like playing early AD&D that in many ways has never been matched.

    I recently played through Eye of the Beholder and found it mildly entertaining but also a bit tedious. I don't have the same nostalgia for it because I never played in back in the day. I used a walkthrough to get through each dungeon level. I think the tedium of getting lost would have been insurmountable otherwise.

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  8. I have a large backlog of old CRPGs that I want to either replay or play for the first time, but at this point I'm afraid it will be after I'm retired (or at least after the kids are out in a few years) before I have time/energy to get into them.

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  9. I consider Legend of Grimrock (kind of) a remake of Ultima Underworld: The Stygian Abyss. You can buy both the first game and the sequel on GoG: https://www.gog.com/game/ultima_underworld_1_2

    In the Ultima Underworld 1 your party of one character has been accused of crimes he (probably) didn't commit and must serve their sentence within the dungeons of The Stygian Abyss. Ehem. I think you can enjoy it. Not just hack & slash and with plenty of factions you can befriend or attack in the game. Really good game.

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  10. Spiderweb Games makes top-notch old school games that are a great pleasure to play. Everything about the games from the graphics to the interface manages to retain the old school feel without being frustrating.
    https://www.spiderwebsoftware.com/products.html

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  11. I'm all about old games but there's always an adjustment to be made when starting one because of interface issues if nothing else. A lot of classics predate things like mouse control.

    I've been replaying the Fallout games and those hold up great, although the inventory management is total crap and they need to be modded to play nice on modern displays. But the RPG aspects shine through.

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  12. I, for one, will never forget the technological challenges of the 'text based adventures' on early home computer systems.

    > You are in a large room, with exits to the north and east. On a table in the center of the room, lies a lamp.
    # Pick up lamp
    > You can't do that to a lamp.
    # Get lamp
    > You can't do that to a lamp.
    # Take lamp
    > You can't do that to a lamp.
    # Kick lamp.
    > You kick the lamp, and it falls over, setting the room and yourself on fire.
    > You have died.
    > Press 'N' to start over.

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    1. When I was in middle school, MUDs really sharpened my typing skills. Nothing like trying to type "slash goblin" fifteen times before it can kill you to improve your muscle memory. Thankfully, no one taught me about tab completion yet.

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  14. Check out the reskin of Wizardry: The Proving Grounds of the Mad Overlord. It is running the original PASCAL code but under new beautiful graphics with some "quality of life" upgrades. It is still a "blobber" - your whole party moves as one along squares in the dungeon - but the graphics are much more like Grimrock. It has through the ages gotten the reskin treatment making it a perineal classic. Dungeon Master is also a good one - it is the inspiration for Eye of the Beholder, but the drawback there is that you essentially are running pregens, but the combat is real time like Grimrock. EotB, uses old school D&D rules, you make your own characters but is turn based like Wizardry: Proving Grounds. Those should keep you busy for a while...

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  15. I loved the original Might & Magic when it came out in the 80s. I picked it up on GoG a few years ago and took it out for a spin. I was shocked at how much harder it was than I remembered. It was a lot of fun at first, but it turned into a somewhat demoralizing grind after a while. Many, many TPKs.

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  16. OD&D works because most of the technology is imagination

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  17. Etrian Odyssey is a quite excellent dungeon-crawling series, with plenty of emphasis on exploration.

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  18. Now that it's possible to comment again, I can point out that the obvious follow-up for someone who enjoyed Legend of Grimrock would be Dungeon Master from 1987 or another of the many games that imitated it to form a particular subgenre of CRPGs that is sometimes referred to as "real-time blobbers". These later derivations of Dungeon Master include a direct sequel Chaos Strikes Back (1989), Captive (1990) and its sequel Liberation: Captive II (1994), AD&D-licensed Eye of the Beholder (1991) and its two sequels (1991, 1993), Black Crypt (1992), and Legend of Grimrock (2012) and its sequel LoG II (2014).

    Dungeon Master was an evolution from Wizardry-likes a.k.a. "turn-based blobbers" and in turn gave rise to another CRPG subgenre that began with Ultima Underworld: The Stygian Abyss (1992), which eliminated the 2D grid in favor of a 3D environment with free movement and some verticality.

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  19. Have you ever tried roguelike games? You might love them for their randomness and endless replay value. I‘d recommend my own game judging from your tastes: ADOM (Ancient Domains of Mystery). See http://www.adom.de (it‘s in English). But there are many others out there.

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